webgl_geometry_shapes.html 14 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - shapes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/libs/stats.min.js"></script>
  19. <script>
  20. var container, stats;
  21. var camera, scene, renderer;
  22. var group;
  23. var targetRotation = 0;
  24. var targetRotationOnMouseDown = 0;
  25. var mouseX = 0;
  26. var mouseXOnMouseDown = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. var windowHalfY = window.innerHeight / 2;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. var info = document.createElement( 'div' );
  35. info.style.position = 'absolute';
  36. info.style.top = '10px';
  37. info.style.width = '100%';
  38. info.style.textAlign = 'center';
  39. info.innerHTML = 'Simple procedurally-generated shapes<br/>Drag to spin';
  40. container.appendChild( info );
  41. scene = new THREE.Scene();
  42. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  43. camera.position.set( 0, 150, 500 );
  44. scene.add( camera );
  45. var light = new THREE.PointLight( 0xffffff, 0.8 );
  46. camera.add( light );
  47. group = new THREE.Group();
  48. group.position.y = 50;
  49. scene.add( group );
  50. var loader = new THREE.TextureLoader();
  51. var texture = loader.load( "textures/UV_Grid_Sm.jpg" );
  52. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  53. texture.repeat.set( 0.008, 0.008 );
  54. function addShape( shape, extrudeSettings, color, x, y, z, rx, ry, rz, s ) {
  55. // flat shape with texture
  56. // note: default UVs generated by ShapeGemoetry are simply the x- and y-coordinates of the vertices
  57. var geometry = new THREE.ShapeGeometry( shape );
  58. var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { side: THREE.DoubleSide, map: texture } ) );
  59. mesh.position.set( x, y, z - 175 );
  60. mesh.rotation.set( rx, ry, rz );
  61. mesh.scale.set( s, s, s );
  62. group.add( mesh );
  63. // flat shape
  64. var geometry = new THREE.ShapeGeometry( shape );
  65. var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color, side: THREE.DoubleSide } ) );
  66. mesh.position.set( x, y, z - 125 );
  67. mesh.rotation.set( rx, ry, rz );
  68. mesh.scale.set( s, s, s );
  69. group.add( mesh );
  70. // extruded shape
  71. var geometry = new THREE.ExtrudeGeometry( shape, extrudeSettings );
  72. var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { color: color } ) );
  73. mesh.position.set( x, y, z - 75 );
  74. mesh.rotation.set( rx, ry, rz );
  75. mesh.scale.set( s, s, s );
  76. group.add( mesh );
  77. // lines
  78. shape.autoClose = true;
  79. var points = shape.createPointsGeometry();
  80. var spacedPoints = shape.createSpacedPointsGeometry( 50 );
  81. // solid line
  82. var line = new THREE.Line( points, new THREE.LineBasicMaterial( { color: color, linewidth: 3 } ) );
  83. line.position.set( x, y, z - 25 );
  84. line.rotation.set( rx, ry, rz );
  85. line.scale.set( s, s, s );
  86. group.add( line );
  87. // line from equidistance sampled points
  88. var line = new THREE.Line( spacedPoints, new THREE.LineBasicMaterial( { color: color, linewidth: 3 } ) );
  89. line.position.set( x, y, z + 25 );
  90. line.rotation.set( rx, ry, rz );
  91. line.scale.set( s, s, s );
  92. group.add( line );
  93. // vertices from real points
  94. var particles = new THREE.Points( points, new THREE.PointsMaterial( { color: color, size: 4 } ) );
  95. particles.position.set( x, y, z + 75 );
  96. particles.rotation.set( rx, ry, rz );
  97. particles.scale.set( s, s, s );
  98. group.add( particles );
  99. // equidistance sampled points
