2
0

webgl_loader_sea3d_keyframe.html 6.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / keyframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - model by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
  29. <div id="description">Click to play</div>
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/OrbitControls.js"></script>
  33. <script src="js/postprocessing/EffectComposer.js"></script>
  34. <script src="js/postprocessing/RenderPass.js"></script>
  35. <script src="js/postprocessing/ShaderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/shaders/CopyShader.js"></script>
  38. <script src="js/shaders/ColorCorrectionShader.js"></script>
  39. <script src="js/shaders/VignetteShader.js"></script>
  40. <script src="js/MorphAnimMesh.js"></script>
  41. <script src="js/loaders/collada/Animation.js"></script>
  42. <script src="js/loaders/sea3d/SEA3D.js"></script>
  43. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  44. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  45. <script src="js/Detector.js"></script>
  46. <script src="js/libs/stats.min.js"></script>
  47. <script>
  48. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  49. var container, stats;
  50. var camera, scene, renderer, composer, controls, demoAt = -1;
  51. var loader;
  52. // Initialize Three.JS
  53. init();
  54. //
  55. // SEA3D Loader
  56. //
  57. loader = new THREE.SEA3D( {
  58. autoPlay : false, // Manual play animations
  59. container : scene // Container to add models
  60. } );
  61. loader.onComplete = function( e ) {
  62. // Get the first camera from 3ds Max
  63. // use loader.get... to get others objects
  64. var cam = loader.cameras[0];
  65. camera.position.copy( cam.position );
  66. camera.rotation.copy( cam.rotation );
  67. controls = new THREE.OrbitControls( camera );
  68. // reset global animation time
  69. SEA3D.AnimationHandler.setTime( 0 );
  70. // events
  71. window.addEventListener('click', onMouseClick, false);
  72. animate();
  73. };
  74. loader.load( './models/sea3d/keyframe.tjs.sea' );
  75. //
  76. // Animation Functions
  77. //
  78. function playAll(name, crossfade, offset) {
  79. // reset global time
  80. SEA3D.AnimationHandler.setTime( 0 );
  81. // play all animations
  82. for(var i = 0; i < loader.meshes.length; i++) {
  83. if (loader.meshes[i].animation)
  84. loader.meshes[i].animation.play(name, crossfade, offset);
  85. }
  86. }
  87. function setTimeScale( timeScale ) {
  88. // set in all active animations
  89. for(var i in SEA3D.AnimationHandler.animations) {
  90. SEA3D.AnimationHandler.animations[i].timeScale = timeScale;
  91. }
  92. }
  93. function stopAll() {
  94. // reset global time
  95. SEA3D.AnimationHandler.setTime( 0 );
  96. // stop all active animations
  97. SEA3D.AnimationHandler.stop();
  98. }
  99. //
  100. function init() {
  101. scene = new THREE.Scene();
  102. container = document.createElement( 'div' );
  103. document.body.appendChild( container );
  104. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  105. camera.position.set( 1000, - 300, 1000 );
  106. renderer = new THREE.WebGLRenderer();
  107. renderer.setPixelRatio( window.devicePixelRatio );
  108. renderer.setSize( window.innerWidth, window.innerHeight );
  109. renderer.setClearColor( 0x333333, 1 );
  110. container.appendChild( renderer.domElement );
  111. stats = new Stats();
  112. container.appendChild( stats.dom );
  113. // post-processing
  114. composer = new THREE.EffectComposer( renderer );
  115. var renderPass = new THREE.RenderPass( scene, camera );
  116. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  117. composer.addPass( renderPass );
  118. var vh = 1.4, vl = 1.2;
  119. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  120. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  121. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  122. composer.addPass( colorCorrectionPass );
  123. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  124. vignettePass.uniforms[ "darkness" ].value = 1.0;
  125. composer.addPass( vignettePass );
  126. composer.addPass( copyPass );
  127. copyPass.renderToScreen = true;
  128. // extra lights
  129. scene.add( new THREE.AmbientLight( 0x333333 ) );
  130. // events
  131. window.addEventListener( 'resize', onWindowResize, false );
  132. }
  133. function onWindowResize() {
  134. camera.aspect = window.innerWidth / window.innerHeight;
  135. camera.updateProjectionMatrix();
  136. composer.setSize( window.innerWidth, window.innerHeight );
  137. renderer.setSize( window.innerWidth, window.innerHeight );
  138. }
  139. //
  140. function description(msg) {
  141. document.getElementById('description').innerHTML = (demoAt + 1) + " - " + msg;
  142. }
  143. function onMouseClick( e ) {
  144. // 0 at 3 demos
  145. switch( demoAt = ++demoAt % 4 ) {
  146. // play all animation to sequence "crash#1"
  147. case 0:
  148. playAll("crash#1", .5);
  149. setTimeScale(1);
  150. description("crash#1 - crossfade 0.5 seconds");
  151. break;
  152. // play all animation to sequence "crash#2"
  153. case 1:
  154. playAll("crash#2", .5);
  155. description("crash#2 - crossfade 0.5 seconds");
  156. break;
  157. // play animation in single object
  158. case 2:
  159. stopAll();
  160. var fracture99 = loader.getMesh("Object099");
  161. //fracture99.animation.time = 0;
  162. //fracture99.animation.timeScale = 1;
  163. //fracture99.animation.playing
  164. //fracture99.animation.states ...
  165. //fracture99.animation.currentState ...
  166. //fracture99.animation.node ...
  167. //fracture99.animation.node.duration
  168. fracture99.animation.play("crash#2", .5, 0);
  169. //fracture99.animation.pause();
  170. //fracture99.animation.stop();
  171. description("crash#2 in single object - crossfade 0.5 seconds");
  172. break;
  173. // set time scale
  174. case 3:
  175. playAll("crash#2", .5);
  176. setTimeScale(.1);
  177. description("time scale / 10 - crossfade 0.5 seconds");
  178. break;
  179. }
  180. }
  181. //
  182. var clock = new THREE.Clock();
  183. function animate() {
  184. var delta = clock.getDelta();
  185. requestAnimationFrame( animate );
  186. // Update SEA3D Animations
  187. THREE.SEA3D.AnimationHandler.update( delta );
  188. render( delta );
  189. stats.update();
  190. }
  191. function render( dlt ) {
  192. //renderer.render( scene, camera );
  193. composer.render( dlt );
  194. }
  195. </script>
  196. </body>
  197. </html>