webgl_loader_scene.html 8.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - io - scene loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. #progress {
  27. color:red;
  28. top:7em;
  29. width: 100%;
  30. font-size:3em;
  31. font-variant:small-caps;
  32. font-weight:bold;
  33. position:absolute;
  34. z-index:100;
  35. text-align: center;
  36. text-shadow: #000 0px 0px 10px;
  37. display:none;
  38. }
  39. .shadow {
  40. -moz-box-shadow: 0px 0px 5px #000;
  41. -webkit-box-shadow: 0px 0px 5px #000;
  42. box-shadow: 0px 0px 5px #000;
  43. }
  44. #progressbar {
  45. text-align: center;
  46. background: white;
  47. width: 250px;
  48. height: 10px;
  49. }
  50. #bar {
  51. background:#d00;
  52. width:50px;
  53. height:10px;
  54. }
  55. .enabled {
  56. color: lime!important;
  57. cursor:pointer;
  58. }
  59. .enabled:hover {
  60. text-shadow: #0f0 0px 0px 5px !important;
  61. }
  62. .disabled {
  63. background:gray;
  64. cursor:default;
  65. }
  66. a { color:red }
  67. canvas { pointer-events:none; z-index:10; }
  68. </style>
  69. </head>
  70. <body>
  71. <div id="info">
  72. <a href="http://threejs.org">three.js</a> - scene loader test
  73. </div>
  74. <div id="progress">
  75. <span id="message">Loading ...</span>
  76. <center>
  77. <div id="progressbar" class="shadow"><div id="bar" class="shadow"></div></div>
  78. </center>
  79. </div>
  80. <script src="../build/three.min.js"></script>
  81. <script src="js/MorphAnimMesh.js"></script>
  82. <script src="js/loaders/collada/Animation.js"></script>
  83. <script src="js/loaders/collada/AnimationHandler.js"></script>
  84. <script src="js/loaders/collada/KeyFrameAnimation.js"></script>
  85. <script src="js/loaders/DDSLoader.js"></script>
  86. <script src="js/loaders/ctm/lzma.js"></script>
  87. <script src="js/loaders/ctm/ctm.js"></script>
  88. <script src="js/loaders/ctm/CTMLoader.js"></script>
  89. <script src="js/loaders/deprecated/SceneLoader.js"></script>
  90. <script src="js/loaders/BinaryLoader.js"></script>
  91. <script src="js/loaders/OBJLoader.js"></script>
  92. <script src="js/loaders/VTKLoader.js"></script>
  93. <script src="js/loaders/STLLoader.js"></script>
  94. <script src="js/loaders/ColladaLoader.js"></script>
  95. <script src="js/loaders/UTF8Loader.js"></script>
  96. <script src="js/loaders/MTLLoader.js"></script>
  97. <script src="js/Detector.js"></script>
  98. <script src="js/libs/stats.min.js"></script>
  99. <script>
  100. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  101. var SCREEN_WIDTH = window.innerWidth;
  102. var SCREEN_HEIGHT = window.innerHeight;
  103. var container,stats;
  104. var camera, scene, loaded;
  105. var renderer;
  106. var mouseX = 0, mouseY = 0;
  107. var mixers = [];
  108. var windowHalfX = window.innerWidth / 2;
  109. var windowHalfY = window.innerHeight / 2;
  110. var rotatingObjects = [];
  111. var clock = new THREE.Clock();
  112. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  113. THREE.DefaultLoadingManager.onProgress = function ( item, loaded, total ) {
  114. console.log( item, loaded, total );
  115. };
  116. init();
  117. animate();
  118. function $( id ) {
  119. return document.getElementById( id );
  120. }
  121. function init() {
  122. container = document.createElement( 'div' );
  123. document.body.appendChild( container );
  124. var loadScene = createLoadScene();
  125. camera = loadScene.camera;
  126. scene = loadScene.scene;
  127. renderer = new THREE.WebGLRenderer( { antialias: true } );
  128. renderer.setPixelRatio( window.devicePixelRatio );
  129. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  130. renderer.domElement.style.position = "relative";
  131. container.appendChild( renderer.domElement );
  132. renderer.gammaInput = true;
  133. renderer.gammaOutput = true;
  134. stats = new Stats();
  135. stats.domElement.style.position = 'absolute';
  136. stats.domElement.style.top = '0px';
  137. stats.domElement.style.right = '0px';
  138. stats.domElement.style.zIndex = 100;
  139. container.appendChild( stats.domElement );
  140. var callbackProgress = function( progress, result ) {
  141. var bar = 250,
  142. total = progress.totalModels + progress.totalTextures,
  143. loaded = progress.loadedModels + progress.loadedTextures;
  144. if ( total )
  145. bar = Math.floor( bar * loaded / total );
