canvas_particles_sprites.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color: #0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.min.js"></script>
  20. <script src="js/renderers/Projector.js"></script>
  21. <script src="js/renderers/CanvasRenderer.js"></script>
  22. <script src="js/libs/stats.min.js"></script>
  23. <script src="js/libs/tween.min.js"></script>
  24. <script>
  25. var container, stats;
  26. var camera, scene, renderer, particle;
  27. var mouseX = 0, mouseY = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. init();
  31. animate();
  32. function init() {
  33. container = document.createElement( 'div' );
  34. document.body.appendChild( container );
  35. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
  36. camera.position.z = 1000;
  37. scene = new THREE.Scene();
  38. var material = new THREE.SpriteMaterial( {
  39. map: new THREE.CanvasTexture( generateSprite() ),
  40. blending: THREE.AdditiveBlending
  41. } );
  42. for ( var i = 0; i < 1000; i++ ) {
  43. particle = new THREE.Sprite( material );
  44. initParticle( particle, i * 10 );
  45. scene.add( particle );
  46. }
  47. renderer = new THREE.CanvasRenderer();
  48. renderer.setClearColor( 0x000040 );
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. container.appendChild( renderer.domElement );
  52. stats = new Stats();
  53. stats.domElement.style.position = 'absolute';
  54. stats.domElement.style.top = '0px';
  55. container.appendChild( stats.domElement );
  56. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  57. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  58. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  59. //
  60. window.addEventListener( 'resize', onWindowResize, false );
  61. }
  62. function onWindowResize() {
  63. windowHalfX = window.innerWidth / 2;
  64. windowHalfY = window.innerHeight / 2;
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. function generateSprite() {
  70. var canvas = document.createElement( 'canvas' );
  71. canvas.width = 16;
  72. canvas.height = 16;
  73. var context = canvas.getContext( '2d' );
  74. var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
  75. gradient.addColorStop( 0, 'rgba(255,255,255,1)' );
  76. gradient.addColorStop( 0.2, 'rgba(0,255,255,1)' );
  77. gradient.addColorStop( 0.4, 'rgba(0,0,64,1)' );
  78. gradient.addColorStop( 1, 'rgba(0,0,0,1)' );
  79. context.fillStyle = gradient;
  80. context.fillRect( 0, 0, canvas.width, canvas.height );
  81. return canvas;
  82. }
  83. function initParticle( particle, delay ) {
  84. var particle = this instanceof THREE.Sprite ? this : particle;
  85. var delay = delay !== undefined ? delay : 0;
  86. particle.position.set( 0, 0, 0 );
  87. particle.scale.x = particle.scale.y = Math.random() * 32 + 16;
  88. new TWEEN.Tween( particle )
  89. .delay( delay )
  90. .to( {}, 10000 )
  91. .onComplete( initParticle )
  92. .start();
  93. new TWEEN.Tween( particle.position )
  94. .delay( delay )
  95. .to( { x: Math.random() * 4000 - 2000, y: Math.random() * 1000 - 500, z: Math.random() * 4000 - 2000 }, 10000 )
  96. .start();
  97. new TWEEN.Tween( particle.scale )
  98. .delay( delay )
  99. .to( { x: 0.01, y: 0.01 }, 10000 )
  100. .start();
  101. }
  102. //
  103. function onDocumentMouseMove( event ) {
  104. mouseX = event.clientX - windowHalfX;
  105. mouseY = event.clientY - windowHalfY;
  106. }
  107. function onDocumentTouchStart( event ) {
  108. if ( event.touches.length == 1 ) {
  109. event.preventDefault();
  110. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  111. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  112. }
  113. }
  114. function onDocumentTouchMove( event ) {
  115. if ( event.touches.length == 1 ) {
  116. event.preventDefault();
  117. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  118. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  119. }
  120. }
  121. //
  122. function animate() {
  123. requestAnimationFrame( animate );
  124. render();
  125. stats.update();
  126. }
  127. function render() {
  128. TWEEN.update();
  129. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  130. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  131. camera.lookAt( scene.position );
  132. renderer.render( scene, camera );
  133. }
  134. </script>
  135. </body>
  136. </html>