webgl_tonemapping.html 8.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - inline tone mapping</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #222 }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Inline Tone Mapping (within a Material's fragment shader) without<br/>using a pre-processing step or float/half buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  28. <script src="../build/three.min.js"></script>
  29. <script src="../examples/js/controls/OrbitControls.js"></script>
  30. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  31. <script src="../examples/js/Detector.js"></script>
  32. <script src="../examples/js/libs/stats.min.js"></script>
  33. <script src="../examples/js/libs/dat.gui.min.js"></script>
  34. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  35. <script src="../examples/js/loaders/RGBELoader.js"></script>
  36. <script src="../examples/js/loaders/HDRCubeTextureLoader.js"></script>
  37. <script src="../examples/js/Half.js"></script>
  38. <script src="../examples/js/Encodings.js"></script>
  39. <script src="../examples/js/pmrem/PMREMGenerator.js"></script>
  40. <script src="../examples/js/pmrem/PMREMCubeUVPacker.js"></script>
  41. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  42. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  43. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  44. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  45. <script src="../examples/js/shaders/CopyShader.js"></script>
  46. <script src="../examples/js/shaders/FXAAShader.js"></script>
  47. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  48. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  49. <script>
  50. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  51. var container, stats;
  52. var params = {
  53. opacity: 1.0,
  54. roughness: 1.0,
  55. bumpScale: 1.0,
  56. exposure: 3.0,
  57. whitePoint: 5.0,
  58. toneMapping: "Uncharted2",
  59. renderMode: "Renderer"
  60. };
  61. var toneMappingOptions = {
  62. None: THREE.NoToneMapping,
  63. Linear: THREE.LinearToneMapping,
  64. Reinhard: THREE.ReinhardToneMapping,
  65. Uncharted2: THREE.Uncharted2ToneMapping,
  66. Cineon: THREE.CineonToneMapping
  67. };
  68. var camera, scene, renderer, controls, objects = [];
  69. var composer;
  70. var standardMaterial, standardMaterialPremultiplied, floorMaterial;
  71. init();
  72. animate();
  73. function init() {
  74. container = document.createElement( 'div' );
  75. document.body.appendChild( container );
  76. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  77. camera.position.set( 0.0, 40, 40 * 3.5 );
  78. scene = new THREE.Scene();
  79. renderer = new THREE.WebGLRenderer( { antialias: false } );
  80. renderer.setClearColor( new THREE.Color( 0xffffff ) );
  81. standardMaterial = new THREE.MeshStandardMaterial( {
  82. bumpScale: - 0.05,
  83. color: 0xffffff,
  84. metalness: 0.9,
  85. roughness: 0.8,
  86. shading: THREE.SmoothShading,
  87. premultipliedAlpha: true,
  88. transparent: true
  89. } );
  90. var textureLoader = new THREE.TextureLoader();
  91. textureLoader.load( "../examples/textures/brick_diffuse.jpg", function( map ) {
  92. map.wrapS = THREE.RepeatWrapping;
  93. map.wrapT = THREE.RepeatWrapping;
  94. map.anisotropy = 4;
  95. map.repeat.set( 9, 0.5 );
  96. standardMaterial.map = map;
  97. standardMaterial.needsUpdate = true;
  98. } );
  99. textureLoader.load( "../examples/textures/brick_bump.jpg", function( map ) {
  100. map.wrapS = THREE.RepeatWrapping;
  101. map.wrapT = THREE.RepeatWrapping;
  102. map.anisotropy = 4;
  103. map.repeat.set( 9, 0.5 );
  104. standardMaterial.bumpMap = map;
  105. standardMaterial.needsUpdate = true;
  106. } );
  107. textureLoader.load( "../examples/textures/brick_roughness.jpg", function( map ) {
  108. map.wrapS = THREE.RepeatWrapping;
  109. map.wrapT = THREE.RepeatWrapping;
  110. map.anisotropy = 4;
  111. map.repeat.set( 9, 0.5 );
  112. standardMaterial.roughnessMap = map;
  113. standardMaterial.needsUpdate = true;
  114. } );
  115. var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );;
  116. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  117. torusMesh1.position.x = 0.0;
  118. torusMesh1.castShadow = true;
  119. torusMesh1.receiveShadow = true;
  120. scene.add( torusMesh1 );
  121. objects.push( torusMesh1 );
  122. floorMaterial = new THREE.MeshStandardMaterial( {
