webgl_materials_lightmap.html 4.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - lightmap</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. #stats { position: absolute; top:0; left: 0 }
  19. #stats #fps { background: transparent !important }
  20. #stats #fps #fpsText { color: #abc !important }
  21. #stats #fps #fpsGraph { display: none }
  22. </style>
  23. </head>
  24. <body>
  25. <script src="../build/three.min.js"></script>
  26. <script src="js/controls/OrbitControls.js"></script>
  27. <script src="js/Detector.js"></script>
  28. <script src="js/libs/stats.min.js"></script>
  29. <script type="x-shader/x-vertex" id="vertexShader">
  30. varying vec3 vWorldPosition;
  31. void main() {
  32. vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
  33. vWorldPosition = worldPosition.xyz;
  34. gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  35. }
  36. </script>
  37. <script type="x-shader/x-fragment" id="fragmentShader">
  38. uniform vec3 topColor;
  39. uniform vec3 bottomColor;
  40. uniform float offset;
  41. uniform float exponent;
  42. varying vec3 vWorldPosition;
  43. void main() {
  44. float h = normalize( vWorldPosition + offset ).y;
  45. gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( max( h, 0.0 ), exponent ), 0.0 ) ), 1.0 );
  46. }
  47. </script>
  48. <script>
  49. var SCREEN_WIDTH = window.innerWidth;
  50. var SCREEN_HEIGHT = window.innerHeight;
  51. var container, stats;
  52. var camera, scene, renderer;
  53. var clock = new THREE.Clock();
  54. init();
  55. animate();
  56. function init() {
  57. container = document.createElement( 'div' );
  58. document.body.appendChild( container );
  59. // CAMERA
  60. camera = new THREE.PerspectiveCamera( 40, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  61. camera.position.set( 700, 200, - 500 );
  62. // SCENE
  63. scene = new THREE.Scene();
  64. // CONTROLS
  65. controls = new THREE.OrbitControls( camera );
  66. controls.maxPolarAngle = 0.9 * Math.PI / 2;
  67. controls.enableZoom = false;
  68. // LIGHTS
  69. var light = new THREE.DirectionalLight( 0xaabbff, 0.3 );
  70. light.position.x = 300;
  71. light.position.y = 250;
  72. light.position.z = -500;
  73. scene.add( light );
  74. // SKYDOME
  75. var vertexShader = document.getElementById( 'vertexShader' ).textContent;
  76. var fragmentShader = document.getElementById( 'fragmentShader' ).textContent;
  77. var uniforms = {
  78. topColor: { type: "c", value: new THREE.Color( 0x0077ff ) },
  79. bottomColor: { type: "c", value: new THREE.Color( 0xffffff ) },
  80. offset: { type: "f", value: 400 },
  81. exponent: { type: "f", value: 0.6 }
  82. };
  83. uniforms.topColor.value.copy( light.color );
  84. var skyGeo = new THREE.SphereGeometry( 4000, 32, 15 );
  85. var skyMat = new THREE.ShaderMaterial( {
  86. uniforms: uniforms,
  87. vertexShader: vertexShader,
  88. fragmentShader: fragmentShader,
  89. side: THREE.BackSide
  90. } );
  91. var sky = new THREE.Mesh( skyGeo, skyMat );
  92. scene.add( sky );
  93. // RENDERER
  94. renderer = new THREE.WebGLRenderer( { antialias: true } );
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  97. container.appendChild( renderer.domElement );
  98. renderer.gammaInput = true;
  99. renderer.gammaOutput = true;
  100. // STATS
  101. stats = new Stats();
  102. container.appendChild( stats.domElement );
  103. // MODEL
  104. var loader = new THREE.JSONLoader();
  105. loader.load( "obj/lightmap/lightmap.js", function ( geometry, materials ) {
  106. for ( var i = 0; i < materials.length; i ++ ) {
  107. materials[ i ].lightMapIntensity = 0.75;
  108. }
  109. var mesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) );
  110. mesh.scale.multiplyScalar( 100 );
  111. scene.add( mesh );
  112. } );
  113. //
  114. window.addEventListener( 'resize', onWindowResize, false );
  115. }
  116. function onWindowResize() {
  117. camera.aspect = window.innerWidth / window.innerHeight;
  118. camera.updateProjectionMatrix();
  119. renderer.setSize( window.innerWidth, window.innerHeight );
  120. }
  121. //
  122. function animate() {
  123. requestAnimationFrame( animate );
  124. renderer.render( scene, camera );
  125. stats.update();
  126. }
  127. </script>
  128. </body>
  129. </html>