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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - geometry - large mesh</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background:#000;
- color:#fff;
- padding:0;
- margin:0;
- overflow:hidden;
- font-family:georgia;
- text-align:center;
- }
- h1 { }
- a { color:skyblue }
- canvas { pointer-events:none; z-index:10; }
- #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
- #d { text-align:center; margin:1em 0 -18em 0; z-index:0; position:relative; display:block }
- .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
- .inactive { background:#999; color:#eee }
- </style>
- </head>
- <body>
- <div id="d">
- <h1>Large mesh test</h1>
- <span id="rcanvas" class="button inactive">2d canvas renderer</span>
- <span id="rwebgl" class="button">WebGL renderer</span>
- <br/>
- <p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
- (decimated with <a href="http://meshlab.sourceforge.net/">Meshlab</a>).
- <p>Please be patient while the mesh is loading. It may take a while, it's 2 MB file.
- <br/>
- <p>Best viewed in Chrome or Firefox using WebGL renderer.
- <p>Canvas renderer is very slow for this demo and only diffuse material works there.
- <p>Use the flag --allow-file-access-from-files if working localy in Chrome.
- </div>
- <pre id="log"></pre>
- <script src="../build/three.min.js"></script>
- <script src="js/loaders/BinaryLoader.js"></script>
- <script src="js/renderers/Projector.js"></script>
- <script src="js/renderers/CanvasRenderer.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var container, stats;
- var camera, scene, canvasRenderer, webglRenderer;
- var loader;
- var mesh, zmesh, lightMesh;
- var directionalLight, pointLight;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var render_canvas = 1, render_gl = 1;
- var has_gl = 0;
- var bcanvas = document.getElementById( "rcanvas" );
- var bwebgl = document.getElementById( "rwebgl" );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- animate();
- render_canvas = !has_gl;
- bwebgl.style.display = has_gl ? "inline" : "none";
- bcanvas.className = render_canvas ? "button" : "button inactive";
- function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
- mesh = new THREE.Mesh( geometry, material );
- mesh.scale.set( scale, scale, scale );
- mesh.position.set( x, y, z );
- mesh.rotation.set( rx, ry, rz );
- scene.add( mesh );
- }
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 50, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
- camera.position.z = 1500;
- scene = new THREE.Scene();
- // LIGHTS
- directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
- directionalLight.position.set( 1, 1, 2 ).normalize();
- scene.add( directionalLight );
- pointLight = new THREE.PointLight( 0xffffff, 3, 1000 );
- scene.add( pointLight );
- // light representation
- sphere = new THREE.SphereGeometry( 10, 16, 8, 1 );
- lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
- scene.add( lightMesh );
- if ( render_gl ) {
- try {
- webglRenderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
- webglRenderer.setPixelRatio( window.devicePixelRatio );
- webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- webglRenderer.domElement.style.position = "relative";
- container.appendChild( webglRenderer.domElement );
- has_gl = 1;
- } catch (e) {
- }
- }
- if( render_canvas ) {
- canvasRenderer = new THREE.CanvasRenderer();
- canvasRenderer.setPixelRatio( window.devicePixelRatio );
- canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( canvasRenderer.domElement );
- }
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- stats.domElement.style.zIndex = 100;
- container.appendChild( stats.domElement );
- bcanvas.addEventListener( "click", toggleCanvas, false );
- bwebgl.addEventListener( "click", toggleWebGL, false );
- loader = new THREE.BinaryLoader();
- var start = Date.now();
- loader.load( 'obj/lucy/Lucy100k_bin.js', function ( geometry, materials ) {
- addMesh( geometry, 0.75, 900, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { color: 0x030303, specular: 0x990000, shininess: 30 } ) );
- addMesh( geometry, 0.75, 300, 0, 0, 0,0,0, new THREE.MultiMaterial( materials ) );
- addMesh( geometry, 0.75, -300, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { color: 0x111111, specular: 0xffaa00, shininess: 10 } ) );
- addMesh( geometry, 0.75, -900, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { color: 0x555555, specular: 0x666666, shininess: 10 } ) );
- log( "geometry.vertices: " + geometry.vertices.length );
- log( "geometry.faces: " + geometry.faces.length );
- log( "model loaded and created in " + ( Date.now() - start ) + " ms" );
- } );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- if ( render_canvas ) canvasRenderer.setSize( window.innerWidth, window.innerHeight );
- if ( render_gl && has_gl ) webglRenderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.001;
- camera.position.x += ( mouseX - camera.position.x ) * 0.05;
- camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
- camera.lookAt( scene.position );
- pointLight.position.x = 600 * Math.cos( time );
- pointLight.position.y = 400 * Math.cos( time * 1.25 );
- pointLight.position.z = 300 * Math.sin( time );
- lightMesh.position.copy( pointLight.position );
- if ( render_canvas ) canvasRenderer.render( scene, camera );
- if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
- }
- function log( text ) {
- var e = document.getElementById( "log" );
- e.innerHTML = text + "<br/>" + e.innerHTML;
- }
- function toggleCanvas() {
- render_canvas = !render_canvas;
- bcanvas.className = render_canvas ? "button" : "button inactive";
- render_gl = !render_canvas;
- bwebgl.className = render_gl ? "button" : "button inactive";
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
- }
- function toggleWebGL() {
- render_gl = !render_gl;
- bwebgl.className = render_gl ? "button" : "button inactive";
- render_canvas = !render_gl;
- bcanvas.className = render_canvas ? "button" : "button inactive";
- if( has_gl )
- webglRenderer.domElement.style.display = render_gl ? "block" : "none";
- canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
- }
- </script>
- </body>
- </html>
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