webgl_loader_ctm_materials.html 7.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - baked illumination</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#000;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:monospace;
  15. font-size:13px;
  16. text-align:center;
  17. }
  18. a { color:skyblue }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. color: #fff;
  23. background:rgba(0,0,0,0.65);
  24. padding: 5px;
  25. text-align: center;
  26. z-index:100;
  27. display:block;
  28. }
  29. #stats { position: absolute; top:5px; left: 0; z-index: 100 }
  30. #stats #fps { background: transparent !important }
  31. #stats #fps #fpsText { color: #aaa !important }
  32. #stats #fps #fpsGraph { display: none }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> webgl - baked + real-time illumination -
  38. using <a href="http://code.google.com/p/js-openctm/">js-openctm</a> -
  39. camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a> -
  40. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a>
  41. </div>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/controls/OrbitControls.js"></script>
  44. <script src="js/loaders/ctm/lzma.js"></script>
  45. <script src="js/loaders/ctm/ctm.js"></script>
  46. <script src="js/loaders/ctm/CTMLoader.js"></script>
  47. <script src="js/Detector.js"></script>
  48. <script src="js/libs/stats.min.js"></script>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var SCREEN_WIDTH = window.innerWidth;
  52. var SCREEN_HEIGHT = window.innerHeight;
  53. var FLOOR = -250;
  54. var container, stats;
  55. var camera, scene, controls;
  56. var renderer;
  57. var mesh;
  58. var textureCube;
  59. var cameraCube, sceneCube;
  60. var loader;
  61. var mouseX = 0, mouseY = 0;
  62. var windowHalfX = window.innerWidth / 2;
  63. var windowHalfY = window.innerHeight / 2;
  64. init();
  65. animate();
  66. function init() {
  67. container = document.createElement( 'div' );
  68. document.body.appendChild( container );
  69. // CAMERA
  70. camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  71. camera.position.set( 185, 40, 170 );
  72. controls = new THREE.OrbitControls( camera );
  73. controls.maxPolarAngle = Math.PI / 2;
  74. controls.minDistance = 200;
  75. controls.maxDistance = 500;
  76. // SCENE
  77. scene = new THREE.Scene();
  78. // SKYBOX
  79. sceneCube = new THREE.Scene();
  80. cameraCube = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  81. sceneCube.add( cameraCube );
  82. var r = "textures/cube/pisa/";
  83. var urls = [
  84. r + "px.png", r + "nx.png",
  85. r + "py.png", r + "ny.png",
  86. r + "pz.png", r + "nz.png"
  87. ];
  88. textureCube = new THREE.CubeTextureLoader().load( urls );
  89. var shader = THREE.ShaderLib[ "cube" ];
  90. shader.uniforms[ "tCube" ].value = textureCube;
  91. var material = new THREE.ShaderMaterial( {
  92. fragmentShader: shader.fragmentShader,
  93. vertexShader: shader.vertexShader,
  94. uniforms: shader.uniforms,
  95. depthWrite: false,
  96. side: THREE.BackSide
  97. } ),
  98. mesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), material );
  99. sceneCube.add( mesh );
  100. // LIGHTS
  101. var light = new THREE.PointLight( 0xffffff, 1 );
  102. light.position.set( 2, 5, 1 );
  103. light.position.multiplyScalar( 30 );
  104. scene.add( light );
  105. var light = new THREE.PointLight( 0xffffff, 0.75 );
  106. light.position.set( -12, 4.6, 2.4 );
  107. light.position.multiplyScalar( 30 );
  108. scene.add( light );
  109. scene.add( new THREE.AmbientLight( 0x050505 ) );
  110. // RENDERER
  111. renderer = new THREE.WebGLRenderer( { antialias: true } );
  112. renderer.setPixelRatio( window.devicePixelRatio );
  113. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  114. renderer.domElement.style.position = "relative";
  115. renderer.autoClear = false;
