webgl_helpers.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - helpers</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <script src="../build/three.min.js"></script>
  17. <script>
  18. var scene, renderer;
  19. var camera, light;
  20. var fnh, vnh;
  21. init();
  22. animate();
  23. function init() {
  24. renderer = new THREE.WebGLRenderer();
  25. renderer.setPixelRatio( window.devicePixelRatio );
  26. renderer.setSize( window.innerWidth, window.innerHeight );
  27. document.body.appendChild( renderer.domElement );
  28. //
  29. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  30. camera.position.z = 400;
  31. scene = new THREE.Scene();
  32. light = new THREE.PointLight();
  33. light.position.set( 200, 100, 150 );
  34. scene.add( light );
  35. scene.add( new THREE.PointLightHelper( light, 5 ) );
  36. var helper = new THREE.GridHelper( 200, 10 );
  37. helper.setColors( 0x0000ff, 0x808080 );
  38. helper.position.y = - 150;
  39. scene.add( helper );
  40. var loader = new THREE.JSONLoader();
  41. loader.load( 'obj/leeperrysmith/LeePerrySmith.js', function ( geometry, materials ) {
  42. var material = new THREE.MeshLambertMaterial();
  43. var group = new THREE.Group();
  44. group.scale.multiplyScalar( 50 );
  45. scene.add( group );
  46. // To make sure that the matrixWorld is up to date for the boxhelpers
  47. group.updateMatrixWorld(true);
  48. var mesh = new THREE.Mesh( geometry, material );
  49. group.add( mesh );
  50. fnh = new THREE.FaceNormalsHelper( mesh, 5 );
  51. scene.add( fnh );
  52. vnh = new THREE.VertexNormalsHelper( mesh, 5 );
  53. scene.add( vnh );
  54. scene.add( new THREE.BoxHelper( mesh ) );
  55. var wireframe = new THREE.WireframeGeometry( geometry );
  56. var line = new THREE.LineSegments( wireframe );
  57. line.material.depthTest = false;
  58. line.material.opacity = 0.25;
  59. line.material.transparent = true;
  60. line.position.x = 4;
  61. group.add( line );
  62. scene.add( new THREE.BoxHelper( line ) );
  63. var edges = new THREE.EdgesGeometry( geometry );
  64. var line = new THREE.LineSegments( edges );
  65. line.material.depthTest = false;
  66. line.material.opacity = 0.25;
  67. line.material.transparent = true;
  68. line.position.x = -4;
  69. group.add( line );
  70. scene.add( new THREE.BoxHelper( line ) );
  71. scene.add( new THREE.BoxHelper( group ) );
  72. scene.add( new THREE.BoxHelper( scene ) );
  73. } );
  74. //
  75. window.addEventListener( 'resize', onWindowResize, false );
  76. }
  77. function onWindowResize() {
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. function animate() {
  83. requestAnimationFrame( animate );
  84. var time = - performance.now() * 0.0003;
  85. camera.position.x = 400 * Math.cos( time );
  86. camera.position.z = 400 * Math.sin( time );
  87. camera.lookAt( scene.position );
  88. light.position.x = Math.sin( time * 1.7 ) * 300;
  89. light.position.y = Math.cos( time * 1.5 ) * 400;
  90. light.position.z = Math.cos( time * 1.3 ) * 300;
  91. if ( fnh ) fnh.update();
  92. if ( vnh ) vnh.update();
  93. renderer.render( scene, camera );
  94. }
  95. </script>
  96. </body>
  97. </html>