  100. var particles = new THREE.Points( spacedPoints, new THREE.PointsMaterial( { color: color, size: 4 } ) );
  101. particles.position.set( x, y, z + 125 );
  102. particles.rotation.set( rx, ry, rz );
  103. particles.scale.set( s, s, s );
  104. group.add( particles );
  105. }
  106. // California
  107. var californiaPts = [];
  108. californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
  109. californiaPts.push( new THREE.Vector2 ( 450, 300 ) );
  110. californiaPts.push( new THREE.Vector2 ( 392, 392 ) );
  111. californiaPts.push( new THREE.Vector2 ( 266, 438 ) );
  112. californiaPts.push( new THREE.Vector2 ( 190, 570 ) );
  113. californiaPts.push( new THREE.Vector2 ( 190, 600 ) );
  114. californiaPts.push( new THREE.Vector2 ( 160, 620 ) );
  115. californiaPts.push( new THREE.Vector2 ( 160, 650 ) );
  116. californiaPts.push( new THREE.Vector2 ( 180, 640 ) );
  117. californiaPts.push( new THREE.Vector2 ( 165, 680 ) );
  118. californiaPts.push( new THREE.Vector2 ( 150, 670 ) );
  119. californiaPts.push( new THREE.Vector2 ( 90, 737 ) );
  120. californiaPts.push( new THREE.Vector2 ( 80, 795 ) );
  121. californiaPts.push( new THREE.Vector2 ( 50, 835 ) );
  122. californiaPts.push( new THREE.Vector2 ( 64, 870 ) );
  123. californiaPts.push( new THREE.Vector2 ( 60, 945 ) );
  124. californiaPts.push( new THREE.Vector2 ( 300, 945 ) );
  125. californiaPts.push( new THREE.Vector2 ( 300, 743 ) );
  126. californiaPts.push( new THREE.Vector2 ( 600, 473 ) );
  127. californiaPts.push( new THREE.Vector2 ( 626, 425 ) );
  128. californiaPts.push( new THREE.Vector2 ( 600, 370 ) );
  129. californiaPts.push( new THREE.Vector2 ( 610, 320 ) );
  130. for( var i = 0; i < californiaPts.length; i ++ ) californiaPts[ i ].multiplyScalar( 0.25 );
  131. var californiaShape = new THREE.Shape( californiaPts );
  132. // Triangle
  133. var triangleShape = new THREE.Shape();
  134. triangleShape.moveTo( 80, 20 );
  135. triangleShape.lineTo( 40, 80 );
  136. triangleShape.lineTo( 120, 80 );
  137. triangleShape.lineTo( 80, 20 ); // close path
  138. // Heart
  139. var x = 0, y = 0;
  140. var heartShape = new THREE.Shape(); // From http://blog.burlock.org/html5/130-paths
  141. heartShape.moveTo( x + 25, y + 25 );
  142. heartShape.bezierCurveTo( x + 25, y + 25, x + 20, y, x, y );
  143. heartShape.bezierCurveTo( x - 30, y, x - 30, y + 35,x - 30,y + 35 );
  144. heartShape.bezierCurveTo( x - 30, y + 55, x - 10, y + 77, x + 25, y + 95 );
  145. heartShape.bezierCurveTo( x + 60, y + 77, x + 80, y + 55, x + 80, y + 35 );
  146. heartShape.bezierCurveTo( x + 80, y + 35, x + 80, y, x + 50, y );
  147. heartShape.bezierCurveTo( x + 35, y, x + 25, y + 25, x + 25, y + 25 );
  148. // Square
  149. var sqLength = 80;
  150. var squareShape = new THREE.Shape();
  151. squareShape.moveTo( 0,0 );
  152. squareShape.lineTo( 0, sqLength );
  153. squareShape.lineTo( sqLength, sqLength );
  154. squareShape.lineTo( sqLength, 0 );
  155. squareShape.lineTo( 0, 0 );
  156. // Rectangle
  157. var rectLength = 120, rectWidth = 40;
  158. var rectShape = new THREE.Shape();
  159. rectShape.moveTo( 0,0 );
  160. rectShape.lineTo( 0, rectWidth );
  161. rectShape.lineTo( rectLength, rectWidth );
  162. rectShape.lineTo( rectLength, 0 );
  163. rectShape.lineTo( 0, 0 );
  164. // Rounded rectangle
  165. var roundedRectShape = new THREE.Shape();
  166. ( function roundedRect( ctx, x, y, width, height, radius ){
  167. ctx.moveTo( x, y + radius );
  168. ctx.lineTo( x, y + height - radius );
  169. ctx.quadraticCurveTo( x, y + height, x + radius, y + height );