  116. container.appendChild( renderer.domElement );
  117. //
  118. renderer.gammaInput = true;
  119. renderer.gammaOutput = true;
  120. // STATS
  121. stats = new Stats();
  122. container.appendChild( stats.domElement );
  123. // EVENTS
  124. window.addEventListener( 'resize', onWindowResize, false );
  125. window.addEventListener( 'mousemove', onDocumentMouseMove, false );
  126. // LOADER
  127. var start = Date.now();
  128. // new way via CTMLoader and separate parts
  129. loaderCTM = new THREE.CTMLoader();
  130. var position = new THREE.Vector3( -105, -78, -30 );
  131. var scale = new THREE.Vector3( 30, 30, 30 );
  132. loaderCTM.loadParts( "models/ctm/camaro/camaro.js", function( geometries, materials ) {
  133. hackMaterials( materials );
  134. for ( var i = 0; i < geometries.length; i ++ ) {
  135. var mesh = new THREE.Mesh( geometries[ i ], materials[ i ] );
  136. mesh.position.copy( position );
  137. mesh.scale.copy( scale );
  138. scene.add( mesh );
  139. }
  140. var end = Date.now();
  141. console.log( "load time:", end - start, "ms" );
  142. }, { useWorker: true } );
  143. }
  144. //
  145. function hackMaterials( materials ) {
  146. for ( var i = 0; i < materials.length; i ++ ) {
  147. var m = materials[ i ];
  148. if ( m.name.indexOf( "Body" ) !== -1 ) {
  149. var mm = new THREE.MeshStandardMaterial();
  150. mm.color.setHex( 0x000000 );
  151. mm.lightMap = m.map;
  152. mm.envMap = textureCube;
  153. mm.metalness = 0.9;
  154. mm.roughness = 0.2;
  155. materials[ i ] = mm;
  156. } else if ( m.name.indexOf( "mirror" ) !== -1 ) {
  157. var mm = new THREE.MeshStandardMaterial();
  158. mm.color.setHex( 0x808080 );
  159. mm.lightMap = m.map;
  160. mm.envMap = textureCube;
  161. mm.metalness = 0.9;
  162. mm.roughness = 0.5;
  163. materials[ i ] = mm;
  164. } else if ( m.name.indexOf( "glass" ) !== -1 ) {
  165. var mm = new THREE.MeshStandardMaterial();
  166. mm.color.copy( m.color );
  167. // mm.lightMap = m.map;
  168. mm.envMap = textureCube;
  169. mm.metalness = 1;
  170. mm.roughtness = 0.1;
  171. mm.opacity = m.opacity;
  172. mm.transparent = true;
  173. materials[ i ] = mm;
  174. } else if ( m.name.indexOf( "Material.001" ) !== -1 ) {
  175. var mm = new THREE.MeshPhongMaterial( { map: m.map } );
  176. mm.specularMap = m.map;
  177. mm.shininess = 30;
  178. mm.color.setHex( 0x404040 );
  179. mm.metal = true;
  180. materials[ i ] = mm;
  181. }
  182. materials[ i ].side = THREE.DoubleSide;
  183. }
  184. }
  185. //
  186. function createScene( geometry, materials, x, y, z, s ) {
  187. geometry.center();
  188. hackMaterials( materials );
  189. var material = new THREE.MultiMaterial( materials );
  190. mesh = new THREE.Mesh( geometry, material );
  191. mesh.position.set( x, y, z );
  192. mesh.scale.set( s, s, s );
  193. scene.add( mesh );
  194. }
  195. //
  196. function onWindowResize( event ) {
  197. SCREEN_WIDTH = window.innerWidth;
  198. SCREEN_HEIGHT = window.innerHeight;
  199. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  200. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  201. camera.updateProjectionMatrix();
  202. cameraCube.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  203. cameraCube.updateProjectionMatrix();
  204. }
  205. function onDocumentMouseMove(event) {
  206. mouseX = ( event.clientX - windowHalfX );
  207. mouseY = ( event.clientY - windowHalfY );
  208. }
  209. //
  210. function animate() {
  211. requestAnimationFrame( animate );
  212. render();
  213. stats.update();
  214. }
  215. function render() {
  216. controls.update();
  217. cameraCube.rotation.copy( camera.rotation );
  218. renderer.clear();
  219. renderer.render( sceneCube, cameraCube );
  220. renderer.render( scene, camera );
  221. }
  222. </script>
  223. </body>
  224. </html>