webgl_materials_texture_compressed.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - compressed textures</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #050505;
  11. color: #fff;
  12. overflow: hidden;
  13. }
  14. a { color: #e00 }
  15. #info {
  16. position: absolute;
  17. top: 0px; width: 100%;
  18. color: #ffffff;
  19. padding: 5px;
  20. font-family:Monospace;
  21. font-size:13px;
  22. text-align:center;
  23. z-index:1000;
  24. }
  25. #stats { position: absolute; top:0; left: 0 }
  26. #stats #fps { background: transparent !important }
  27. #stats #fps #fpsText { color: #aaa !important }
  28. #stats #fps #fpsGraph { display: none }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="info">
  33. <a href="http://threejs.org" target="_blank">three.js</a> - webgl - compressed textures -
  34. leaf texture by <a href="http://opengameart.org/node/10505">lauris71</a>, explosion texture by <a href="http://opengameart.org/node/7728">bart</a>
  35. </div>
  36. <script src="../build/three.min.js"></script>
  37. <script src="js/loaders/DDSLoader.js"></script>
  38. <script src="js/Detector.js"></script>
  39. <script src="js/libs/stats.min.js"></script>
  40. <script>
  41. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  42. var camera, scene, renderer;
  43. var meshes = [];
  44. init();
  45. animate();
  46. function init() {
  47. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  48. camera.position.z = 1000;
  49. scene = new THREE.Scene();
  50. geometry = new THREE.BoxGeometry( 200, 200, 200 );
  51. /*
  52. This is how compressed textures are supposed to be used:
  53. DXT1 - RGB - opaque textures
  54. DXT3 - RGBA - transparent textures with sharp alpha transitions
  55. DXT5 - RGBA - transparent textures with full alpha range
  56. */
  57. var loader = new THREE.DDSLoader();
  58. var map1 = loader.load( 'textures/compressed/disturb_dxt1_nomip.dds' );
  59. map1.minFilter = map1.magFilter = THREE.LinearFilter;
  60. map1.anisotropy = 4;
  61. var map2 = loader.load( 'textures/compressed/disturb_dxt1_mip.dds' );
  62. map2.anisotropy = 4;
  63. var map3 = loader.load( 'textures/compressed/hepatica_dxt3_mip.dds' );
  64. map3.anisotropy = 4;
  65. var map4 = loader.load( 'textures/compressed/explosion_dxt5_mip.dds' );
  66. map4.anisotropy = 4;
  67. var map5 = loader.load( 'textures/compressed/disturb_argb_nomip.dds' );
  68. map5.minFilter = map5.magFilter = THREE.LinearFilter;
  69. map5.anisotropy = 4;
  70. var map6 = loader.load( 'textures/compressed/disturb_argb_mip.dds' );
  71. map6.anisotropy = 4;
  72. var cubemap1 = loader.load( 'textures/compressed/Mountains.dds', function ( texture ) {
  73. texture.magFilter = THREE.LinearFilter;
  74. texture.minFilter = THREE.LinearFilter;
  75. texture.mapping = THREE.CubeReflectionMapping;
  76. material1.needsUpdate = true;
  77. } );
  78. var cubemap2 = loader.load( 'textures/compressed/Mountains_argb_mip.dds', function ( texture ) {
  79. texture.magFilter = THREE.LinearFilter;
  80. texture.minFilter = THREE.LinearFilter;
  81. texture.mapping = THREE.CubeReflectionMapping;
  82. material5.needsUpdate = true;
  83. } );
  84. var cubemap3 = loader.load( 'textures/compressed/Mountains_argb_nomip.dds', function ( texture ) {
  85. texture.magFilter = THREE.LinearFilter;
  86. texture.minFilter = THREE.LinearFilter;
  87. texture.mapping = THREE.CubeReflectionMapping;
  88. material6.needsUpdate = true;
  89. } );
  90. var material1 = new THREE.MeshBasicMaterial( { map: map1, envMap: cubemap1 } );
  91. var material2 = new THREE.MeshBasicMaterial( { map: map2 } );
  92. var material3 = new THREE.MeshBasicMaterial( { map: map3, alphaTest: 0.5, side: THREE.DoubleSide } );
  93. var material4 = new THREE.MeshBasicMaterial( { map: map4, side: THREE.DoubleSide, blending: THREE.AdditiveBlending, depthTest: false, transparent: true } );
  94. var material5 = new THREE.MeshBasicMaterial( { envMap: cubemap2 } );
  95. var material6 = new THREE.MeshBasicMaterial( { envMap: cubemap3 } );
  96. var material7 = new THREE.MeshBasicMaterial( { map: map5 } );
  97. var material8 = new THREE.MeshBasicMaterial( { map: map6 } );
  98. var mesh = new THREE.Mesh( new THREE.TorusGeometry( 100, 50, 32, 16 ), material1 );
  99. mesh.position.x = -600;
  100. mesh.position.y = -200;
  101. scene.add( mesh );
  102. meshes.push( mesh );
  103. mesh = new THREE.Mesh( geometry, material2 );
  104. mesh.position.x = -200;
  105. mesh.position.y = -200;
  106. scene.add( mesh );
  107. meshes.push( mesh );
  108. mesh = new THREE.Mesh( geometry, material3 );
  109. mesh.position.x = -200;
  110. mesh.position.y = 200;
  111. scene.add( mesh );
  112. meshes.push( mesh );
  113. mesh = new THREE.Mesh( geometry, material4 );
  114. mesh.position.x = -600;
  115. mesh.position.y = 200;
  116. scene.add( mesh );
  117. meshes.push( mesh );
  118. mesh = new THREE.Mesh( new THREE.BoxGeometry( 200, 200, 200 ), material5 );
  119. mesh.position.x = 200;
  120. mesh.position.y = 200;
  121. scene.add( mesh );
  122. meshes.push( mesh );
  123. mesh = new THREE.Mesh( new THREE.BoxGeometry( 200, 200, 200 ), material6 );
  124. mesh.position.x = 200;
  125. mesh.position.y = -200;
  126. scene.add( mesh );
  127. meshes.push( mesh );
  128. mesh = new THREE.Mesh( geometry, material7 );
  129. mesh.position.x = 600;
  130. mesh.position.y = -200;
  131. scene.add( mesh );
  132. meshes.push( mesh );
  133. mesh = new THREE.Mesh( geometry, material8 );
  134. mesh.position.x = 600;
  135. mesh.position.y = 200;
  136. scene.add( mesh );
  137. meshes.push( mesh );
  138. renderer = new THREE.WebGLRenderer( { antialias: true } );
  139. renderer.setPixelRatio( window.devicePixelRatio );
  140. renderer.setSize( window.innerWidth, window.innerHeight );
  141. document.body.appendChild( renderer.domElement );
  142. stats = new Stats();
  143. document.body.appendChild( stats.domElement );
  144. window.addEventListener( 'resize', onWindowResize, false );
  145. }
  146. function onWindowResize() {
  147. camera.aspect = window.innerWidth / window.innerHeight;
  148. camera.updateProjectionMatrix();
  149. renderer.setSize( window.innerWidth, window.innerHeight );
  150. }
  151. function animate() {
  152. requestAnimationFrame( animate );
  153. var time = Date.now() * 0.001;
  154. for ( var i = 0; i < meshes.length; i ++ ) {
  155. var mesh = meshes[ i ];
  156. mesh.rotation.x = time;
  157. mesh.rotation.y = time;
  158. }
  159. renderer.render( scene, camera );
  160. stats.update();
  161. }
  162. </script>
  163. </body>
  164. </html>