canvas_sandbox.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer, objects;
  24. var pointLight;
  25. var sphere;
  26. var targetRotation = 0;
  27. var targetRotationOnMouseDown = 0;
  28. var mouseX = 0;
  29. var mouseXOnMouseDown = 0;
  30. var windowHalfX = window.innerWidth / 2;
  31. var windowHalfY = window.innerHeight / 2;
  32. var moveForward = false;
  33. var moveBackwards = false;
  34. var moveLeft = false;
  35. var moveRight = false;
  36. var moveUp = false;
  37. var moveDown = false;
  38. var targetMoveLeft = false;
  39. var targetMoveRight = false;
  40. var debugContext;
  41. init();
  42. animate();
  43. function init() {
  44. container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  47. camera.position.set( 0, 150, 400 );
  48. camera.target = new THREE.Vector3( 0, 150, 0 );
  49. scene = new THREE.Scene();
  50. // Grid
  51. var size = 500, step = 100;
  52. var geometry = new THREE.Geometry();
  53. for ( var i = - size; i <= size; i += step ) {
  54. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  55. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  56. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  57. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  58. }
  59. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  60. var line = new THREE.LineSegments( geometry, material );
  61. scene.add( line );
  62. // Spheres
  63. objects = [];
  64. geometry = new THREE.IcosahedronGeometry( 100, 1 );
  65. var envMap = new THREE.TextureLoader().load( 'textures/metal.jpg' );
  66. envMap.mapping = THREE.SphericalReflectionMapping;
  67. material = new THREE.MeshBasicMaterial( { envMap: envMap, overdraw: 0.5 } );
  68. for ( var i = 0; i < 10; i ++ ) {
  69. sphere = new THREE.Mesh( geometry, material );
  70. sphere.position.x = Math.random() * 1000 - 500;
  71. sphere.position.y = Math.random() * 1000 - 500;
  72. sphere.position.z = Math.random() * 1000 - 500;
  73. sphere.rotation.x = Math.random() * 200 - 100;
  74. sphere.rotation.y = Math.random() * 200 - 100;
  75. sphere.rotation.z = Math.random() * 200 - 100;
  76. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
  77. objects.push( sphere );
  78. scene.add( sphere );
  79. }
  80. // Lights
  81. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  82. scene.add( ambientLight );
  83. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  84. directionalLight.position.x = Math.random() - 0.5;
  85. directionalLight.position.y = Math.random() - 0.5;
  86. directionalLight.position.z = Math.random() - 0.5;
  87. directionalLight.position.normalize();
  88. scene.add( directionalLight );
  89. pointLight = new THREE.PointLight( 0xff0000, 1 );
  90. scene.add( pointLight );
  91. renderer = new THREE.CanvasRenderer();
  92. renderer.setClearColor( 0xf0f0f0 );
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. container.appendChild( renderer.domElement );
  96. var debugCanvas = document.createElement( 'canvas' );
  97. debugCanvas.width = 512;
  98. debugCanvas.height = 512;
  99. debugCanvas.style.position = 'absolute';
  100. debugCanvas.style.top = '0px';
  101. debugCanvas.style.left = '0px';
  102. container.appendChild( debugCanvas );
  103. debugContext = debugCanvas.getContext( '2d' );
  104. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  105. debugContext.strokeStyle = '#000000';
  106. stats = new Stats();
  107. stats.domElement.style.position = 'absolute';
  108. stats.domElement.style.top = '0px';
  109. container.appendChild(stats.domElement);
  110. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  111. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  112. //
  113. window.addEventListener( 'resize', onWindowResize, false );
  114. }
  115. function onWindowResize() {
  116. windowHalfX = window.innerWidth / 2;
  117. windowHalfY = window.innerHeight / 2;
  118. camera.aspect = window.innerWidth / window.innerHeight;
  119. camera.updateProjectionMatrix();
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. }
  122. function onDocumentKeyDown( event ) {
  123. switch ( event.keyCode ) {
  124. case 38: moveForward = true; break; // up
  125. case 40: moveBackwards = true; break; // down
  126. case 37: moveLeft = true; break; // left
  127. case 39: moveRight = true; break; // right
  128. case 87: moveUp = true; break; // w
  129. case 83: moveDown = true; break; // s
  130. case 65: targetMoveLeft = true; break; // a
  131. case 68: targetMoveRight = true; break; // d
  132. }
  133. }
  134. function onDocumentKeyUp( event ) {
  135. switch ( event.keyCode ) {
  136. case 38: moveForward = false; break; // up
  137. case 40: moveBackwards = false; break; // down
  138. case 37: moveLeft = false; break; // left
  139. case 39: moveRight = false; break; // right
  140. case 87: moveUp = false; break; // w
  141. case 83: moveDown = false; break; // s
  142. case 65: targetMoveLeft = false; break; // a
  143. case 68: targetMoveRight = false; break; // d
  144. }
  145. }
  146. //
  147. function animate() {
  148. requestAnimationFrame( animate );
  149. render();
  150. stats.update();
  151. }
  152. function render() {
  153. if ( moveForward ) camera.position.z -= 10;
  154. if ( moveBackwards ) camera.position.z += 10;
  155. if ( moveLeft ) camera.position.x -= 10;
  156. if ( moveRight ) camera.position.x += 10;
  157. if ( moveUp ) camera.position.y += 10;
  158. if ( moveDown ) camera.position.y -= 10;
  159. if ( targetMoveLeft ) camera.target.x -= 10;
  160. if ( targetMoveRight ) camera.target.x += 10;
  161. camera.lookAt( camera.target );
  162. debugContext.clearRect( -256, -256, 512, 512 );
  163. debugContext.beginPath();
  164. // center
  165. debugContext.moveTo( -10, 0 );
  166. debugContext.lineTo( 10, 0 );
  167. debugContext.moveTo( 0, -10 );
  168. debugContext.lineTo( 0, 10 );
  169. // camera
  170. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  171. debugContext.lineTo( camera.target.x * 0.1, camera.target.z * 0.1 );
  172. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  173. debugContext.rect( camera.target.x * 0.1 - 5, camera.target.z * 0.1 - 5, 10, 10 );
  174. debugContext.rect( - 50, - 50, 100, 100 );
  175. for ( var i = 0, l = objects.length; i < l; i++ ) {
  176. var object = objects[ i ];
  177. object.rotation.x += 0.01;
  178. object.rotation.y += 0.005;
  179. object.position.y = Math.sin( object.rotation.x ) * 200;
  180. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  181. }
  182. debugContext.closePath();
  183. debugContext.stroke();
  184. renderer.render( scene, camera );
  185. }
  186. </script>
  187. </body>
  188. </html>