  170. ctx.lineTo( x + width - radius, y + height) ;
  171. ctx.quadraticCurveTo( x + width, y + height, x + width, y + height - radius );
  172. ctx.lineTo( x + width, y + radius );
  173. ctx.quadraticCurveTo( x + width, y, x + width - radius, y );
  174. ctx.lineTo( x + radius, y );
  175. ctx.quadraticCurveTo( x, y, x, y + radius );
  176. } )( roundedRectShape, 0, 0, 50, 50, 20 );
  177. // Track
  178. var trackShape = new THREE.Shape();
  179. trackShape.moveTo( 40, 40 );
  180. trackShape.lineTo( 40, 160 );
  181. trackShape.absarc( 60, 160, 20, Math.PI, 0, true );
  182. trackShape.lineTo( 80, 40 );
  183. trackShape.absarc( 60, 40, 20, 2 * Math.PI, Math.PI, true );
  184. // Circle
  185. var circleRadius = 40;
  186. var circleShape = new THREE.Shape();
  187. circleShape.moveTo( 0, circleRadius );
  188. circleShape.quadraticCurveTo( circleRadius, circleRadius, circleRadius, 0 );
  189. circleShape.quadraticCurveTo( circleRadius, -circleRadius, 0, -circleRadius );
  190. circleShape.quadraticCurveTo( -circleRadius, -circleRadius, -circleRadius, 0 );
  191. circleShape.quadraticCurveTo( -circleRadius, circleRadius, 0, circleRadius );
  192. // Fish
  193. var x = y = 0;
  194. var fishShape = new THREE.Shape();
  195. fishShape.moveTo(x,y);
  196. fishShape.quadraticCurveTo(x + 50, y - 80, x + 90, y - 10);
  197. fishShape.quadraticCurveTo(x + 100, y - 10, x + 115, y - 40);
  198. fishShape.quadraticCurveTo(x + 115, y, x + 115, y + 40);
  199. fishShape.quadraticCurveTo(x + 100, y + 10, x + 90, y + 10);
  200. fishShape.quadraticCurveTo(x + 50, y + 80, x, y);
  201. // Arc circle
  202. var arcShape = new THREE.Shape();
  203. arcShape.moveTo( 50, 10 );
  204. arcShape.absarc( 10, 10, 40, 0, Math.PI*2, false );
  205. var holePath = new THREE.Path();
  206. holePath.moveTo( 20, 10 );
  207. holePath.absarc( 10, 10, 10, 0, Math.PI*2, true );
  208. arcShape.holes.push( holePath );
  209. // Smiley
  210. var smileyShape = new THREE.Shape();
  211. smileyShape.moveTo( 80, 40 );
  212. smileyShape.absarc( 40, 40, 40, 0, Math.PI*2, false );
  213. var smileyEye1Path = new THREE.Path();
  214. smileyEye1Path.moveTo( 35, 20 );
  215. smileyEye1Path.absellipse( 25, 20, 10, 10, 0, Math.PI*2, true );
  216. smileyShape.holes.push( smileyEye1Path );
  217. var smileyEye2Path = new THREE.Path();
  218. smileyEye2Path.moveTo( 65, 20 );
  219. smileyEye2Path.absarc( 55, 20, 10, 0, Math.PI*2, true );
  220. smileyShape.holes.push( smileyEye2Path );
  221. var smileyMouthPath = new THREE.Path();
  222. smileyMouthPath.moveTo( 20, 40 );
  223. smileyMouthPath.quadraticCurveTo( 40, 60, 60, 40 );
  224. smileyMouthPath.bezierCurveTo( 70, 45, 70, 50, 60, 60 );
  225. smileyMouthPath.quadraticCurveTo( 40, 80, 20, 60 );
  226. smileyMouthPath.quadraticCurveTo( 5, 50, 20, 40 );
  227. smileyShape.holes.push( smileyMouthPath );
  228. // Spline shape
  229. var splinepts = [];
  230. splinepts.push( new THREE.Vector2 ( 70, 20 ) );
  231. splinepts.push( new THREE.Vector2 ( 80, 90 ) );
  232. splinepts.push( new THREE.Vector2 ( -30, 70 ) );
  233. splinepts.push( new THREE.Vector2 ( 0, 0 ) );
  234. var splineShape = new THREE.Shape();
  235. splineShape.moveTo( 0, 0 );
  236. splineShape.splineThru( splinepts );
  237. var extrudeSettings = { amount: 8, bevelEnabled: true, bevelSegments: 2, steps: 2, bevelSize: 1, bevelThickness: 1 };
  238. // addShape( shape, color, x, y, z, rx, ry,rz, s );
  239. addShape( californiaShape, extrudeSettings, 0xf08000, -300, -100, 0, 0, 0, 0, 1 );
  240. addShape( triangleShape, extrudeSettings, 0x8080f0, -180, 0, 0, 0, 0, 0, 1 );
