webgl_materials_displacementmap.html 7.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - displacement map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. }
  26. #vt { display:none }
  27. #vt, #vt a { color:orange; }
  28. #stats { position: absolute; top:0; left: 0 }
  29. #stats #fps { background: transparent !important }
  30. #stats #fps #fpsText { color: #aaa !important }
  31. #stats #fps #fpsGraph { display: none }
  32. </style>
  33. </head>
  34. <body>
  35. <div id="info">
  36. <a href="http://threejs.org" target="_blank">three.js</a> - (<span id="description">normal + ao + displacement + environment</span>) map demo.<br />
  37. ninja head from <a href="http://developer.amd.com/tools-and-sdks/archive/legacy-cpu-gpu-tools/amd-gpu-meshmapper/" target="_blank">AMD GPU MeshMapper</a>
  38. <div id="vt">displacement mapping requires vertex textures</div>
  39. </div>
  40. <script src="../build/three.min.js"></script>
  41. <script src="js/controls/OrbitControls.js"></script>
  42. <script src="js/loaders/BinaryLoader.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script src='js/libs/dat.gui.min.js'></script>
  46. <script>
  47. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  48. var stats, loader;
  49. var camera, scene, renderer, controls;
  50. var settings = {
  51. metalness: 1.0,
  52. roughness: 0.4,
  53. ambientIntensity: 0.2,
  54. aoMapIntensity: 1.0,
  55. envMapIntensity: 1.0,
  56. displacementScale: 2.436143, // from original model
  57. normalScale: 1.0
  58. };
  59. var mesh, material;
  60. var pointLight, ambientLight;
  61. var mouseX = 0;
  62. var mouseY = 0;
  63. var windowHalfX = window.innerWidth / 2;
  64. var windowHalfY = window.innerHeight / 2;
  65. var height = 500; // of camera frustum
  66. var r = 0.0;
  67. init();
  68. animate();
  69. initGui();
  70. // Init gui
  71. function initGui() {
  72. var gui = new dat.GUI();
  73. //var gui = gui.addFolder( "Material" );
  74. gui.add( settings, "metalness" ).min( 0 ).max( 1 ).onChange( function( value ) {
  75. material.metalness = value;
  76. } );
  77. gui.add( settings, "roughness" ).min( 0 ).max( 1 ).onChange( function( value ) {
  78. material.roughness = value;
  79. } );
  80. gui.add( settings, "aoMapIntensity" ).min( 0 ).max( 1 ).onChange( function( value ) {
  81. material.aoMapIntensity = value;
  82. } );
  83. gui.add( settings, "ambientIntensity" ).min( 0 ).max( 1 ).onChange( function( value ) {
  84. ambientLight.intensity = value;
  85. } );
  86. gui.add( settings, "envMapIntensity" ).min( 0 ).max( 3 ).onChange( function( value ) {
  87. material.envMapIntensity = value;
  88. } );
  89. gui.add( settings, "displacementScale" ).min( 0 ).max( 3.0 ).onChange( function( value ) {
  90. material.displacementScale = value;
  91. } );
  92. gui.add( settings, "normalScale" ).min( - 1 ).max( 1 ).onChange( function( value ) {
  93. material.normalScale.set( 1, - 1 ).multiplyScalar( value );
  94. } );
  95. }
  96. function init() {
  97. var container = document.createElement( 'div' );
  98. document.body.appendChild( container );
  99. renderer = new THREE.WebGLRenderer();
  100. renderer.setPixelRatio( window.devicePixelRatio );
  101. renderer.setSize( window.innerWidth, window.innerHeight );
  102. container.appendChild( renderer.domElement );
  103. renderer.gammaInput = true;
  104. renderer.gammaOutput = true;
  105. //
  106. scene = new THREE.Scene();
  107. var aspect = window.innerWidth / window.innerHeight;
  108. camera = new THREE.OrthographicCamera( - height * aspect, height * aspect, height, - height, 1, 10000 );
  109. camera.position.z = 1500;
