webgl_geometry_large_mesh.html 7.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - large mesh</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. h1 { }
  18. a { color:skyblue }
  19. canvas { pointer-events:none; z-index:10; }
  20. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
  21. #d { text-align:center; margin:1em 0 -18em 0; z-index:0; position:relative; display:block }
  22. .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  23. .inactive { background:#999; color:#eee }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="d">
  28. <h1>Large mesh test</h1>
  29. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  30. <span id="rwebgl" class="button">WebGL renderer</span>
  31. <br/>
  32. <p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
  33. (decimated with <a href="http://meshlab.sourceforge.net/">Meshlab</a>).
  34. <p>Please be patient while the mesh is loading. It may take a while, it's 2 MB file.
  35. <br/>
  36. <p>Best viewed in Chrome or Firefox using WebGL renderer.
  37. <p>Canvas renderer is very slow for this demo and only diffuse material works there.
  38. <p>Use the flag --allow-file-access-from-files if working localy in Chrome.
  39. </div>
  40. <pre id="log"></pre>
  41. <script src="../build/three.min.js"></script>
  42. <script src="js/loaders/BinaryLoader.js"></script>
  43. <script src="js/renderers/Projector.js"></script>
  44. <script src="js/renderers/CanvasRenderer.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script>
  47. var SCREEN_WIDTH = window.innerWidth;
  48. var SCREEN_HEIGHT = window.innerHeight;
  49. var container, stats;
  50. var camera, scene, canvasRenderer, webglRenderer;
  51. var loader;
  52. var mesh, zmesh, lightMesh;
  53. var directionalLight, pointLight;
  54. var mouseX = 0, mouseY = 0;
  55. var windowHalfX = window.innerWidth / 2;
  56. var windowHalfY = window.innerHeight / 2;
  57. var render_canvas = 1, render_gl = 1;
  58. var has_gl = 0;
  59. var bcanvas = document.getElementById( "rcanvas" );
  60. var bwebgl = document.getElementById( "rwebgl" );
  61. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  62. init();
  63. animate();
  64. render_canvas = !has_gl;
  65. bwebgl.style.display = has_gl ? "inline" : "none";
  66. bcanvas.className = render_canvas ? "button" : "button inactive";
  67. function addMesh( geometry, scale, x, y, z, rx, ry, rz, material ) {
  68. mesh = new THREE.Mesh( geometry, material );
  69. mesh.scale.set( scale, scale, scale );
  70. mesh.position.set( x, y, z );
  71. mesh.rotation.set( rx, ry, rz );
  72. scene.add( mesh );
  73. }
  74. function init() {
  75. container = document.createElement( 'div' );
  76. document.body.appendChild( container );
  77. camera = new THREE.PerspectiveCamera( 50, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  78. camera.position.z = 1500;
  79. scene = new THREE.Scene();
  80. // LIGHTS
  81. directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
  82. directionalLight.position.set( 1, 1, 2 ).normalize();
  83. scene.add( directionalLight );
  84. pointLight = new THREE.PointLight( 0xffffff, 3, 1000 );
  85. scene.add( pointLight );
  86. // light representation
  87. sphere = new THREE.SphereGeometry( 10, 16, 8, 1 );
  88. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  89. scene.add( lightMesh );
  90. if ( render_gl ) {
  91. try {
  92. webglRenderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  93. webglRenderer.setPixelRatio( window.devicePixelRatio );
  94. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  95. webglRenderer.domElement.style.position = "relative";
  96. container.appendChild( webglRenderer.domElement );
  97. has_gl = 1;
  98. } catch (e) {
  99. }
  100. }
  101. if( render_canvas ) {
  102. canvasRenderer = new THREE.CanvasRenderer();
  103. canvasRenderer.setPixelRatio( window.devicePixelRatio );
  104. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  105. container.appendChild( canvasRenderer.domElement );
  106. }
  107. stats = new Stats();
  108. stats.domElement.style.position = 'absolute';
  109. stats.domElement.style.top = '0px';
  110. stats.domElement.style.zIndex = 100;
  111. container.appendChild( stats.domElement );
  112. bcanvas.addEventListener( "click", toggleCanvas, false );
  113. bwebgl.addEventListener( "click", toggleWebGL, false );
  114. loader = new THREE.BinaryLoader();
  115. var start = Date.now();
  116. loader.load( 'obj/lucy/Lucy100k_bin.js', function ( geometry, materials ) {
  117. addMesh( geometry, 0.75, 900, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { color: 0x030303, specular: 0x990000, shininess: 30 } ) );
  118. addMesh( geometry, 0.75, 300, 0, 0, 0,0,0, new THREE.MultiMaterial( materials ) );
  119. addMesh( geometry, 0.75, -300, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { color: 0x111111, specular: 0xffaa00, shininess: 10 } ) );
  120. addMesh( geometry, 0.75, -900, 0, 0, 0,0,0, new THREE.MeshPhongMaterial( { color: 0x555555, specular: 0x666666, shininess: 10 } ) );
  121. log( "geometry.vertices: " + geometry.vertices.length );
  122. log( "geometry.faces: " + geometry.faces.length );
  123. log( "model loaded and created in " + ( Date.now() - start ) + " ms" );
  124. } );
  125. //
  126. window.addEventListener( 'resize', onWindowResize, false );
  127. }
  128. function onWindowResize() {
  129. windowHalfX = window.innerWidth / 2;
  130. windowHalfY = window.innerHeight / 2;
  131. camera.aspect = window.innerWidth / window.innerHeight;
  132. camera.updateProjectionMatrix();
  133. if ( render_canvas ) canvasRenderer.setSize( window.innerWidth, window.innerHeight );
  134. if ( render_gl && has_gl ) webglRenderer.setSize( window.innerWidth, window.innerHeight );
  135. }
  136. function onDocumentMouseMove( event ) {
  137. mouseX = ( event.clientX - windowHalfX );
  138. mouseY = ( event.clientY - windowHalfY );
  139. }
  140. //
  141. function animate() {
  142. requestAnimationFrame( animate );
  143. render();
  144. stats.update();
  145. }
  146. function render() {
  147. var time = Date.now() * 0.001;
  148. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  149. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  150. camera.lookAt( scene.position );
  151. pointLight.position.x = 600 * Math.cos( time );
  152. pointLight.position.y = 400 * Math.cos( time * 1.25 );
  153. pointLight.position.z = 300 * Math.sin( time );
  154. lightMesh.position.copy( pointLight.position );
  155. if ( render_canvas ) canvasRenderer.render( scene, camera );
  156. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  157. }
  158. function log( text ) {
  159. var e = document.getElementById( "log" );
  160. e.innerHTML = text + "<br/>" + e.innerHTML;
  161. }
  162. function toggleCanvas() {
  163. render_canvas = !render_canvas;
  164. bcanvas.className = render_canvas ? "button" : "button inactive";
  165. render_gl = !render_canvas;
  166. bwebgl.className = render_gl ? "button" : "button inactive";
  167. if( has_gl )
  168. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  169. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  170. }
  171. function toggleWebGL() {
  172. render_gl = !render_gl;
  173. bwebgl.className = render_gl ? "button" : "button inactive";
  174. render_canvas = !render_gl;
  175. bcanvas.className = render_canvas ? "button" : "button inactive";
  176. if( has_gl )
  177. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  178. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  179. }
  180. </script>
  181. </body>
  182. </html>