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webgl_geometry_spline_editor.html 10 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - catmull spline editor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/controls/TransformControls.js"></script>
  20. <script src="js/controls/DragControls.js"></script>
  21. <script src="js/materials/ShadowMaterial.js"></script>
  22. <script src="js/libs/stats.min.js"></script>
  23. <script>
  24. String.prototype.format = function () {
  25. var str = this;
  26. for ( var i = 0; i < arguments.length; i ++ ) {
  27. str = str.replace( '{' + i + '}', arguments[ i ] );
  28. }
  29. return str;
  30. }
  31. var container, stats;
  32. var camera, scene, renderer;
  33. var splineHelperObjects = [],
  34. splineOutline;
  35. var splinePointsLength = 4;
  36. var positions = [];
  37. var options;
  38. var geometry = new THREE.BoxGeometry( 20, 20, 20 );
  39. var ARC_SEGMENTS = 200;
  40. var splineMesh;
  41. var splines = {
  42. };
  43. init();
  44. animate();
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. scene = new THREE.Scene();
  49. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  50. camera.position.z = 1000;
  51. scene.add( camera );
  52. scene.add( new THREE.AmbientLight( 0xf0f0f0 ) );
  53. var light = new THREE.SpotLight( 0xffffff, 1.5 );
  54. light.position.set( 0, 1500, 200 );
  55. light.castShadow = true;
  56. light.shadowCameraNear = 200;
  57. light.shadowCameraFar = 2000;
  58. light.shadowCameraFov = 70;
  59. light.shadowBias = -0.000222;
  60. light.shadowMapWidth = 1024;
  61. light.shadowMapHeight = 1024;
  62. scene.add( light );
  63. spotlight = light;
  64. // scene.add( new THREE.CameraHelper( light.shadow.camera ) );
  65. var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
  66. planeGeometry.rotateX( - Math.PI / 2 );
  67. var planeMaterial = new THREE.ShadowMaterial();
  68. planeMaterial.opacity = 0.2;
  69. var plane = new THREE.Mesh( planeGeometry, planeMaterial );
  70. plane.position.y = -200;
  71. plane.receiveShadow = true;
  72. scene.add( plane );
  73. var helper = new THREE.GridHelper( 1000, 100 );
  74. helper.position.y = - 199;
  75. helper.material.opacity = 0.25;
  76. helper.material.transparent = true;
  77. scene.add( helper );
  78. var axis = new THREE.AxisHelper();
  79. axis.position.set( -500, -500, -500 );
  80. scene.add( axis );
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setClearColor( 0xf0f0f0 );
  83. renderer.setPixelRatio( window.devicePixelRatio );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. renderer.shadowMap.enabled = true;
  86. container.appendChild( renderer.domElement );
  87. var info = document.createElement( 'div' );
  88. info.style.position = 'absolute';
  89. info.style.top = '10px';
  90. info.style.width = '100%';
  91. info.style.textAlign = 'center';
  92. info.innerHTML = 'catmull-rom rom spline comparisions';
  93. options = document.createElement( 'div' );
  94. options.style.position = 'absolute';
  95. options.style.top = '30px';
  96. options.style.width = '100%';
  97. options.style.textAlign = 'center';
  98. options.innerHTML = 'Points: <input type="button" onclick="addPoint();" value="+" />\
  99. <input type="button" onclick="removePoint();" value="-" />\
  100. <input type="button" onclick="exportSpline();" value="Export" /><br />\
  101. <input type="checkbox" id="uniform" checked /> <label for="uniform">Uniform Catmull-rom</label> <input type="range" id="tension" onchange="splines.uniform.tension = tension.value;updateSplineOutline();" min=0 max=1 step=0.01 value=0.5 /> <span id="tension_value" /></span> <br />\
  102. <input type="checkbox" id="centripetal" checked /> Centripetal Catmull-rom<br />\
  103. <input type="checkbox" id="chordal" checked /> Chordal Catmull-rom<br />';
  104. container.appendChild( info );
  105. container.appendChild( options );
  106. stats = new Stats();
  107. stats.domElement.style.position = 'absolute';
  108. stats.domElement.style.top = '0px';
  109. container.appendChild( stats.domElement );
  110. // Controls
  111. controls = new THREE.OrbitControls( camera, renderer.domElement );
  112. controls.damping = 0.2;
  113. controls.addEventListener( 'change', render );
  114. transformControl = new THREE.TransformControls( camera, renderer.domElement );
  115. transformControl.addEventListener( 'change', render );
  116. scene.add( transformControl );
  117. // Hiding transform situation is a little in a mess :()
  118. transformControl.addEventListener( 'change', function( e ) {
  119. cancelHideTransorm();
  120. } );
  121. transformControl.addEventListener( 'mouseDown', function( e ) {
  122. cancelHideTransorm();
  123. } );
  124. transformControl.addEventListener( 'mouseUp', function( e ) {
  125. delayHideTransform();
  126. } );
  127. transformControl.addEventListener( 'objectChange', function( e ) {
  128. updateSplineOutline();
  129. } );
  130. var dragcontrols = new THREE.DragControls( camera, splineHelperObjects, renderer.domElement ); //
  131. dragcontrols.on( 'hoveron', function( e ) {
  132. transformControl.attach( e.object );
  133. cancelHideTransorm(); // *
  134. } )
