webgl_shadowmap_performance.html 8.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - shadow map</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #info a { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - shadowmap - models by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a></br>
  29. move camera with WASD / RF + mouse
  30. </div>
  31. <script src="../build/three.min.js"></script>
  32. <script src="js/controls/FirstPersonControls.js"></script>
  33. <script src="js/shaders/UnpackDepthRGBAShader.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script>
  37. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  38. var SHADOW_MAP_WIDTH = 2048, SHADOW_MAP_HEIGHT = 1024;
  39. var SCREEN_WIDTH = window.innerWidth;
  40. var SCREEN_HEIGHT = window.innerHeight;
  41. var FLOOR = -250;
  42. var ANIMATION_GROUPS = 25;
  43. var camera, controls, scene, renderer;
  44. var container, stats;
  45. var NEAR = 5, FAR = 3000;
  46. var morph, morphs = [], mixer, animGroups = [];
  47. var light;
  48. var clock = new THREE.Clock();
  49. init();
  50. animate();
  51. function init() {
  52. container = document.createElement( 'div' );
  53. document.body.appendChild( container );
  54. // SCENE CAMERA
  55. camera = new THREE.PerspectiveCamera( 23, SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
  56. camera.position.set( 700, 50, 1900 );
  57. controls = new THREE.FirstPersonControls( camera );
  58. controls.lookSpeed = 0.0125;
  59. controls.movementSpeed = 500;
  60. controls.noFly = false;
  61. controls.lookVertical = true;
  62. controls.constrainVertical = true;
  63. controls.verticalMin = 1.5;
  64. controls.verticalMax = 2.0;
  65. controls.lon = 250;
  66. controls.lat = 30;
  67. // SCENE
  68. scene = new THREE.Scene();
  69. scene.fog = new THREE.Fog( 0x59472b, 1000, FAR );
  70. // LIGHTS
  71. var ambient = new THREE.AmbientLight( 0x444444 );
  72. scene.add( ambient );
  73. light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI/2 );
  74. light.position.set( 0, 1500, 1000 );
  75. light.target.position.set( 0, 0, 0 );
  76. light.castShadow = true;
  77. light.shadowCameraNear = 700;
  78. light.shadowCameraFar = camera.far;
  79. light.shadowCameraFov = 50;
  80. //light.shadowCameraVisible = true;
  81. light.shadowBias = 0.0001;
  82. light.shadowMapWidth = SHADOW_MAP_WIDTH;
  83. light.shadowMapHeight = SHADOW_MAP_HEIGHT;
  84. scene.add( light );
  85. createScene();
  86. // RENDERER
  87. renderer = new THREE.WebGLRenderer( { antialias: false } );
  88. renderer.setPixelRatio( window.devicePixelRatio );
  89. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  90. container.appendChild( renderer.domElement );
  91. renderer.setClearColor( scene.fog.color );
  92. renderer.autoClear = false;
  93. //
  94. renderer.shadowMap.enabled = true;
  95. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  96. // STATS
  97. stats = new Stats();
  98. stats.domElement.style.position = 'absolute';
  99. stats.domElement.style.top = '0px';
  100. stats.domElement.style.zIndex = 100;
  101. container.appendChild( stats.domElement );
  102. //
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. }
  105. function onWindowResize() {
  106. SCREEN_WIDTH = window.innerWidth;
  107. SCREEN_HEIGHT = window.innerHeight;
  108. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  109. camera.updateProjectionMatrix();
  110. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  111. controls.handleResize();
  112. }
  113. function createScene( ) {
  114. // GROUND
  115. var geometry = new THREE.PlaneBufferGeometry( 100, 100 );
  116. var planeMaterial = new THREE.MeshPhongMaterial( { color: 0xffdd99 } );
  117. var ground = new THREE.Mesh( geometry, planeMaterial );
  118. ground.position.set( 0, FLOOR, 0 );
  119. ground.rotation.x = - Math.PI / 2;
  120. ground.scale.set( 100, 100, 100 );
  121. ground.castShadow = false;
  122. ground.receiveShadow = true;
  123. scene.add( ground );
  124. // TEXT
  125. var loader = new THREE.FontLoader();
  126. loader.load( 'fonts/helvetiker_bold.typeface.js', function ( font ) {
  127. var textGeo = new THREE.TextGeometry( "THREE.JS", {
  128. font: font,
  129. size: 200,
  130. height: 50,
  131. curveSegments: 12,
  132. bevelThickness: 2,
  133. bevelSize: 5,
  134. bevelEnabled: true
  135. });
  136. textGeo.computeBoundingBox();
  137. var centerOffset = -0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
