VREffect.js 9.5 KB

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  1. /**
  2. * @author dmarcos / https://github.com/dmarcos
  3. * @author mrdoob / http://mrdoob.com
  4. *
  5. * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
  6. *
  7. * Firefox: http://mozvr.com/downloads/
  8. * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list
  9. *
  10. */
  11. THREE.VREffect = function ( renderer, onError ) {
  12. var vrHMD;
  13. var isDeprecatedAPI = false;
  14. var eyeTranslationL = new THREE.Vector3();
  15. var eyeTranslationR = new THREE.Vector3();
  16. var renderRectL, renderRectR;
  17. var eyeFOVL, eyeFOVR;
  18. function gotVRDevices( devices ) {
  19. for ( var i = 0; i < devices.length; i ++ ) {
  20. if ( 'VRDisplay' in window && devices[ i ] instanceof VRDisplay ) {
  21. vrHMD = devices[ i ];
  22. isDeprecatedAPI = false;
  23. break; // We keep the first we encounter
  24. } else if ( 'HMDVRDevice' in window && devices[ i ] instanceof HMDVRDevice ) {
  25. vrHMD = devices[ i ];
  26. isDeprecatedAPI = true;
  27. break; // We keep the first we encounter
  28. }
  29. }
  30. if ( vrHMD === undefined ) {
  31. if ( onError ) onError( 'HMD not available' );
  32. }
  33. }
  34. if ( navigator.getVRDisplays ) {
  35. navigator.getVRDisplays().then( gotVRDevices );
  36. } else if ( navigator.getVRDevices ) {
  37. // Deprecated API.
  38. navigator.getVRDevices().then( gotVRDevices );
  39. }
  40. //
  41. this.scale = 1;
  42. var isPresenting = false;
  43. var rendererSize = renderer.getSize();
  44. var rendererPixelRatio = renderer.getPixelRatio();
  45. this.setSize = function ( width, height ) {
  46. rendererSize = { width: width, height: height };
  47. if ( isPresenting ) {
  48. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  49. renderer.setPixelRatio( 1 );
  50. if ( isDeprecatedAPI ) {
  51. renderer.setSize( eyeParamsL.renderRect.width * 2, eyeParamsL.renderRect.height, false );
  52. } else {
  53. renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
  54. }
  55. } else {
  56. renderer.setPixelRatio( rendererPixelRatio );
  57. renderer.setSize( width, height );
  58. }
  59. };
  60. // fullscreen
  61. var canvas = renderer.domElement;
  62. var requestFullscreen;
  63. var exitFullscreen;
  64. var fullscreenElement;
  65. function onFullscreenChange () {
  66. var wasPresenting = isPresenting;
  67. isPresenting = vrHMD !== undefined && ( vrHMD.isPresenting || ( isDeprecatedAPI && document[ fullscreenElement ] instanceof window.HTMLElement ) );
  68. if ( wasPresenting === isPresenting ) {
  69. return;
  70. }
  71. if ( isPresenting ) {
  72. rendererPixelRatio = renderer.getPixelRatio();
  73. rendererSize = renderer.getSize();
  74. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  75. var eyeWidth, eyeHeight;
  76. if ( isDeprecatedAPI ) {
  77. eyeWidth = eyeParamsL.renderRect.width;
  78. eyeHeight = eyeParamsL.renderRect.height;
  79. } else {
  80. eyeWidth = eyeParamsL.renderWidth;
  81. eyeHeight = eyeParamsL.renderHeight;
  82. }
  83. renderer.setPixelRatio( 1 );
  84. renderer.setSize( eyeWidth * 2, eyeHeight, false );
  85. } else {
  86. renderer.setPixelRatio( rendererPixelRatio );
  87. renderer.setSize( rendererSize.width, rendererSize.height );
  88. }
  89. }
  90. if ( canvas.requestFullscreen ) {
  91. requestFullscreen = 'requestFullscreen';
  92. fullscreenElement = 'fullscreenElement';
  93. exitFullscreen = 'exitFullscreen';
  94. document.addEventListener( 'fullscreenchange', onFullscreenChange, false );
  95. } else if ( canvas.mozRequestFullScreen ) {
  96. requestFullscreen = 'mozRequestFullScreen';
  97. fullscreenElement = 'mozFullScreenElement';
  98. exitFullscreen = 'mozCancelFullScreen';
  99. document.addEventListener( 'mozfullscreenchange', onFullscreenChange, false );
  100. } else {
  101. requestFullscreen = 'webkitRequestFullscreen';
  102. fullscreenElement = 'webkitFullscreenElement';
  103. exitFullscreen = 'webkitExitFullscreen';
  104. document.addEventListener( 'webkitfullscreenchange', onFullscreenChange, false );
  105. }
  106. window.addEventListener( 'vrdisplaypresentchange', onFullscreenChange, false );
  107. this.setFullScreen = function ( boolean ) {
  108. return new Promise( function ( resolve, reject ) {
  109. if ( vrHMD === undefined ) {
  110. reject( new Error( 'No VR hardware found.' ) );
  111. return;
  112. }
  113. if ( isPresenting === boolean ) {
  114. resolve();
  115. return;
  116. }
  117. if ( ! isDeprecatedAPI ) {
  118. if ( boolean ) {
  119. resolve( vrHMD.requestPresent( [ { source: canvas } ] ) );
  120. } else {
  121. resolve( vrHMD.exitPresent() );
  122. }
  123. } else {
  124. if ( canvas[ requestFullscreen ] ) {
  125. canvas[ boolean ? requestFullscreen : exitFullscreen ]( { vrDisplay: vrHMD } );
  126. resolve();
  127. } else {
  128. console.error( 'No compatible requestFullscreen method found.' );
  129. reject( new Error( 'No compatible requestFullscreen method found.' ) );
  130. }
  131. }
  132. } );
  133. };
  134. this.requestPresent = function () {
  135. return this.setFullScreen( true );
  136. };
