webvr_cubes.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - webvr cubes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. .menu {
  15. position: fixed;
  16. bottom: 20px;
  17. right: 20px;
  18. }
  19. .button {
  20. display: inline-block;
  21. padding: 8px;
  22. color: #FFF;
  23. background-color: #555;
  24. }
  25. .button.enabled {
  26. background-color: rgb(18, 36, 70);
  27. }
  28. .button:hover {
  29. cursor: pointer;
  30. background-color: rgb(18, 36, 70);
  31. }
  32. .button.error {
  33. pointer-events: none;
  34. background-color: red;
  35. }
  36. </style>
  37. </head>
  38. <body>
  39. <div class="menu">
  40. <div class="button full-screen">Start VR Mode</div>
  41. </div>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/effects/VREffect.js"></script>
  44. <script src="js/controls/VRControls.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. var container, stats;
  48. var camera, scene, raycaster, renderer;
  49. var vrEffect;
  50. var vrControls;
  51. var cubes = [];
  52. var INTERSECTED;
  53. var radius = 100, theta = 0;
  54. var crosshair;
  55. init();
  56. animate();
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. var info = document.createElement( 'div' );
  61. info.style.position = 'absolute';
  62. info.style.top = '10px';
  63. info.style.width = '100%';
  64. info.style.textAlign = 'center';
  65. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> webgl - interactive cubes';
  66. container.appendChild( info );
  67. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  68. scene = new THREE.Scene();
  69. crosshair = new THREE.Mesh(
  70. new THREE.RingGeometry( 0.5, 1, 32 ),
  71. new THREE.MeshBasicMaterial( {
  72. color: 0x00bb00,
  73. transparent: true,
  74. opacity: 0.5
  75. } )
  76. );
  77. scene.add( crosshair );
  78. var light = new THREE.DirectionalLight( 0xffffff, 1 );
  79. light.position.set( 1, 1, 1 ).normalize();
  80. scene.add( light );
  81. var geometry = new THREE.BoxGeometry( 20, 20, 20 );
  82. for ( var i = 0; i < 2000; i ++ ) {
  83. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  84. object.position.x = Math.random() * 800 - 400;
  85. object.position.y = Math.random() * 800 - 400;
  86. object.position.z = Math.random() * 800 - 400;
  87. object.rotation.x = Math.random() * 2 * Math.PI;
  88. object.rotation.y = Math.random() * 2 * Math.PI;
  89. object.rotation.z = Math.random() * 2 * Math.PI;
  90. object.scale.x = Math.random() + 0.5;
  91. object.scale.y = Math.random() + 0.5;
  92. object.scale.z = Math.random() + 0.5;
  93. scene.add( object );
  94. cubes.push( object );
  95. }
  96. raycaster = new THREE.Raycaster();
  97. renderer = new THREE.WebGLRenderer( { antialias: true } );
  98. renderer.setPixelRatio( window.devicePixelRatio );
  99. var fullScreenButton = document.querySelector( '.full-screen' );
  100. if ( navigator.getVRDevices === undefined ) {
  101. fullScreenButton.innerHTML = 'Your browser doesn\'t support WebVR';
  102. fullScreenButton.classList.add('error');
  103. }
  104. vrControls = new THREE.VRControls( camera );
  105. vrEffect = new THREE.VREffect( renderer, function ( error ) {
  106. fullScreenButton.innerHTML = error;
  107. fullScreenButton.classList.add('error');
  108. } );
  109. fullScreenButton.onclick = function() {
  110. vrEffect.setFullScreen( true );
  111. };
  112. renderer.setClearColor( 0xf0f0f0 );
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. renderer.sortObjects = false;
  115. container.appendChild( renderer.domElement );
  116. stats = new Stats();
  117. stats.domElement.style.position = 'absolute';
  118. stats.domElement.style.top = '0px';
  119. container.appendChild( stats.domElement );
  120. //
  121. window.addEventListener( 'resize', onWindowResize, false );
  122. }
  123. function onWindowResize() {
  124. camera.aspect = window.innerWidth / window.innerHeight;
  125. camera.updateProjectionMatrix();
  126. vrEffect.setSize( window.innerWidth, window.innerHeight );
  127. }
  128. //
  129. function animate() {
  130. requestAnimationFrame( animate );
  131. render();
  132. stats.update();
  133. }
  134. function render() {
  135. // find intersections
  136. raycaster.setFromCamera( { x: 0, y: 0 }, camera );
  137. var intersects = raycaster.intersectObjects( cubes );
  138. if ( intersects.length > 0 ) {
  139. if ( INTERSECTED != intersects[ 0 ].object ) {
  140. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  141. INTERSECTED = intersects[ 0 ].object;
  142. INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
  143. INTERSECTED.material.emissive.setHex( 0xff0000 );
  144. }
  145. } else {
  146. if ( INTERSECTED ) INTERSECTED.material.emissive.setHex( INTERSECTED.currentHex );
  147. INTERSECTED = null;
  148. }
  149. vrControls.update();
  150. crosshair.quaternion.copy( camera.quaternion );
  151. crosshair.position.set( 0, 0, 0 );
  152. if ( INTERSECTED ) {
  153. crosshair.translateZ(
  154. -scene.position.distanceTo( INTERSECTED.position ) +
  155. INTERSECTED.geometry.boundingSphere.radius + 5
  156. );
  157. }
  158. else {
  159. crosshair.translateZ(-40);
  160. }
  161. vrEffect.render( scene, camera );
  162. }
  163. </script>
  164. </body>
  165. </html>