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webgl_lines_splines.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lines - splines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a {
  27. color: orange;
  28. text-decoration: none;
  29. }
  30. a:hover {
  31. color: #0080ff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - splines WebGL demo
  38. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  39. </div>
  40. <script src="../build/three.min.js"></script>
  41. <script src="js/geometries/hilbert3D.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script>
  45. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  46. var mouseX = 0, mouseY = 0,
  47. windowHalfX = window.innerWidth / 2,
  48. windowHalfY = window.innerHeight / 2,
  49. camera, scene, renderer, material;
  50. init();
  51. animate();
  52. function init() {
  53. var i, n_sub, container;
  54. container = document.createElement( 'div' );
  55. document.body.appendChild( container );
  56. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  57. camera.position.z = 700;
  58. scene = new THREE.Scene();
  59. renderer = new THREE.WebGLRenderer( { antialias: true } );
  60. renderer.setPixelRatio( window.devicePixelRatio );
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. container.appendChild( renderer.domElement );
  63. var geometry = new THREE.Geometry(),
  64. geometry2 = new THREE.Geometry(),
  65. geometry3 = new THREE.Geometry(),
  66. points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 ),
  67. colors = [], colors2 = [], colors3 = [];
  68. n_sub = 6;
  69. var position, index;
  70. var spline = new THREE.Spline( points );
  71. for ( i = 0; i < points.length * n_sub; i ++ ) {
  72. index = i / ( points.length * n_sub );
  73. position = spline.getPoint( index );
  74. geometry.vertices[ i ] = new THREE.Vector3( position.x, position.y, position.z );
  75. colors[ i ] = new THREE.Color( 0xffffff );
  76. colors[ i ].setHSL( 0.6, 1.0, Math.max( 0, - position.x / 200 ) + 0.5 );
  77. colors2[ i ] = new THREE.Color( 0xffffff );
  78. colors2[ i ].setHSL( 0.9, 1.0, Math.max( 0, - position.y / 200 ) + 0.5 );
  79. colors3[ i ] = new THREE.Color( 0xffffff );
  80. colors3[ i ].setHSL( i / ( points.length * n_sub ), 1.0, 0.5 );
  81. }
  82. geometry2.vertices = geometry3.vertices = geometry.vertices;
  83. geometry.colors = colors;
  84. geometry2.colors = colors2;
  85. geometry3.colors = colors3;
  86. // lines
  87. material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
  88. var line, p, scale = 0.3, d = 225;
  89. var parameters = [
  90. [ material, scale*1.5, [-d,0,0], geometry ],
  91. [ material, scale*1.5, [0,0,0], geometry2 ],
  92. [ material, scale*1.5, [d,0,0], geometry3 ]
  93. ];
  94. for ( i = 0; i < parameters.length; ++ i ) {
  95. p = parameters[ i ];
  96. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  97. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  98. line.position.x = p[ 2 ][ 0 ];
  99. line.position.y = p[ 2 ][ 1 ];
  100. line.position.z = p[ 2 ][ 2 ];
  101. scene.add( line );
  102. }
  103. stats = new Stats();
  104. stats.domElement.style.position = 'absolute';
  105. stats.domElement.style.top = '0px';
  106. //container.appendChild(stats.domElement);
  107. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  108. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  109. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  110. //
  111. window.addEventListener( 'resize', onWindowResize, false );
  112. }
  113. function onWindowResize() {
  114. windowHalfX = window.innerWidth / 2;
  115. windowHalfY = window.innerHeight / 2;
  116. camera.aspect = window.innerWidth / window.innerHeight;
  117. camera.updateProjectionMatrix();
  118. renderer.setSize( window.innerWidth, window.innerHeight );
  119. }
  120. //
  121. function onDocumentMouseMove( event ) {
  122. mouseX = event.clientX - windowHalfX;
  123. mouseY = event.clientY - windowHalfY;
  124. }
  125. function onDocumentTouchStart( event ) {
  126. if ( event.touches.length > 1 ) {
  127. event.preventDefault();
  128. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  129. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  130. }
  131. }
  132. function onDocumentTouchMove( event ) {
  133. if ( event.touches.length == 1 ) {
  134. event.preventDefault();
  135. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  136. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  137. }
  138. }
  139. //
  140. function animate() {
  141. requestAnimationFrame( animate );
  142. render();
  143. }
  144. function render() {
  145. camera.position.x += ( mouseX - camera.position.x ) * .05;
  146. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  147. camera.lookAt( scene.position );
  148. var time = Date.now() * 0.0005;
  149. for ( var i = 0; i < scene.children.length; i ++ ) {
  150. var object = scene.children[ i ];
  151. if ( object instanceof THREE.Line ) {
  152. object.rotation.y = time * ( i % 2 ? 1 : -1 );
  153. }
  154. }
  155. renderer.render( scene, camera );
  156. }
  157. </script>
  158. </body>
  159. </html>