webgl_loader_json_objconverter.html 8.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - OBJ converter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. #info { position:absolute; top:0px; width: 100%; text-align:center; }
  19. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  20. .inactive { background:#999; color:#eee }
  21. </style>
  22. </head>
  23. <body>
  24. <div id="container"></div>
  25. <div id="info">
  26. <h1>OBJ to Three.js converter test</h1>
  27. <span id="rcanvas" class="button inactive">2d canvas renderer</span>
  28. <span id="rwebgl" class="button">WebGL renderer</span>
  29. <br/>
  30. <p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
  31. <a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
  32. </div>
  33. <script src="../build/three.min.js"></script>
  34. <script src="js/loaders/DDSLoader.js"></script>
  35. <script src="js/renderers/Projector.js"></script>
  36. <script src="js/renderers/CanvasRenderer.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/libs/stats.min.js"></script>
  39. <script>
  40. var SCREEN_WIDTH = window.innerWidth;
  41. var SCREEN_HEIGHT = window.innerHeight;
  42. var FLOOR = -250;
  43. var container, stats;
  44. var camera, scene;
  45. var canvasRenderer, webglRenderer;
  46. var mesh, zmesh, geometry;
  47. var mouseX = 0, mouseY = 0;
  48. var windowHalfX = window.innerWidth / 2;
  49. var windowHalfY = window.innerHeight / 2;
  50. var render_canvas = 1, render_gl = 1;
  51. var has_gl = 0;
  52. var bcanvas = document.getElementById( "rcanvas" );
  53. var bwebgl = document.getElementById( "rwebgl" );
  54. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  55. init();
  56. animate();
  57. render_canvas = !has_gl;
  58. bwebgl.style.display = has_gl ? "inline" : "none";
  59. bcanvas.className = render_canvas ? "button" : "button inactive";
  60. function init() {
  61. container = document.getElementById( 'container' );
  62. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  63. camera.position.z = 500;
  64. scene = new THREE.Scene();
  65. // GROUND
  66. var x = document.createElement( "canvas" );
  67. var xc = x.getContext("2d");
  68. x.width = x.height = 128;
  69. xc.fillStyle = "#fff";
  70. xc.fillRect(0, 0, 128, 128);
  71. xc.fillStyle = "#000";
  72. xc.fillRect(0, 0, 64, 64);
  73. xc.fillStyle = "#999";
  74. xc.fillRect(32, 32, 32, 32);
  75. xc.fillStyle = "#000";
  76. xc.fillRect(64, 64, 64, 64);
  77. xc.fillStyle = "#555";
  78. xc.fillRect(96, 96, 32, 32);
  79. var texture = new THREE.CanvasTexture( x );
  80. texture.repeat.set( 10, 10 );
  81. texture.wrapS = THREE.RepeatWrapping;
  82. texture.wrapT = THREE.RepeatWrapping;
  83. var xm = new THREE.MeshBasicMaterial( { map: texture } );
  84. geometry = new THREE.PlaneBufferGeometry( 100, 100, 15, 10 );
  85. mesh = new THREE.Mesh( geometry, xm );
  86. mesh.position.set( 0, FLOOR, 0 );
  87. mesh.rotation.x = - Math.PI / 2;
  88. mesh.scale.set( 10, 10, 10 );
  89. scene.add( mesh );
  90. // SPHERES
  91. var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
  92. sphere = new THREE.SphereGeometry( 100, 16, 8 );
  93. for ( var i = 0; i < 10; i ++ ) {
  94. mesh = new THREE.Mesh( sphere, material_spheres );
  95. mesh.position.x = 500 * ( Math.random() - 0.5 );
  96. mesh.position.y = 300 * ( Math.random() - 0 ) + FLOOR;
  97. mesh.position.z = 100 * ( Math.random() - 1 );
  98. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  99. scene.add( mesh );
  100. }
  101. // LIGHTS
  102. var ambient = new THREE.AmbientLight( 0x221100 );
  103. scene.add( ambient );
  104. var directionalLight = new THREE.DirectionalLight( 0xffeedd, 1.5 );
  105. directionalLight.position.set( 0, -70, 100 ).normalize();
  106. scene.add( directionalLight );
  107. // RENDERER
  108. if ( render_gl ) {
  109. try {
  110. webglRenderer = new THREE.WebGLRenderer();
  111. webglRenderer.setClearColor( 0xffffff );
  112. webglRenderer.setPixelRatio( window.devicePixelRatio );
  113. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  114. webglRenderer.domElement.style.position = "relative";
  115. container.appendChild( webglRenderer.domElement );
  116. has_gl = 1;
  117. }
  118. catch (e) {
  119. }
  120. }
  121. if ( render_canvas ) {
  122. canvasRenderer = new THREE.CanvasRenderer();
  123. canvasRenderer.setClearColor( 0xffffff );
