webgl_materials_standard.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - pyhsical</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #oldie {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. #vt { display:none }
  32. #vt, #vt a { color:orange; }
  33. #stats { position: absolute; top:0; left: 0 }
  34. #stats #fps { background: transparent !important }
  35. #stats #fps #fpsText { color: #aaa !important }
  36. #stats #fps #fpsGraph { display: none }
  37. </style>
  38. </head>
  39. <body>
  40. <div id="info">
  41. <a href="http://threejs.org" target="_blank">three.js</a> - webgl physically based material - <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  42. </div>
  43. <script src="../build/three.min.js"></script>
  44. <script src="js/controls/TrackballControls.js"></script>
  45. <script src="js/loaders/OBJLoader.js"></script>
  46. <script src="js/Detector.js"></script>
  47. <script src="js/libs/stats.min.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. var statsEnabled = true;
  51. var container, stats, loader;
  52. var camera, scene, renderer;
  53. var cameraCube, sceneCube;
  54. var controls;
  55. var mesh;
  56. var spotLight;
  57. init();
  58. animate();
  59. function init() {
  60. container = document.createElement( 'div' );
  61. document.body.appendChild( container );
  62. //
  63. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  64. camera.position.z = 2;
  65. controls = new THREE.TrackballControls( camera );
  66. scene = new THREE.Scene();
  67. sceneCube = new THREE.Scene();
  68. cameraCube = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  69. sceneCube.add( cameraCube );
  70. // LIGHTS
  71. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  72. // scene.add( new THREE.AmbientLight( 0xffffff ) );
  73. //
  74. var loader = new THREE.CubeTextureLoader();
  75. loader.setPath( 'textures/cube/pisa/' );
  76. var textureCube = loader.load( [
  77. "px.png", "nx.png",
  78. "py.png", "ny.png",
  79. "pz.png", "nz.png"
  80. ] );
  81. var shader = THREE.ShaderLib[ "cube" ];
  82. shader.uniforms[ "tCube" ].value = textureCube;
  83. var material = new THREE.ShaderMaterial( {
  84. fragmentShader: shader.fragmentShader,
  85. vertexShader: shader.vertexShader,
  86. uniforms: shader.uniforms,
  87. depthWrite: false,
  88. side: THREE.BackSide
  89. } ),
  90. mesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), material );
  91. sceneCube.add( mesh );
  92. //
  93. var path = 'models/obj/cerberus/';
  94. var loader = new THREE.OBJLoader();
  95. loader.load( path + 'Cerberus.obj', function ( group ) {
  96. // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
  97. var material = new THREE.MeshStandardMaterial();
  98. var loader = new THREE.TextureLoader();
  99. material.roughness = 1;
  100. material.metalness = 1;
  101. material.map = loader.load( path + 'Cerberus_A.jpg' );
  102. material.roughnessMap = loader.load( path + 'Cerberus_R.jpg' );
  103. material.metalnessMap = loader.load( path + 'Cerberus_M.jpg' );
  104. material.normalMap = loader.load( path + 'Cerberus_N.jpg' );
  105. material.envMap = textureCube;
  106. material.map.wrapS = THREE.RepeatWrapping;
  107. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  108. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  109. material.normalMap.wrapS = THREE.RepeatWrapping;
  110. group.traverse( function ( child ) {
  111. if ( child instanceof THREE.Mesh ) {
  112. child.material = material;
  113. }
  114. } );
  115. group.position.x = - 0.45;
  116. group.rotation.y = - Math.PI / 2;
  117. scene.add( group );
  118. } );
  119. //
  120. renderer = new THREE.WebGLRenderer( { antialias: true } );
  121. renderer.setClearColor( 0x202020 );
  122. renderer.setPixelRatio( window.devicePixelRatio );
  123. renderer.setSize( window.innerWidth, window.innerHeight );
  124. container.appendChild( renderer.domElement );
  125. renderer.autoClear = false;
  126. renderer.gammaInput = true;
  127. renderer.gammaOutput = true;
  128. //
  129. if ( statsEnabled ) {
  130. stats = new Stats();
  131. container.appendChild( stats.domElement );
  132. }
  133. window.addEventListener( 'resize', onWindowResize, false );
  134. }
  135. //
  136. function onWindowResize( event ) {
  137. SCREEN_WIDTH = window.innerWidth;
  138. SCREEN_HEIGHT = window.innerHeight;
  139. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  140. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  141. camera.updateProjectionMatrix();
  142. }
  143. //
  144. function animate() {
  145. requestAnimationFrame( animate );
  146. controls.update();
  147. cameraCube.quaternion.copy( camera.quaternion );
  148. renderer.render( sceneCube, cameraCube );
  149. renderer.render( scene, camera );
  150. if ( statsEnabled ) stats.update();
  151. }
  152. </script>
  153. </body>
  154. </html>