  146. $( "bar" ).style.width = bar + "px";
  147. };
  148. var callbackFinished = function ( result ) {
  149. loaded = result;
  150. $( "message" ).style.display = "none";
  151. $( "progressbar" ).style.display = "none";
  152. result.scene.traverse( function ( object ) {
  153. if ( object.userData.rotating === true ) {
  154. rotatingObjects.push( object );
  155. }
  156. if ( object instanceof THREE.Mesh ) {
  157. if( object.geometry && object.geometry.animations && object.geometry.animations.length > 0 ) {
  158. var mixer = new THREE.AnimationMixer( object );
  159. mixer.clipAction( object.geometry.animations[0] ).play();
  160. mixers.push( mixer );
  161. }
  162. }
  163. } );
  164. //
  165. $( "progress" ).style.display = "none";
  166. camera = loaded.currentCamera;
  167. camera.aspect = window.innerWidth / window.innerHeight;
  168. camera.updateProjectionMatrix();
  169. scene = loaded.scene;
  170. };
  171. $( "progress" ).style.display = "block";
  172. THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
  173. var loader = new THREE.SceneLoader();
  174. loader.addGeometryHandler( "binary", THREE.BinaryLoader );
  175. loader.addGeometryHandler( "ctm", THREE.CTMLoader );
  176. loader.addGeometryHandler( "vtk", THREE.VTKLoader );
  177. loader.addGeometryHandler( "stl", THREE.STLLoader );
  178. loader.addHierarchyHandler( "obj", THREE.OBJLoader );
  179. loader.addHierarchyHandler( "dae", THREE.ColladaLoader );
  180. loader.addHierarchyHandler( "utf8", THREE.UTF8Loader );
  181. loader.callbackProgress = callbackProgress;
  182. loader.load( "scenes/test_scene.js", callbackFinished );
  183. //
  184. window.addEventListener( 'resize', onWindowResize, false );
  185. }
  186. function onWindowResize() {
  187. windowHalfX = window.innerWidth / 2;
  188. windowHalfY = window.innerHeight / 2;
  189. camera.aspect = window.innerWidth / window.innerHeight;
  190. camera.updateProjectionMatrix();
  191. renderer.setSize( window.innerWidth, window.innerHeight );
  192. }
  193. function onDocumentMouseMove( event ) {
  194. mouseX = ( event.clientX - windowHalfX );
  195. mouseY = ( event.clientY - windowHalfY );
  196. }
  197. function createLoadScene() {
  198. var result = {
  199. scene: new THREE.Scene(),
  200. camera: new THREE.PerspectiveCamera( 65, window.innerWidth / window.innerHeight, 1, 1000 )
  201. };
  202. result.camera.position.z = 100;
  203. result.scene.add( result.camera );
  204. var object, geometry, material, light, count = 500, range = 200;
  205. material = new THREE.MeshLambertMaterial( { color:0xffffff } );
  206. geometry = new THREE.BoxGeometry( 5, 5, 5 );
  207. for( var i = 0; i < count; i++ ) {
  208. object = new THREE.Mesh( geometry, material );
  209. object.position.x = ( Math.random() - 0.5 ) * range;
  210. object.position.y = ( Math.random() - 0.5 ) * range;
  211. object.position.z = ( Math.random() - 0.5 ) * range;
  212. object.rotation.x = Math.random() * 6;
  213. object.rotation.y = Math.random() * 6;
  214. object.rotation.z = Math.random() * 6;
  215. object.matrixAutoUpdate = false;
  216. object.updateMatrix();
  217. result.scene.add( object );
  218. }
  219. result.scene.matrixAutoUpdate = false;
  220. light = new THREE.PointLight( 0xffffff );
  221. result.scene.add( light );
  222. light = new THREE.DirectionalLight( 0x111111 );
  223. light.position.x = 1;
  224. result.scene.add( light );
  225. return result;
  226. }
  227. //
  228. function animate() {
  229. requestAnimationFrame( animate );
  230. render();
  231. stats.update();
  232. }
  233. function render() {
  234. var delta = clock.getDelta();
  235. camera.position.x += ( mouseX - camera.position.x ) * .001;
  236. camera.position.y += ( - mouseY - camera.position.y ) * .001;
  237. camera.lookAt( scene.position );
  238. // update skinning
  239. THREE.AnimationHandler.update( delta * 0.75 );
  240. for ( var i = 0; i < rotatingObjects.length; i ++ ) {
  241. var object = rotatingObjects[ i ];
  242. if ( object.userData.rotateX ) object.rotation.x += 1 * delta;
  243. if ( object.userData.rotateY ) object.rotation.y += 0.5 * delta;
  244. }
  245. for ( var i = 0; i < mixers.length; i ++ ) {
  246. mixers[ i ].update( delta );
  247. }
  248. renderer.render( scene, camera );
  249. }
  250. </script>
  251. </body>
  252. </html>