  138. var textMaterial = new THREE.MeshPhongMaterial( { color: 0xff0000, specular: 0xffffff } );
  139. var mesh = new THREE.Mesh( textGeo, textMaterial );
  140. mesh.position.x = centerOffset;
  141. mesh.position.y = FLOOR + 67;
  142. mesh.castShadow = true;
  143. mesh.receiveShadow = true;
  144. scene.add( mesh );
  145. } );
  146. // CUBES
  147. var mesh = new THREE.Mesh( new THREE.BoxGeometry( 1500, 220, 150 ), planeMaterial );
  148. mesh.position.y = FLOOR - 50;
  149. mesh.position.z = 20;
  150. mesh.castShadow = true;
  151. mesh.receiveShadow = true;
  152. scene.add( mesh );
  153. var mesh = new THREE.Mesh( new THREE.BoxGeometry( 1600, 170, 250 ), planeMaterial );
  154. mesh.position.y = FLOOR - 50;
  155. mesh.position.z = 20;
  156. mesh.castShadow = true;
  157. mesh.receiveShadow = true;
  158. scene.add( mesh );
  159. mixer = new THREE.AnimationMixer( scene );
  160. for ( var i = 0; i !== ANIMATION_GROUPS; ++ i ) {
  161. var group = new THREE.AnimationObjectGroup();
  162. animGroups.push( new THREE.AnimationObjectGroup() );
  163. }
  164. // MORPHS
  165. function addMorph( geometry, speed, duration, x, y, z, fudgeColor, massOptimization ) {
  166. var material = new THREE.MeshLambertMaterial( { color: 0xffaa55, morphTargets: true, vertexColors: THREE.FaceColors } );
  167. if ( fudgeColor ) {
  168. material.color.offsetHSL( 0, Math.random() * 0.5 - 0.25, Math.random() * 0.5 - 0.25 );
  169. }
  170. var mesh = new THREE.Mesh( geometry, material );
  171. mesh.speed = speed;
  172. var clip = geometry.animations[ 0 ];
  173. if ( massOptimization ) {
  174. var index = Math.floor( Math.random() * ANIMATION_GROUPS ),
  175. animGroup = animGroups[ index ];
  176. animGroup.add( mesh );
  177. if ( ! mixer.existingAction( clip, animGroup ) ) {
  178. var randomness = 0.6 * Math.random() - 0.3;
  179. var phase = ( index + randomness ) / ANIMATION_GROUPS;
  180. mixer.clipAction( clip, animGroup ).
  181. setDuration( duration ).
  182. startAt( - duration * phase ).
  183. play();
  184. }
  185. } else {
  186. mixer.clipAction( clip, mesh ).
  187. setDuration( duration ).
  188. startAt( - duration * Math.random() ).
  189. play();
  190. }
  191. mesh.position.set( x, y, z );
  192. mesh.rotation.y = Math.PI/2;
  193. mesh.castShadow = true;
  194. mesh.receiveShadow = true;
  195. scene.add( mesh );
  196. morphs.push( mesh );
  197. }
  198. var loader = new THREE.JSONLoader();
  199. loader.load( "models/animated/horse.js", function( geometry ) {
  200. for ( var i = - 600; i < 601; i += 2 ) {
  201. addMorph( geometry, 550, 1, 100 - Math.random() * 3000, FLOOR, i, true, true );
  202. }
  203. } );
  204. /*
  205. loader.load( "obj/morphs/fox.js", function( geometry ) {
  206. addMorph( geometry, 200, 1000, 100 - Math.random() * 500, FLOOR - 5, 600 );
  207. } );
  208. loader.load( "obj/morphs/shdw3walk.js", function( geometry ) {
  209. addMorph( geometry, 40, 2000, -500, FLOOR + 60, 245 );
  210. } );
  211. loader.load( "obj/morphs/flamingo.js", function( geometry ) {
  212. addMorph( geometry, 500, 1000, 500 - Math.random() * 500, FLOOR + 350, 40 );
  213. } );
  214. loader.load( "obj/morphs/stork.js", function( geometry ) {
  215. addMorph( geometry, 350, 1000, 500 - Math.random() * 500, FLOOR + 350, 340 );
  216. } );
  217. loader.load( "obj/morphs/mountainlion.js", function( geometry ) {
  218. addMorph( geometry, 400, 1000, 500 - Math.random() * 500, FLOOR - 5, 700 );
  219. } );
  220. loader.load( "obj/morphs/bearBrown.js", function( geometry ) {
  221. addMorph( geometry, 300, 2500, -500, FLOOR - 5, -750 );
  222. } );
  223. loader.load( "obj/morphs/parrot.js", function( geometry ) {
  224. addMorph( geometry, 450, 500, 500 - Math.random() * 500, FLOOR + 300, 700 );
  225. } );
  226. */
  227. }
  228. //
  229. function animate() {
  230. requestAnimationFrame( animate );
  231. stats.begin();
  232. render();
  233. stats.end();
  234. }
  235. function render() {
  236. var delta = clock.getDelta();
  237. if ( mixer ) mixer.update( delta );
  238. for ( var i = 0; i < morphs.length; i ++ ) {
  239. morph = morphs[ i ];
  240. morph.position.x += morph.speed * delta;
  241. if ( morph.position.x > 2000 ) {
  242. morph.position.x = -1000 - Math.random() * 500;
  243. }
  244. }
  245. controls.update( delta );
  246. renderer.clear();
  247. renderer.render( scene, camera );
  248. }
  249. </script>
  250. </body>
  251. </html>