  135. dragcontrols.on( 'hoveroff', function( e ) {
  136. if ( e ) delayHideTransform();
  137. } )
  138. controls.addEventListener( 'start', function() {
  139. cancelHideTransorm();
  140. } );
  141. controls.addEventListener( 'end', function() {
  142. delayHideTransform();
  143. } );
  144. var hiding;
  145. function delayHideTransform() {
  146. cancelHideTransorm();
  147. hideTransform();
  148. }
  149. function hideTransform() {
  150. hiding = setTimeout( function() {
  151. transformControl.detach( transformControl.object );
  152. }, 2500 )
  153. }
  154. function cancelHideTransorm() {
  155. if ( hiding ) clearTimeout( hiding );
  156. }
  157. /*******
  158. * Curves
  159. *********/
  160. var i;
  161. for ( i = 0; i < splinePointsLength; i ++ ) {
  162. addSplineObject( positions[ i ] );
  163. }
  164. positions = [];
  165. for ( i = 0; i < splinePointsLength; i ++ ) {
  166. positions.push( splineHelperObjects[ i ].position );
  167. }
  168. var geometry = new THREE.Geometry();
  169. for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {
  170. geometry.vertices.push( new THREE.Vector3() );
  171. }
  172. var curve;
  173. curve = new THREE.CatmullRomCurve3( positions );
  174. curve.type = 'catmullrom';
  175. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  176. color: 0xff0000,
  177. opacity: 0.35,
  178. linewidth: 2
  179. } ) );
  180. curve.mesh.castShadow = true;
  181. splines.uniform = curve;
  182. curve = new THREE.CatmullRomCurve3( positions );
  183. curve.type = 'centripetal';
  184. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  185. color: 0x00ff00,
  186. opacity: 0.35,
  187. linewidth: 2
  188. } ) );
  189. curve.mesh.castShadow = true;
  190. splines.centripetal = curve;
  191. curve = new THREE.CatmullRomCurve3( positions );
  192. curve.type = 'chordal';
  193. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  194. color: 0x0000ff,
  195. opacity: 0.35,
  196. linewidth: 2
  197. } ) );
  198. curve.mesh.castShadow = true;
  199. splines.chordal = curve;
  200. for ( var k in splines ) {
  201. var spline = splines[ k ];
  202. scene.add( spline.mesh );
  203. }
  204. load( [ new THREE.Vector3( 289.76843686945404, 452.51481137238443, 56.10018915737797 ),
  205. new THREE.Vector3( -53.56300074753207, 171.49711742836848, -14.495472686253045 ),
  206. new THREE.Vector3( -91.40118730204415, 176.4306956436485, -6.958271935582161 ),
  207. new THREE.Vector3( -383.785318791128, 491.1365363371675, 47.869296953772746 ) ] );
  208. }
  209. function addSplineObject( position ) {
  210. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( {
  211. color: Math.random() * 0xffffff
  212. } ) );
  213. object.material.ambient = object.material.color;
  214. if ( position ) {
  215. object.position.copy( position );
  216. } else {
  217. object.position.x = Math.random() * 1000 - 500;
  218. object.position.y = Math.random() * 600
  219. object.position.z = Math.random() * 800 - 400;
  220. }
  221. object.castShadow = true;
  222. object.receiveShadow = true;
  223. scene.add( object );
  224. splineHelperObjects.push( object );
  225. return object;
  226. }
  227. function addPoint() {
  228. splinePointsLength ++;
  229. positions.push( addSplineObject()
  230. .position );
  231. updateSplineOutline();
  232. }
  233. function removePoint() {
  234. if ( splinePointsLength <= 4 ) {
  235. return;
  236. }
  237. splinePointsLength --;
  238. positions.pop();
  239. scene.remove( splineHelperObjects.pop() );
  240. updateSplineOutline();
  241. }
  242. function updateSplineOutline() {
  243. var p;
  244. for ( var k in splines ) {
  245. var spline = splines[ k ];
  246. splineMesh = spline.mesh;
  247. for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {
  248. p = splineMesh.geometry.vertices[ i ];
  249. p.copy( spline.getPoint( i / ( ARC_SEGMENTS - 1 ) ) );
  250. }
  251. splineMesh.geometry.verticesNeedUpdate = true;
  252. }
  253. }
  254. function exportSpline() {
  255. var p;
  256. var strplace = [];
  257. for ( i = 0; i < splinePointsLength; i ++ ) {
  258. p = splineHelperObjects[ i ].position;
  259. strplace.push( 'new THREE.Vector3({0}, {1}, {2})'.format( p.x, p.y, p.z ) )
  260. }
  261. console.log( strplace.join( ',\n' ) );
  262. var code = '[' + ( strplace.join( ',\n\t' ) ) + ']';
  263. prompt( 'copy and paste code', code );
  264. }
  265. function load( new_positions ) {
  266. while ( new_positions.length > positions.length ) {
  267. addPoint();
  268. }
  269. while ( new_positions.length < positions.length ) {
  270. removePoint();
  271. }
  272. for ( i = 0; i < positions.length; i ++ ) {
  273. positions[ i ].copy( new_positions[ i ] );
  274. }
  275. updateSplineOutline();
  276. }
  277. function animate() {
  278. requestAnimationFrame( animate );
  279. render();
  280. stats.update();
  281. controls.update();
  282. transformControl.update();
  283. }
  284. function render() {
  285. splines.uniform.mesh.visible = uniform.checked;
  286. splines.centripetal.mesh.visible = centripetal.checked;
  287. splines.chordal.mesh.visible = chordal.checked;
  288. renderer.render( scene, camera );
  289. }
  290. </script>
  291. </body>
  292. </html>