webgl_materials_transparency.html 6.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transparency</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #eee }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)<br /> using RGBA8 Buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  28. <script src="../build/three.min.js"></script>
  29. <script src="../examples/js/controls/OrbitControls.js"></script>
  30. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  31. <script src="../examples/js/Detector.js"></script>
  32. <script src="../examples/js/libs/stats.min.js"></script>
  33. <script src="../examples/js/libs/dat.gui.min.js"></script>
  34. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  35. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  36. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  37. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  38. <script src="../examples/js/shaders/CopyShader.js"></script>
  39. <script src="../examples/js/shaders/FXAAShader.js"></script>
  40. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  41. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var container, stats;
  45. var params = {
  46. roughness: 1.0,
  47. opacity: 0.5
  48. };
  49. var camera, scene, renderer, controls, objects = [];
  50. var composer;
  51. var standardMaterial, standardMaterialPremultiplied;
  52. init();
  53. animate();
  54. function init() {
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  58. camera.position.set( 0.0, 40, 40 * 3.5 );
  59. scene = new THREE.Scene();
  60. renderer = new THREE.WebGLRenderer( { antialias: false } );
  61. standardMaterial = new THREE.MeshStandardMaterial( {
  62. map: null,
  63. metalness: 0.9,
  64. roughness: 1.0,
  65. shading: THREE.SmoothShading,
  66. blending: THREE.NormalBlending,
  67. transparent: true
  68. } );
  69. var geometry = new THREE.SphereGeometry( 18, 30, 30 );
  70. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  71. torusMesh1.position.x = - 20.0;
  72. torusMesh1.castShadow = true;
  73. scene.add( torusMesh1 );
  74. objects.push( torusMesh1 );
  75. standardMaterialPremultiplied = new THREE.MeshStandardMaterial( {
  76. map: null,
  77. metalness: 0.9,
  78. roughness: 1.0,
  79. shading: THREE.SmoothShading,
  80. premultipliedAlpha: true,
  81. transparent: true
  82. } );
  83. var textureLoader = new THREE.TextureLoader();
  84. textureLoader.load( "../examples/textures/roughness_map.jpg", function ( map ) {
  85. map.wrapS = THREE.RepeatWrapping;
  86. map.wrapT = THREE.RepeatWrapping;
  87. map.anisotropy = 4;
  88. map.repeat.set( 2, 2 );
  89. standardMaterial.map = map;
  90. standardMaterial.roughnessMap = map;
  91. standardMaterial.needsUpdate = true;
  92. standardMaterialPremultiplied.map = map;
  93. standardMaterialPremultiplied.roughnessMap = map;
  94. standardMaterialPremultiplied.needsUpdate = true;
  95. } );
  96. var torusMesh2 = new THREE.Mesh( geometry, standardMaterialPremultiplied );
  97. torusMesh2.position.x = 20.0;
  98. torusMesh2.castShadow = true;
  99. scene.add( torusMesh2 );
  100. objects.push( torusMesh2 );
  101. var floorMaterial = new THREE.MeshStandardMaterial( {
  102. map: null,
  103. roughnessMap: null,
  104. color: 0xffffff,
  105. metalness: 0.0,
  106. roughness: 0.0,
  107. shading: THREE.SmoothShading
  108. } );
  109. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  110. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  111. planeMesh1.position.y = - 50;
  112. planeMesh1.rotation.x = - Math.PI * 0.5;
  113. planeMesh1.receiveShadow = true;
  114. scene.add( planeMesh1 );
  115. // Lights
  116. scene.add( new THREE.AmbientLight( 0x222222 ) );
  117. var spotLight = new THREE.SpotLight( 0xffffff );
  118. spotLight.position.set( 50, 100, 50 );
  119. spotLight.angle = Math.PI / 7;
  120. spotLight.penumbra = 0.8;
  121. spotLight.intensity = 5;
  122. spotLight.castShadow = true;
  123. scene.add( spotLight );
  124. renderer.setPixelRatio( window.devicePixelRatio );
  125. renderer.setSize( window.innerWidth, window.innerHeight );
  126. renderer.shadowMap.enabled = true;
  127. container.appendChild( renderer.domElement );
  128. renderer.gammaInput = true;
  129. renderer.gammaOutput = true;
  130. composer = new THREE.EffectComposer( renderer );
  131. composer.setSize( window.innerWidth, window.innerHeight );
  132. var renderScene = new THREE.RenderPass( scene, camera );
  133. composer.addPass( renderScene );
  134. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  135. copyPass.renderToScreen = true;
  136. composer.addPass( copyPass );
  137. stats = new Stats();
  138. stats.domElement.style.position = 'absolute';
  139. stats.domElement.style.top = '0px';
  140. container.appendChild( stats.domElement );
  141. controls = new THREE.OrbitControls( camera, renderer.domElement );
  142. controls.target.set( 0, 0, 0 );
  143. controls.update();
  144. window.addEventListener( 'resize', onWindowResize, false );
  145. var gui = new dat.GUI();
  146. gui.add( params, 'roughness', 0, 1 );
  147. gui.add( params, 'opacity', 0, 1 );
  148. gui.open();
  149. }
  150. function onWindowResize() {
  151. var width = window.innerWidth;
  152. var height = window.innerHeight;
  153. camera.aspect = width / height;
  154. camera.updateProjectionMatrix();
  155. renderer.setSize( width, height );
  156. composer.setSize( width, height );
  157. }
  158. //
  159. function animate() {
  160. requestAnimationFrame( animate );
  161. stats.begin();
  162. render();
  163. stats.end();
  164. }
  165. function render() {
  166. if ( standardMaterial !== undefined ) {
  167. standardMaterial.roughness = params.roughness;
  168. standardMaterialPremultiplied.roughness = params.roughness;
  169. standardMaterial.opacity = params.opacity;
  170. standardMaterialPremultiplied.opacity = params.opacity;
  171. }
  172. var timer = Date.now() * 0.00025;
  173. camera.lookAt( scene.position );
  174. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  175. var object = objects[ i ];
  176. object.rotation.y += 0.005;
  177. }
  178. composer.render();
  179. }
  180. </script>
  181. </body>
  182. </html>