webgl_exporter_obj.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - obj</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display: block;
  22. }
  23. div.floating {
  24. color : #ffffff;
  25. background : #000000;
  26. opacity : 0.8;
  27. width : 80%;
  28. height : 80%;
  29. position : absolute;
  30. left : 10%;
  31. top : 10%;
  32. border : 1px solid #555555;
  33. padding : 10px;
  34. display : none;
  35. overflow : auto;
  36. z-index: 100;
  37. }
  38. span.link {
  39. color: skyblue;
  40. cursor: pointer;
  41. text-decoration : underline;
  42. }
  43. a {
  44. color: skyblue
  45. }
  46. </style>
  47. </head>
  48. <body>
  49. <div id="info">
  50. <a href="http://threejs.org" target="_blank">three.js</a>
  51. - geometries:
  52. <span class="link" id="triangle">triangle</span>,
  53. <span class="link" id="cube">cube</span>,
  54. <span class="link" id="cylinder">cylinder</span>,
  55. <span class="link" id="both">both</span>,
  56. <span class="link" id="transformed">transformed</span>
  57. - <span class="link" id="export">export to obj</span>
  58. </div>
  59. <script src="../build/three.min.js"></script>
  60. <script src="js/exporters/OBJExporter.js"></script>
  61. <script>
  62. var camera, scene, light, renderer;
  63. var exportButton, floatingDiv;
  64. var mouseX = 0, mouseY = 0;
  65. function exportToObj ()
  66. {
  67. var exporter = new THREE.OBJExporter ();
  68. var result = exporter.parse (scene);
  69. floatingDiv.style.display = 'block';
  70. floatingDiv.innerHTML = result.split ('\n').join ('<br />');
  71. }
  72. function addGeometry (type)
  73. {
  74. for (var i = 0; i < scene.children.length; i++) {
  75. var current = scene.children[i];
  76. if (current instanceof THREE.Mesh) {
  77. current.geometry.dispose ();
  78. scene.remove (current);
  79. i--;
  80. }
  81. }
  82. console.log (renderer.info);
  83. if (type == 1) {
  84. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  85. var geometry = new THREE.Geometry ();
  86. geometry.vertices.push (new THREE.Vector3 (-50, -50, 0));
  87. geometry.vertices.push (new THREE.Vector3 (50, -50, 0));
  88. geometry.vertices.push (new THREE.Vector3 (50, 50, 0));
  89. var face = new THREE.Face3 (0, 1, 2);
  90. geometry.faces.push (face);
  91. geometry.computeFaceNormals ();
  92. scene.add( new THREE.Mesh( geometry, material ) );
  93. } else if (type == 2) {
  94. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  95. var geometry = new THREE.BoxGeometry( 100, 100, 100 );
  96. scene.add( new THREE.Mesh( geometry, material ) );
  97. } else if (type == 3) {
  98. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  99. var geometry = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
  100. scene.add( new THREE.Mesh( geometry, material ) );
  101. } else if (type == 4 || type == 5) {
  102. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  103. var geometry = new THREE.Geometry ();
  104. geometry.vertices.push (new THREE.Vector3 (-50, -50, 0));
  105. geometry.vertices.push (new THREE.Vector3 (50, -50, 0));
  106. geometry.vertices.push (new THREE.Vector3 (50, 50, 0));
  107. geometry.faces.push (new THREE.Face3 (0, 1, 2));
  108. geometry.computeFaceNormals ();
  109. var mesh = new THREE.Mesh( geometry, material );
  110. mesh.position.x = -200;
  111. if (type == 5) {
  112. mesh.rotation.y = Math.PI / 4.0;
  113. }
  114. scene.add( mesh );
  115. var geometry2 = new THREE.BoxGeometry( 100, 100, 100 );
  116. var mesh2 = new THREE.Mesh( geometry2, material );
  117. if (type == 5) {
  118. mesh2.rotation.y = Math.PI / 4.0;
  119. }
  120. scene.add( mesh2 );
  121. var geometry3 = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
  122. var mesh3 = new THREE.Mesh( geometry3, material );
  123. if (type == 5) {
  124. mesh3.rotation.y = Math.PI / 4.0;
  125. }
  126. mesh3.position.x = 200;
  127. scene.add( mesh3 );
  128. }
  129. }
  130. function init() {
  131. renderer = new THREE.WebGLRenderer();
  132. renderer.setPixelRatio( window.devicePixelRatio );
  133. renderer.setSize( window.innerWidth, window.innerHeight );
  134. document.body.appendChild( renderer.domElement );
  135. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  136. camera.position.set (0, 0, 400);
  137. scene = new THREE.Scene();
  138. light = new THREE.DirectionalLight( 0xffffff );
  139. scene.add( light );
  140. addGeometry (1);
  141. window.addEventListener( 'click', onWindowClick, false );
  142. window.addEventListener( 'resize', onWindowResize, false );
  143. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  144. document.addEventListener( 'mouseover', onDocumentMouseMove, false );
  145. document.getElementById( 'triangle' ).addEventListener( 'click', function() { addGeometry (1); });
  146. document.getElementById( 'cube' ).addEventListener( 'click', function() { addGeometry (2); });
  147. document.getElementById( 'cylinder' ).addEventListener( 'click', function() { addGeometry (3); });
  148. document.getElementById( 'both' ).addEventListener( 'click', function() { addGeometry (4); });
  149. document.getElementById( 'transformed' ).addEventListener( 'click', function() { addGeometry (5); });
  150. exportButton = document.getElementById( 'export' );
  151. exportButton.addEventListener( 'click', function() { exportToObj (); });
  152. floatingDiv = document.createElement ('div');
  153. floatingDiv.className = 'floating';
  154. document.body.appendChild (floatingDiv);
  155. }
  156. function onWindowClick(event) {
  157. var needToClose = true;
  158. var target = event.target;
  159. while (target !== null) {
  160. if (target === floatingDiv || target == exportButton) {
  161. needToClose = false;
  162. break;
  163. }
  164. target = target.parentElement;
  165. }
  166. if (needToClose) {
  167. floatingDiv.style.display = 'none';
  168. }
  169. }
  170. function onWindowResize() {
  171. camera.aspect = window.innerWidth / window.innerHeight;
  172. camera.updateProjectionMatrix();
  173. renderer.setSize( window.innerWidth, window.innerHeight );
  174. }
  175. function onDocumentMouseMove( event ) {
  176. var windowHalfX = window.innerWidth / 2;
  177. var windowHalfY = window.innerHeight / 2;
  178. mouseX = ( event.clientX - windowHalfX ) / 2;
  179. mouseY = ( event.clientY - windowHalfY ) / 2;
  180. }
  181. function animate() {
  182. requestAnimationFrame( animate );
  183. camera.position.x += ( mouseX - camera.position.x ) * .05;
  184. camera.position.y += ( -mouseY - camera.position.y ) * .05;
  185. camera.lookAt( scene.position );
  186. light.position.set( camera.position.x, camera.position.y, camera.position.z ).normalize ();
  187. renderer.render( scene, camera );
  188. }
  189. init();
  190. animate();
  191. </script>
  192. </body>
  193. </html>