  124. canvasRenderer.setPixelRatio( window.devicePixelRatio );
  125. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  126. container.appendChild( canvasRenderer.domElement );
  127. }
  128. // STATS
  129. stats = new Stats();
  130. stats.domElement.style.position = 'absolute';
  131. stats.domElement.style.top = '0px';
  132. stats.domElement.style.zIndex = 100;
  133. container.appendChild( stats.domElement );
  134. //
  135. bcanvas.addEventListener("click", toggleCanvas, false);
  136. bwebgl.addEventListener("click", toggleWebGL, false);
  137. THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
  138. var loader = new THREE.JSONLoader();
  139. var callbackMale = function ( geometry, materials ) { createScene( geometry, materials, 90, FLOOR, 50, 105 ) };
  140. var callbackFemale = function ( geometry, materials ) { createScene( geometry, materials, -80, FLOOR, 50, 0 ) };
  141. loader.load( "obj/male02/Male02_dds.js", callbackMale );
  142. loader.load( "obj/female02/Female02_slim.js", callbackFemale );
  143. //
  144. window.addEventListener( 'resize', onWindowResize, false );
  145. }
  146. function onWindowResize() {
  147. windowHalfX = window.innerWidth / 2;
  148. windowHalfY = window.innerHeight / 2;
  149. camera.aspect = window.innerWidth / window.innerHeight;
  150. camera.updateProjectionMatrix();
  151. if ( webglRenderer ) webglRenderer.setSize( window.innerWidth, window.innerHeight );
  152. if ( canvasRenderer ) canvasRenderer.setSize( window.innerWidth, window.innerHeight );
  153. }
  154. function createScene( geometry, materials, x, y, z, b ) {
  155. zmesh = new THREE.Mesh( geometry, new THREE.MultiMaterial( materials ) );
  156. zmesh.position.set( x, y, z );
  157. zmesh.scale.set( 3, 3, 3 );
  158. scene.add( zmesh );
  159. createMaterialsPalette( materials, 100, b );
  160. }
  161. function createMaterialsPalette( materials, size, bottom ) {
  162. for ( var i = 0; i < materials.length; i ++ ) {
  163. // material
  164. mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( size, size ), materials[i] );
  165. mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
  166. mesh.position.y = FLOOR + size/2 + bottom;
  167. mesh.position.z = -100;
  168. scene.add( mesh );
  169. // number
  170. var x = document.createElement( "canvas" );
  171. var xc = x.getContext( "2d" );
  172. x.width = x.height = 128;
  173. xc.shadowColor = "#000";
  174. xc.shadowBlur = 7;
  175. xc.fillStyle = "orange";
  176. xc.font = "50pt arial bold";
  177. xc.fillText( i, 10, 64 );
  178. var xm = new THREE.MeshBasicMaterial( { map: new THREE.CanvasTexture( x ), transparent: true } );
  179. mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( size, size ), xm );
  180. mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 )* ( size + 5 )/2);
  181. mesh.position.y = FLOOR + size/2 + bottom;
  182. mesh.position.z = -99;
  183. scene.add( mesh );
  184. }
  185. }
  186. function onDocumentMouseMove(event) {
  187. mouseX = ( event.clientX - windowHalfX );
  188. mouseY = ( event.clientY - windowHalfY );
  189. }
  190. //
  191. function animate() {
  192. requestAnimationFrame( animate );
  193. render();
  194. stats.update();
  195. }
  196. function render() {
  197. camera.position.x += ( mouseX - camera.position.x ) * .05;
  198. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  199. camera.lookAt( scene.position );
  200. if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
  201. if ( render_canvas ) canvasRenderer.render( scene, camera );
  202. }
  203. function toggleCanvas() {
  204. render_canvas = !render_canvas;
  205. bcanvas.className = render_canvas ? "button" : "button inactive";
  206. render_gl = !render_canvas;
  207. bwebgl.className = render_gl ? "button" : "button inactive";
  208. if( has_gl )
  209. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  210. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  211. }
  212. function toggleWebGL() {
  213. render_gl = !render_gl;
  214. bwebgl.className = render_gl ? "button" : "button inactive";
  215. render_canvas = !render_gl;
  216. bcanvas.className = render_canvas ? "button" : "button inactive";
  217. if( has_gl )
  218. webglRenderer.domElement.style.display = render_gl ? "block" : "none";
  219. canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
  220. }
  221. </script>
  222. </body>
  223. </html>