  123. map: null,
  124. roughnessMap: null,
  125. color: 0xffffff,
  126. metalness: 0.0,
  127. roughness: 0.0,
  128. shading: THREE.SmoothShading
  129. } );
  130. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  131. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  132. planeMesh1.position.y = - 50;
  133. planeMesh1.rotation.x = - Math.PI * 0.5;
  134. planeMesh1.receiveShadow = true;
  135. scene.add( planeMesh1 );
  136. // Materials
  137. var hdrpath = "../examples/textures/cube/hdrPisa/";
  138. var hdrformat = '.hdr';
  139. var hdrurls = [
  140. hdrpath + 'px' + hdrformat, hdrpath + 'nx' + hdrformat,
  141. hdrpath + 'py' + hdrformat, hdrpath + 'ny' + hdrformat,
  142. hdrpath + 'pz' + hdrformat, hdrpath + 'nz' + hdrformat
  143. ];
  144. var hdrCubeMap = new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrurls, function ( hdrCubeMap ) {
  145. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  146. pmremGenerator.update( renderer );
  147. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  148. pmremCubeUVPacker.update( renderer );
  149. standardMaterial.envMap = pmremCubeUVPacker.CubeUVRenderTarget;
  150. standardMaterial.needsUpdate = true;
  151. } );
  152. // Lights
  153. scene.add( new THREE.AmbientLight( 0x222222 ) );
  154. var spotLight = new THREE.SpotLight( 0xffffff );
  155. spotLight.position.set( 50, 100, 50 );
  156. spotLight.angle = Math.PI / 7;
  157. spotLight.penumbra = 0.8
  158. spotLight.castShadow = true;
  159. scene.add( spotLight );
  160. renderer.setPixelRatio( window.devicePixelRatio );
  161. renderer.setSize( window.innerWidth, window.innerHeight );
  162. renderer.shadowMap.enabled = true;
  163. container.appendChild( renderer.domElement );
  164. renderer.gammaInput = true;
  165. renderer.gammaOutput = true;
  166. composer = new THREE.EffectComposer( renderer );
  167. composer.setSize( window.innerWidth, window.innerHeight );
  168. var renderScene = new THREE.RenderPass( scene, camera );
  169. composer.addPass( renderScene );
  170. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  171. copyPass.renderToScreen = true;
  172. composer.addPass( copyPass );
  173. stats = new Stats();
  174. stats.domElement.style.position = 'absolute';
  175. stats.domElement.style.top = '0px';
  176. container.appendChild( stats.domElement );
  177. controls = new THREE.OrbitControls( camera, renderer.domElement );
  178. controls.target.set( 0, 0, 0 );
  179. controls.update();
  180. window.addEventListener( 'resize', onWindowResize, false );
  181. var gui = new dat.GUI();
  182. gui.add( params, 'toneMapping', Object.keys( toneMappingOptions ) );
  183. gui.add( params, 'exposure', 0, 10 );
  184. gui.add( params, 'whitePoint', 0, 10 );
  185. gui.add( params, 'opacity', 0, 1 );
  186. gui.add( params, 'renderMode', [ 'Renderer', 'Composer'] );
  187. gui.open();
  188. }
  189. function onWindowResize() {
  190. var width = window.innerWidth;
  191. var height = window.innerHeight;
  192. camera.aspect = width / height;
  193. camera.updateProjectionMatrix();
  194. renderer.setSize( width, height );
  195. composer.setSize( width, height );
  196. }
  197. //
  198. function animate() {
  199. requestAnimationFrame( animate );
  200. stats.begin();
  201. render();
  202. stats.end();
  203. }
  204. function render() {
  205. if ( standardMaterial !== undefined ) {
  206. standardMaterial.roughness = params.roughness;
  207. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  208. standardMaterial.opacity = params.opacity;
  209. }
  210. if( renderer.toneMapping !== toneMappingOptions[ params.toneMapping ] ) {
  211. renderer.toneMapping = toneMappingOptions[ params.toneMapping ];
  212. if( standardMaterial ) standardMaterial.needsUpdate = true;
  213. if( floorMaterial ) floorMaterial.needsUpdate = true;
  214. }
  215. renderer.toneMappingExposure = params.exposure;
  216. renderer.toneMappingWhitePoint = params.whitePoint;
  217. var timer = Date.now() * 0.00025;
  218. camera.lookAt( scene.position );
  219. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  220. var object = objects[ i ];
  221. object.rotation.y += 0.005;
  222. }
  223. if( params.renderMode === "Composer" ) {
  224. composer.render();
  225. }
  226. else {
  227. renderer.render( scene, camera );
  228. }
  229. }
  230. </script>
  231. </body>
  232. </html>