canvas_particles_floor.html 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - particles - floor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.min.js"></script>
  20. <script src="js/renderers/Projector.js"></script>
  21. <script src="js/renderers/CanvasRenderer.js"></script>
  22. <script src="js/libs/stats.min.js"></script>
  23. <script>
  24. var SEPARATION = 100;
  25. var AMOUNTX = 50;
  26. var AMOUNTY = 50;
  27. var container, stats;
  28. var camera, scene, renderer, particle;
  29. var mouseX = 0, mouseY = 0;
  30. var windowHalfX = window.innerWidth / 2;
  31. var windowHalfY = window.innerHeight / 2;
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  38. camera.position.z = 1000;
  39. scene = new THREE.Scene();
  40. var material = new THREE.SpriteMaterial();
  41. for ( var ix = 0; ix < AMOUNTX; ix++ ) {
  42. for ( var iy = 0; iy < AMOUNTY; iy++ ) {
  43. particle = new THREE.Sprite( material );
  44. particle.scale.y = 20;
  45. particle.position.x = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 );
  46. particle.position.z = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 );
  47. scene.add( particle );
  48. }
  49. }
  50. renderer = new THREE.CanvasRenderer();
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. container.appendChild( renderer.domElement );
  54. stats = new Stats();
  55. stats.domElement.style.position = 'absolute';
  56. stats.domElement.style.top = '0px';
  57. container.appendChild( stats.domElement );
  58. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  59. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  60. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  61. //
  62. window.addEventListener( 'resize', onWindowResize, false );
  63. }
  64. function onWindowResize() {
  65. windowHalfX = window.innerWidth / 2;
  66. windowHalfY = window.innerHeight / 2;
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. }
  71. //
  72. function onDocumentMouseMove( event ) {
  73. mouseX = event.clientX - windowHalfX;
  74. mouseY = event.clientY - windowHalfY;
  75. }
  76. function onDocumentTouchStart( event ) {
  77. if ( event.touches.length > 1 ) {
  78. event.preventDefault();
  79. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  80. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  81. }
  82. }
  83. function onDocumentTouchMove( event ) {
  84. if ( event.touches.length == 1 ) {
  85. event.preventDefault();
  86. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  87. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  88. }
  89. }
  90. //
  91. function animate() {
  92. requestAnimationFrame( animate );
  93. render();
  94. stats.update();
  95. }
  96. function render() {
  97. camera.position.x += ( mouseX - camera.position.x ) * .05;
  98. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  99. camera.lookAt( scene.position );
  100. renderer.render( scene, camera );
  101. }
  102. </script>
  103. </body>
  104. </html>