webgl_materials_standard.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - pyhsical</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #oldie {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. #vt { display:none }
  32. #vt, #vt a { color:orange; }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - webgl physically based material - <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  38. </div>
  39. <script src="../build/three.js"></script>
  40. <script src="js/controls/TrackballControls.js"></script>
  41. <script src="js/loaders/OBJLoader.js"></script>
  42. <script src="js/loaders/RGBELoader.js"></script>
  43. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  44. <script src="js/Half.js"></script>
  45. <script src="js/Encodings.js"></script>
  46. <script src="js/pmrem/PMREMGenerator.js"></script>
  47. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  48. <script src="js/Detector.js"></script>
  49. <script src="js/libs/stats.min.js"></script>
  50. <script>
  51. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  52. var statsEnabled = true;
  53. var container, stats, loader;
  54. var camera, scene, renderer;
  55. var cameraCube, sceneCube;
  56. var controls;
  57. var mesh;
  58. var spotLight;
  59. init();
  60. animate();
  61. function init() {
  62. container = document.createElement( 'div' );
  63. document.body.appendChild( container );
  64. //
  65. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  66. camera.position.z = 2;
  67. controls = new THREE.TrackballControls( camera );
  68. //
  69. renderer = new THREE.WebGLRenderer( { antialias: true } );
  70. renderer.setClearColor( 0x202020 );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. renderer.autoClear = false;
  75. renderer.gammaInput = true;
  76. renderer.gammaOutput = true;
  77. renderer.toneMapping = THREE.ReinhardToneMapping;
  78. renderer.toneMappingExposure = 3;
  79. scene = new THREE.Scene();
  80. sceneCube = new THREE.Scene();
  81. cameraCube = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
  82. sceneCube.add( cameraCube );
  83. // LIGHTS
  84. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  85. // scene.add( new THREE.AmbientLight( 0xffffff ) );
  86. //
  87. var loader = new THREE.CubeTextureLoader();
  88. loader.setPath( 'textures/cube/pisa/' );
  89. var textureCube = loader.load( [
  90. "px.png", "nx.png",
  91. "py.png", "ny.png",
  92. "pz.png", "nz.png"
  93. ] );
  94. var shader = THREE.ShaderLib[ "cube" ];
  95. shader.uniforms[ "tCube" ].value = textureCube;
  96. var materialBG = new THREE.ShaderMaterial( {
  97. fragmentShader: shader.fragmentShader,
  98. vertexShader: shader.vertexShader,
  99. uniforms: shader.uniforms,
  100. depthWrite: false,
  101. side: THREE.BackSide
  102. } ),
  103. mesh = new THREE.Mesh( new THREE.BoxGeometry( 100, 100, 100 ), materialBG );
  104. sceneCube.add( mesh );
  105. //
  106. var path = 'models/obj/cerberus/';
  107. var loader = new THREE.OBJLoader();
  108. var material = new THREE.MeshStandardMaterial();
  109. loader.load( path + 'Cerberus.obj', function ( group ) {
  110. // var material = new THREE.MeshBasicMaterial( { wireframe: true } );
  111. var loader = new THREE.TextureLoader();
  112. material.roughness = 1;
  113. material.metalness = 1;
  114. material.map = loader.load( path + 'Cerberus_A.jpg' );
  115. material.roughnessMap = loader.load( path + 'Cerberus_R.jpg' );
  116. material.metalnessMap = loader.load( path + 'Cerberus_M.jpg' );
  117. material.normalMap = loader.load( path + 'Cerberus_N.jpg' );
  118. material.map.wrapS = THREE.RepeatWrapping;
  119. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  120. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  121. material.normalMap.wrapS = THREE.RepeatWrapping;
  122. group.traverse( function ( child ) {
  123. if ( child instanceof THREE.Mesh ) {
  124. child.material = material;
  125. }
  126. } );
  127. group.position.x = - 0.45;
  128. group.rotation.y = - Math.PI / 2;
  129. scene.add( group );
  130. } );
  131. var genCubeUrls = function( prefix, postfix ) {
  132. return [
  133. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  134. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  135. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  136. ];
  137. };
  138. var hdrUrls = genCubeUrls( "./textures/cube/pisaHDR/", ".hdr" );
  139. new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrUrls, function ( hdrCubeMap ) {
  140. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  141. pmremGenerator.update( renderer );
  142. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  143. pmremCubeUVPacker.update( renderer );
  144. hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  145. material.envMap = hdrCubeRenderTarget.texture;
  146. material.needsUpdate = true;
  147. } );
  148. //
  149. if ( statsEnabled ) {
  150. stats = new Stats();
  151. container.appendChild( stats.dom );
  152. }
  153. window.addEventListener( 'resize', onWindowResize, false );
  154. }
  155. //
  156. function onWindowResize( event ) {
  157. SCREEN_WIDTH = window.innerWidth;
  158. SCREEN_HEIGHT = window.innerHeight;
  159. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  160. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  161. camera.updateProjectionMatrix();
  162. }
  163. //
  164. function animate() {
  165. requestAnimationFrame( animate );
  166. controls.update();
  167. cameraCube.quaternion.copy( camera.quaternion );
  168. renderer.render( sceneCube, cameraCube );
  169. renderer.render( scene, camera );
  170. if ( statsEnabled ) stats.update();
  171. }
  172. </script>
  173. </body>
  174. </html>