webgl_loader_fbx.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - FBX loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #fff;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #fff;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - FBXLoader test
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/OrbitControls.js"></script>
  33. <script src="js/loaders/FBXLoader.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script>
  37. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  38. var container, stats, controls;
  39. var camera, scene, renderer;
  40. var clock = new THREE.Clock();
  41. var mixers = [];
  42. init();
  43. function init() {
  44. container = document.createElement( 'div' );
  45. document.body.appendChild( container );
  46. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  47. scene = new THREE.Scene();
  48. // grid
  49. var gridHelper = new THREE.GridHelper( 14, 1 );
  50. gridHelper.setColors( 0x303030, 0x303030 );
  51. gridHelper.position.set( 0, - 0.04, 0 );
  52. scene.add( gridHelper );
  53. // stats
  54. stats = new Stats();
  55. container.appendChild( stats.dom );
  56. // model
  57. var manager = new THREE.LoadingManager();
  58. manager.onProgress = function( item, loaded, total ) {
  59. console.log( item, loaded, total );
  60. };
  61. var onProgress = function( xhr ) {
  62. if ( xhr.lengthComputable ) {
  63. var percentComplete = xhr.loaded / xhr.total * 100;
  64. console.log( Math.round( percentComplete, 2 ) + '% downloaded' );
  65. }
  66. };
  67. var onError = function( xhr ) {
  68. };
  69. var loader = new THREE.FBXLoader( manager );
  70. loader.load( 'models/fbx/xsi_man_skinning.fbx', function( object ) {
  71. object.traverse( function( child ) {
  72. if ( child instanceof THREE.Mesh ) {
  73. // pass
  74. }
  75. if ( child instanceof THREE.SkinnedMesh ) {
  76. if ( child.geometry.animations !== undefined || child.geometry.morphAnimations !== undefined ) {
  77. child.mixer = new THREE.AnimationMixer( child );
  78. mixers.push( child.mixer );
  79. var action = child.mixer.clipAction( child.geometry.animations[ 0 ] );
  80. action.play();
  81. }
  82. }
  83. } );
  84. scene.add( object );
  85. }, onProgress, onError );
  86. renderer = new THREE.WebGLRenderer();
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. renderer.setClearColor( 0x000000 );
  90. container.appendChild( renderer.domElement );
  91. // controls, camera
  92. controls = new THREE.OrbitControls( camera, renderer.domElement );
  93. controls.target.set( 0, 12, 0 );
  94. camera.position.set( 2, 18, 28 );
  95. controls.update();
  96. window.addEventListener( 'resize', onWindowResize, false );
  97. animate();
  98. }
  99. function onWindowResize() {
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. //
  105. function animate() {
  106. requestAnimationFrame( animate );
  107. if ( mixers.length > 0 ) {
  108. for ( var i = 0; i < mixers.length; i ++ ) {
  109. mixers[ i ].update( clock.getDelta() );
  110. }
  111. }
  112. stats.update();
  113. render();
  114. }
  115. function render() {
  116. renderer.render( scene, camera );
  117. }
  118. </script>
  119. </body>
  120. </html>