  241. addShape( roundedRectShape, extrudeSettings, 0x008000, -150, 150, 0, 0, 0, 0, 1 );
  242. addShape( trackShape, extrudeSettings, 0x008080, 200, -100, 0, 0, 0, 0, 1 );
  243. addShape( squareShape, extrudeSettings, 0x0040f0, 150, 100, 0, 0, 0, 0, 1 );
  244. addShape( heartShape, extrudeSettings, 0xf00000, 60, 100, 0, 0, 0, Math.PI, 1 );
  245. addShape( circleShape, extrudeSettings, 0x00f000, 120, 250, 0, 0, 0, 0, 1 );
  246. addShape( fishShape, extrudeSettings, 0x404040, -60, 200, 0, 0, 0, 0, 1 );
  247. addShape( smileyShape, extrudeSettings, 0xf000f0, -200, 250, 0, 0, 0, Math.PI, 1 );
  248. addShape( arcShape, extrudeSettings, 0x804000, 150, 0, 0, 0, 0, 0, 1 );
  249. addShape( splineShape, extrudeSettings, 0x808080, -50, -100, 0, 0, 0, 0, 1 );
  250. //
  251. renderer = new THREE.WebGLRenderer( { antialias: true } );
  252. renderer.setClearColor( 0xf0f0f0 );
  253. renderer.setPixelRatio( window.devicePixelRatio );
  254. renderer.setSize( window.innerWidth, window.innerHeight );
  255. container.appendChild( renderer.domElement );
  256. stats = new Stats();
  257. container.appendChild( stats.dom );
  258. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  259. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  260. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  261. //
  262. window.addEventListener( 'resize', onWindowResize, false );
  263. }
  264. function onWindowResize() {
  265. windowHalfX = window.innerWidth / 2;
  266. windowHalfY = window.innerHeight / 2;
  267. camera.aspect = window.innerWidth / window.innerHeight;
  268. camera.updateProjectionMatrix();
  269. renderer.setSize( window.innerWidth, window.innerHeight );
  270. }
  271. //
  272. function onDocumentMouseDown( event ) {
  273. event.preventDefault();
  274. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  275. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  276. document.addEventListener( 'mouseout', onDocumentMouseOut, false );
  277. mouseXOnMouseDown = event.clientX - windowHalfX;
  278. targetRotationOnMouseDown = targetRotation;
  279. }
  280. function onDocumentMouseMove( event ) {
  281. mouseX = event.clientX - windowHalfX;
  282. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
  283. }
  284. function onDocumentMouseUp( event ) {
  285. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  286. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  287. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  288. }
  289. function onDocumentMouseOut( event ) {
  290. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  291. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  292. document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
  293. }
  294. function onDocumentTouchStart( event ) {
  295. if ( event.touches.length == 1 ) {
  296. event.preventDefault();
  297. mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
  298. targetRotationOnMouseDown = targetRotation;
  299. }
  300. }
  301. function onDocumentTouchMove( event ) {
  302. if ( event.touches.length == 1 ) {
  303. event.preventDefault();
  304. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  305. targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
  306. }
  307. }
  308. //
  309. function animate() {
  310. requestAnimationFrame( animate );
  311. render();
  312. stats.update();
  313. }
  314. function render() {
  315. group.rotation.y += ( targetRotation - group.rotation.y ) * 0.05;
  316. renderer.render( scene, camera );
  317. }
  318. </script>
  319. </body>
  320. </html>