  110. scene.add( camera );
  111. controls = new THREE.OrbitControls( camera, renderer.domElement );
  112. controls.enableZoom = false;
  113. controls.enableDamping = true;
  114. // lights
  115. ambientLight = new THREE.AmbientLight( 0xffffff, settings.ambientIntensity );
  116. scene.add( ambientLight );
  117. pointLight = new THREE.PointLight( 0xff0000, 0.5 );
  118. pointLight.position.z = 2500;
  119. scene.add( pointLight );
  120. var pointLight2 = new THREE.PointLight( 0xff6666, 1 );
  121. camera.add( pointLight2 );
  122. var pointLight3 = new THREE.PointLight( 0x0000ff, 0.5 );
  123. pointLight3.position.x = - 1000;
  124. pointLight3.position.z = 1000;
  125. scene.add( pointLight3 );
  126. // env map
  127. var path = "textures/cube/SwedishRoyalCastle/";
  128. var format = '.jpg';
  129. var urls = [
  130. path + 'px' + format, path + 'nx' + format,
  131. path + 'py' + format, path + 'ny' + format,
  132. path + 'pz' + format, path + 'nz' + format
  133. ];
  134. var reflectionCube = new THREE.CubeTextureLoader().load( urls );
  135. // textures
  136. var textureLoader = new THREE.TextureLoader();
  137. var normalMap = textureLoader.load( "textures/normal/ninja/normal.jpg" );
  138. var aoMap = textureLoader.load( "textures/normal/ninja/ao.jpg" );
  139. var displacementMap = textureLoader.load( "textures/normal/ninja/displacement.jpg" );
  140. // material
  141. material = new THREE.MeshStandardMaterial( {
  142. color: 0x888888,
  143. roughness: settings.roughness,
  144. metalness: settings.metalness,
  145. normalMap: normalMap,
  146. normalScale: new THREE.Vector2( 1, - 1 ), // why does the normal map require negation in this case?
  147. aoMap: aoMap,
  148. aoMapIntensity: 1,
  149. displacementMap: displacementMap,
  150. displacementScale: settings.displacementScale,
  151. displacementBias: - 0.428408, // from original model
  152. envMap: reflectionCube,
  153. envMapIntensity: settings.envMapIntensity,
  154. side: THREE.DoubleSide
  155. } );
  156. //
  157. loader = new THREE.BinaryLoader();
  158. loader.load( "obj/ninja/NinjaLo_bin.js", function( geometry ) {
  159. geometry.faceVertexUvs[ 1 ] = geometry.faceVertexUvs[ 0 ]; // 2nd set of UVs required for aoMap
  160. mesh = new THREE.Mesh( geometry, material );
  161. mesh.scale.multiplyScalar( 25 );
  162. scene.add( mesh );
  163. } );
  164. //
  165. var description = "normal + ao" + ( renderer.supportsVertexTextures() ? " + displacement + environment" : " + <strike>displacement</strike>" );
  166. document.getElementById( "description" ).innerHTML = description;
  167. document.getElementById( "vt" ).style.display = renderer.supportsVertexTextures() ? "none" : "block";
  168. //
  169. stats = new Stats();
  170. container.appendChild( stats.domElement );
  171. //
  172. window.addEventListener( 'resize', onWindowResize, false );
  173. }
  174. function onWindowResize() {
  175. var aspect = window.innerWidth / window.innerHeight;
  176. camera.left = - height * aspect;
  177. camera.right = height * aspect;
  178. camera.top = height;
  179. camera.bottom = - height;
  180. camera.updateProjectionMatrix();
  181. renderer.setSize( window.innerWidth, window.innerHeight );
  182. }
  183. //
  184. function animate() {
  185. requestAnimationFrame( animate );
  186. controls.update();
  187. stats.begin();
  188. render();
  189. stats.end();
  190. }
  191. function render() {
  192. pointLight.position.x = 2500 * Math.cos( r );
  193. pointLight.position.z = 2500 * Math.sin( r );
  194. r += 0.01;
  195. renderer.render( scene, camera );
  196. }
  197. </script>
  198. </body>
  199. </html>