  137. this.exitPresent = function () {
  138. return this.setFullScreen( false );
  139. };
  140. // render
  141. var cameraL = new THREE.PerspectiveCamera();
  142. cameraL.layers.enable( 1 );
  143. var cameraR = new THREE.PerspectiveCamera();
  144. cameraR.layers.enable( 2 );
  145. this.render = function ( scene, camera ) {
  146. if ( vrHMD && isPresenting ) {
  147. var autoUpdate = scene.autoUpdate;
  148. if ( autoUpdate ) {
  149. scene.updateMatrixWorld();
  150. scene.autoUpdate = false;
  151. }
  152. var eyeParamsL = vrHMD.getEyeParameters( 'left' );
  153. var eyeParamsR = vrHMD.getEyeParameters( 'right' );
  154. if ( ! isDeprecatedAPI ) {
  155. eyeTranslationL.fromArray( eyeParamsL.offset );
  156. eyeTranslationR.fromArray( eyeParamsR.offset );
  157. eyeFOVL = eyeParamsL.fieldOfView;
  158. eyeFOVR = eyeParamsR.fieldOfView;
  159. } else {
  160. eyeTranslationL.copy( eyeParamsL.eyeTranslation );
  161. eyeTranslationR.copy( eyeParamsR.eyeTranslation );
  162. eyeFOVL = eyeParamsL.recommendedFieldOfView;
  163. eyeFOVR = eyeParamsR.recommendedFieldOfView;
  164. }
  165. if ( Array.isArray( scene ) ) {
  166. console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
  167. scene = scene[ 0 ];
  168. }
  169. // When rendering we don't care what the recommended size is, only what the actual size
  170. // of the backbuffer is.
  171. var size = renderer.getSize();
  172. renderRectL = { x: 0, y: 0, width: size.width / 2, height: size.height };
  173. renderRectR = { x: size.width / 2, y: 0, width: size.width / 2, height: size.height };
  174. renderer.setScissorTest( true );
  175. renderer.clear();
  176. if ( camera.parent === null ) camera.updateMatrixWorld();
  177. cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far );
  178. cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far );
  179. camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
  180. camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
  181. var scale = this.scale;
  182. cameraL.translateOnAxis( eyeTranslationL, scale );
  183. cameraR.translateOnAxis( eyeTranslationR, scale );
  184. // render left eye
  185. renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  186. renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
  187. renderer.render( scene, cameraL );
  188. // render right eye
  189. renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  190. renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
  191. renderer.render( scene, cameraR );
  192. renderer.setScissorTest( false );
  193. if ( autoUpdate ) {
  194. scene.autoUpdate = true;
  195. }
  196. if ( ! isDeprecatedAPI ) {
  197. vrHMD.submitFrame();
  198. }
  199. return;
  200. }
  201. // Regular render mode if not HMD
  202. renderer.render( scene, camera );
  203. };
  204. //
  205. function fovToNDCScaleOffset( fov ) {
  206. var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
  207. var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
  208. var pyscale = 2.0 / ( fov.upTan + fov.downTan );
  209. var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
  210. return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
  211. }
  212. function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
  213. rightHanded = rightHanded === undefined ? true : rightHanded;
  214. zNear = zNear === undefined ? 0.01 : zNear;
  215. zFar = zFar === undefined ? 10000.0 : zFar;
  216. var handednessScale = rightHanded ? - 1.0 : 1.0;
  217. // start with an identity matrix
  218. var mobj = new THREE.Matrix4();
  219. var m = mobj.elements;
  220. // and with scale/offset info for normalized device coords
  221. var scaleAndOffset = fovToNDCScaleOffset( fov );
  222. // X result, map clip edges to [-w,+w]
  223. m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
  224. m[ 0 * 4 + 1 ] = 0.0;
  225. m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
  226. m[ 0 * 4 + 3 ] = 0.0;
  227. // Y result, map clip edges to [-w,+w]
  228. // Y offset is negated because this proj matrix transforms from world coords with Y=up,
  229. // but the NDC scaling has Y=down (thanks D3D?)
  230. m[ 1 * 4 + 0 ] = 0.0;
  231. m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
  232. m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
  233. m[ 1 * 4 + 3 ] = 0.0;
  234. // Z result (up to the app)
  235. m[ 2 * 4 + 0 ] = 0.0;
  236. m[ 2 * 4 + 1 ] = 0.0;
  237. m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
  238. m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
  239. // W result (= Z in)
  240. m[ 3 * 4 + 0 ] = 0.0;
  241. m[ 3 * 4 + 1 ] = 0.0;
  242. m[ 3 * 4 + 2 ] = handednessScale;
  243. m[ 3 * 4 + 3 ] = 0.0;
  244. mobj.transpose();
  245. return mobj;
  246. }
  247. function fovToProjection( fov, rightHanded, zNear, zFar ) {
  248. var DEG2RAD = Math.PI / 180.0;
  249. var fovPort = {
  250. upTan: Math.tan( fov.upDegrees * DEG2RAD ),
  251. downTan: Math.tan( fov.downDegrees * DEG2RAD ),
  252. leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
  253. rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
  254. };
  255. return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
  256. }
  257. };