webgl_materials_transparency.html 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - transparency</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a { color: #eee }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 5px;
  22. }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="container"></div>
  27. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - Transparency with Premultiplied Alpha (right) and without (left)<br /> using RGBA8 Buffers by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  28. <script src="../build/three.js"></script>
  29. <script src="../examples/js/controls/OrbitControls.js"></script>
  30. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  31. <script src="../examples/js/Detector.js"></script>
  32. <script src="../examples/js/libs/stats.min.js"></script>
  33. <script src="../examples/js/libs/dat.gui.min.js"></script>
  34. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  35. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  36. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  37. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  38. <script src="../examples/js/shaders/CopyShader.js"></script>
  39. <script src="../examples/js/shaders/FXAAShader.js"></script>
  40. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  41. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var params = { opacity: 0.25 };
  45. var container, stats;
  46. var camera, scene, renderer, controls;
  47. init();
  48. animate();
  49. function init() {
  50. container = document.createElement( 'div' );
  51. document.body.appendChild( container );
  52. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  53. camera.position.set( 0.0, 40, 40 * 3.5 );
  54. scene = new THREE.Scene();
  55. //
  56. var geometry = new THREE.SphereGeometry( 18, 30, 30 );
  57. var material1 = new THREE.MeshStandardMaterial( {
  58. roughness: params.roughness,
  59. opacity: params.opacity,
  60. transparent: true
  61. } );
  62. var material2 = new THREE.MeshStandardMaterial( {
  63. roughness: params.roughness,
  64. opacity: params.opacity,
  65. premultipliedAlpha: true,
  66. transparent: true
  67. } );
  68. var textureLoader = new THREE.TextureLoader();
  69. textureLoader.load( "textures/hardwood2_diffuse.jpg", function ( map ) {
  70. map.anisotropy = 8;
  71. material1.map = map;
  72. material1.needsUpdate = true;
  73. material2.map = map;
  74. material2.needsUpdate = true;
  75. } );
  76. var textureLoader = new THREE.TextureLoader();
  77. textureLoader.load( "textures/hardwood2_roughness.jpg", function ( map ) {
  78. map.anisotropy = 8;
  79. material1.roughnessMap = map;
  80. material1.needsUpdate = true;
  81. material2.roughnessMap = map;
  82. material2.needsUpdate = true;
  83. } );
  84. var mesh = new THREE.Mesh( geometry, material1 );
  85. mesh.position.x = - 25.0;
  86. scene.add( mesh );
  87. var mesh = new THREE.Mesh( geometry, material2 );
  88. mesh.position.x = 25.0;
  89. scene.add( mesh );
  90. //
  91. var geometry = new THREE.PlaneBufferGeometry( 800, 800 );
  92. var material = new THREE.MeshStandardMaterial( { color: 0x333333 } );
  93. var mesh = new THREE.Mesh( geometry, material );
  94. mesh.position.y = - 50;
  95. mesh.rotation.x = - Math.PI * 0.5;
  96. scene.add( mesh );
  97. // Lights
  98. var spotLight = new THREE.SpotLight( 0xff8888 );
  99. spotLight.position.set( 100, 200, 100 );
  100. spotLight.angle = Math.PI / 6;
  101. spotLight.penumbra = 0.9;
  102. scene.add( spotLight );
  103. var spotLight = new THREE.SpotLight( 0x8888ff );
  104. spotLight.position.set( - 100, - 200, - 100 );
  105. spotLight.angle = Math.PI / 6;
  106. spotLight.penumbra = 0.9;
  107. scene.add( spotLight );
  108. //
  109. renderer = new THREE.WebGLRenderer();
  110. renderer.setPixelRatio( window.devicePixelRatio );
  111. renderer.setSize( window.innerWidth, window.innerHeight );
  112. renderer.shadowMap.enabled = true;
  113. container.appendChild( renderer.domElement );
  114. renderer.gammaInput = true;
  115. renderer.gammaOutput = true;
  116. stats = new Stats();
  117. container.appendChild( stats.dom );
  118. controls = new THREE.OrbitControls( camera, renderer.domElement );
  119. controls.target.set( 0, 0, 0 );
  120. controls.update();
  121. window.addEventListener( 'resize', onWindowResize, false );
  122. var gui = new dat.GUI();
  123. gui.add( params, 'opacity', 0, 1 ).onChange( function () {
  124. material1.opacity = params.opacity;
  125. material2.opacity = params.opacity;
  126. } );
  127. gui.open();
  128. }
  129. function onWindowResize() {
  130. var width = window.innerWidth;
  131. var height = window.innerHeight;
  132. camera.aspect = width / height;
  133. camera.updateProjectionMatrix();
  134. renderer.setSize( width, height );
  135. }
  136. //
  137. function animate() {
  138. requestAnimationFrame( animate );
  139. stats.begin();
  140. render();
  141. stats.end();
  142. }
  143. function render() {
  144. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  145. var object = scene.children[ i ];
  146. if ( object.geometry instanceof THREE.SphereGeometry ) {
  147. object.rotation.x = performance.now() * 0.0002;
  148. object.rotation.y = - performance.now() * 0.0002;
  149. }
  150. }
  151. renderer.render( scene, camera );
  152. }
  153. </script>
  154. </body>
  155. </html>