2
0

webgl_materials_cubemap_refraction.html 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube refraction [Lucy]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. overflow:hidden;
  14. font-family:georgia;
  15. text-align:center;
  16. }
  17. a { color: #ff0080; text-decoration: none; }
  18. a:hover { color: #0080ff; }
  19. canvas { pointer-events:none; z-index:10; }
  20. #d { text-align:center; margin:1em auto -9.5em; z-index:200; position:relative; display:block;
  21. background:rgba(0,0,0,0.5); padding:0.5em; width:400px; border-radius:15px; -webkit-box-shadow: 0px 0px 10px rgba(0,0,0,0.5) }
  22. #oldie { margin-top:15em !important }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <p><a href="http://threejs.org">Three.js</a> cube map refraction demo
  28. <p>Lucy model from <a href="http://graphics.stanford.edu/data/3Dscanrep/">Stanford 3d scanning repository</a>
  29. <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/loaders/BinaryLoader.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  37. var FLOOR = -250;
  38. var container, stats;
  39. var camera, scene, renderer;
  40. var cameraCube, sceneCube, cubeTarget;
  41. var mesh, zmesh, geometry;
  42. var loader;
  43. var directionalLight, pointLight;
  44. var mouseX = 0, mouseY = 0;
  45. var windowHalfX = window.innerWidth / 2;
  46. var windowHalfY = window.innerHeight / 2;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement('div');
  51. document.body.appendChild(container);
  52. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  53. camera.position.z = 2000;
  54. cameraCube = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  55. scene = new THREE.Scene();
  56. sceneCube = new THREE.Scene();
  57. // LIGHTS
  58. var ambient = new THREE.AmbientLight( 0xffffff );
  59. scene.add( ambient );
  60. pointLight = new THREE.PointLight( 0xffffff, 2 );
  61. scene.add( pointLight );
  62. // light representation
  63. var sphere = new THREE.SphereGeometry( 100, 16, 8 );
  64. var mesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  65. mesh.scale.set( 0.05, 0.05, 0.05 );
  66. pointLight.add( mesh );
  67. // material samples
  68. var r = "textures/cube/Park3Med/";
  69. var urls = [
  70. r + "px.jpg", r + "nx.jpg",
  71. r + "py.jpg", r + "ny.jpg",
  72. r + "pz.jpg", r + "nz.jpg"
  73. ];
  74. var textureCube = new THREE.CubeTextureLoader().load( urls );
  75. textureCube.mapping = THREE.CubeRefractionMapping;
  76. var cubeMaterial3 = new THREE.MeshBasicMaterial( { color: 0xccddff, envMap: textureCube, refractionRatio: 0.98, reflectivity:0.9 } );
  77. var cubeMaterial2 = new THREE.MeshBasicMaterial( { color: 0xccfffd, envMap: textureCube, refractionRatio: 0.985 } );
  78. var cubeMaterial1 = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.98 } );
  79. // Skybox
  80. var shader = THREE.ShaderLib[ "cube" ];
  81. shader.uniforms[ "tCube" ].value = textureCube;
  82. var material = new THREE.ShaderMaterial( {
  83. fragmentShader: shader.fragmentShader,
  84. vertexShader: shader.vertexShader,
  85. uniforms: shader.uniforms,
  86. side: THREE.BackSide
  87. } ),
  88. mesh = new THREE.Mesh( new THREE.BoxGeometry( 100000, 100000, 100000 ), material );
  89. sceneCube.add( mesh );
  90. //
  91. renderer = new THREE.WebGLRenderer();
  92. renderer.setPixelRatio( window.devicePixelRatio );
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. renderer.autoClear = false;
  95. container.appendChild( renderer.domElement );
  96. stats = new Stats();
  97. stats.domElement.style.position = 'absolute';
  98. stats.domElement.style.top = '0px';
  99. stats.domElement.style.zIndex = 100;
  100. container.appendChild( stats.domElement );
  101. loader = new THREE.BinaryLoader();
  102. loader.load( 'obj/lucy/Lucy100k_bin.js', function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) } );
  103. document.addEventListener('mousemove', onDocumentMouseMove, false);
  104. //
  105. window.addEventListener( 'resize', onWindowResize, false );
  106. }
  107. function onWindowResize() {
  108. windowHalfX = window.innerWidth / 2,
  109. windowHalfY = window.innerHeight / 2,
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. cameraCube.aspect = window.innerWidth / window.innerHeight;
  113. cameraCube.updateProjectionMatrix();
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. }
  116. function createScene( geometry, m1, m2, m3 ) {
  117. var s = 1.5, z = - 1000;
  118. var mesh = new THREE.Mesh( geometry, m1 );
  119. mesh.position.z = z;
  120. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  121. scene.add( mesh );
  122. var mesh = new THREE.Mesh( geometry, m2 );
  123. mesh.position.x = - 900;
  124. mesh.position.z = z;
  125. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  126. scene.add( mesh );
  127. var mesh = new THREE.Mesh( geometry, m3 );
  128. mesh.position.x = 900;
  129. mesh.position.z = z;
  130. mesh.scale.x = mesh.scale.y = mesh.scale.z = s;
  131. scene.add( mesh );
  132. }
  133. function onDocumentMouseMove(event) {
  134. mouseX = ( event.clientX - windowHalfX ) * 4;
  135. mouseY = ( event.clientY - windowHalfY ) * 4;
  136. }
  137. //
  138. function animate() {
  139. requestAnimationFrame( animate );
  140. render();
  141. stats.update();
  142. }
  143. function render() {
  144. var timer = -0.0002 * Date.now();
  145. camera.position.x += ( mouseX - camera.position.x ) * .05;
  146. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  147. camera.lookAt( scene.position );
  148. cameraCube.rotation.copy( camera.rotation );
  149. pointLight.position.x = 1500 * Math.cos( timer );
  150. pointLight.position.z = 1500 * Math.sin( timer );
  151. renderer.clear();
  152. renderer.render( sceneCube, cameraCube );
  153. renderer.render( scene, camera );
  154. }
  155. </script>
  156. </body>
  157. </html>