webgl_geometry_convex.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - convex geometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/geometries/ConvexGeometry.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  23. var container, stats;
  24. var camera, scene, renderer;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.position.y = 400;
  32. scene = new THREE.Scene();
  33. var light, object, materials;
  34. scene.add( new THREE.AmbientLight( 0x404040 ) );
  35. light = new THREE.DirectionalLight( 0xffffff );
  36. light.position.set( 0, 1, 0 );
  37. scene.add( light );
  38. var map = new THREE.TextureLoader().load( 'textures/UV_Grid_Sm.jpg' );
  39. map.wrapS = map.wrapT = THREE.RepeatWrapping;
  40. map.anisotropy = 16;
  41. materials = [
  42. new THREE.MeshLambertMaterial( { map: map } ),
  43. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } )
  44. ];
  45. // tetrahedron
  46. var points = [
  47. new THREE.Vector3( 100, 0, 0 ),
  48. new THREE.Vector3( 0, 100, 0 ),
  49. new THREE.Vector3( 0, 0, 100 ),
  50. new THREE.Vector3( 0, 0, 0 )
  51. ];
  52. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
  53. object.position.set( 0, 0, 0 );
  54. scene.add( object );
  55. // cube
  56. var points = [
  57. new THREE.Vector3( 50, 50, 50 ),
  58. new THREE.Vector3( 50, 50, -50 ),
  59. new THREE.Vector3( -50, 50, -50 ),
  60. new THREE.Vector3( -50, 50, 50 ),
  61. new THREE.Vector3( 50, -50, 50 ),
  62. new THREE.Vector3( 50, -50, -50 ),
  63. new THREE.Vector3( -50, -50, -50 ),
  64. new THREE.Vector3( -50, -50, 50 ),
  65. ];
  66. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
  67. object.position.set( -200, 0, -200 );
  68. scene.add( object );
  69. // random convex
  70. points = [];
  71. for ( var i = 0; i < 30; i ++ ) {
  72. points.push( randomPointInSphere( 50 ) );
  73. }
  74. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
  75. object.position.set( -200, 0, 200 );
  76. scene.add( object );
  77. object = new THREE.AxisHelper( 50 );
  78. object.position.set( 200, 0, -200 );
  79. scene.add( object );
  80. object = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50 );
  81. object.position.set( 200, 0, 400 );
  82. scene.add( object );
  83. renderer = new THREE.WebGLRenderer( { antialias: true } );
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. container.appendChild( renderer.domElement );
  87. stats = new Stats();
  88. stats.domElement.style.position = 'absolute';
  89. stats.domElement.style.top = '0px';
  90. container.appendChild( stats.domElement );
  91. //
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. }
  94. function onWindowResize() {
  95. camera.aspect = window.innerWidth / window.innerHeight;
  96. camera.updateProjectionMatrix();
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. }
  99. function randomPointInSphere( radius ) {
  100. return new THREE.Vector3(
  101. ( Math.random() - 0.5 ) * 2 * radius,
  102. ( Math.random() - 0.5 ) * 2 * radius,
  103. ( Math.random() - 0.5 ) * 2 * radius
  104. );
  105. }
  106. function animate() {
  107. requestAnimationFrame( animate );
  108. render();
  109. stats.update();
  110. }
  111. function render() {
  112. var timer = Date.now() * 0.0001;
  113. camera.position.x = Math.cos( timer ) * 800;
  114. camera.position.z = Math.sin( timer ) * 800;
  115. camera.lookAt( scene.position );
  116. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  117. var object = scene.children[ i ];
  118. object.rotation.x = timer * 5;
  119. object.rotation.y = timer * 2.5;
  120. }
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>