webgl_materials_cubemap_dynamic2.html 5.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family:Monospace;
  19. font-size:13px;
  20. font-weight: bold;
  21. text-align:center;
  22. }
  23. a {
  24. color: #ffffff;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info"><a href="http://threejs.org" target="_blank">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">J&oacute;n Ragnarsson</a>.</div>
  30. <script src="../build/three.js"></script>
  31. <script>
  32. var camera, scene, renderer;
  33. var cube, sphere, torus, material;
  34. var count = 0, cubeCamera1, cubeCamera2;
  35. var fov = 60,
  36. isUserInteracting = false,
  37. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  38. lon = 0, onMouseDownLon = 0,
  39. lat = 0, onMouseDownLat = 0,
  40. phi = 0, theta = 0;
  41. var textureLoader = new THREE.TextureLoader();
  42. textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg', function ( texture ) {
  43. texture.mapping = THREE.UVMapping;
  44. init( texture );
  45. animate();
  46. } );
  47. function init( texture ) {
  48. camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
  49. scene = new THREE.Scene();
  50. var mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 32, 16 ), new THREE.MeshBasicMaterial( { map: texture } ) );
  51. mesh.scale.x = -1;
  52. scene.add( mesh );
  53. renderer = new THREE.WebGLRenderer( { antialias: true } );
  54. renderer.setPixelRatio( window.devicePixelRatio );
  55. renderer.setSize( window.innerWidth, window.innerHeight );
  56. cubeCamera1 = new THREE.CubeCamera( 1, 1000, 256 );
  57. cubeCamera1.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter;
  58. scene.add( cubeCamera1 );
  59. cubeCamera2 = new THREE.CubeCamera( 1, 1000, 256 );
  60. cubeCamera2.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter;
  61. scene.add( cubeCamera2 );
  62. document.body.appendChild( renderer.domElement );
  63. //
  64. material = new THREE.MeshBasicMaterial( {
  65. envMap: cubeCamera2.renderTarget.texture
  66. } );
  67. sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 20, 3 ), material );
  68. scene.add( sphere );
  69. cube = new THREE.Mesh( new THREE.BoxGeometry( 20, 20, 20 ), material );
  70. scene.add( cube );
  71. torus = new THREE.Mesh( new THREE.TorusKnotGeometry( 10, 5, 100, 25 ), material );
  72. scene.add( torus );
  73. //
  74. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  75. document.addEventListener( 'mousewheel', onDocumentMouseWheel, false );
  76. document.addEventListener( 'MozMousePixelScroll', onDocumentMouseWheel, false);
  77. window.addEventListener( 'resize', onWindowResized, false );
  78. onWindowResized( null );
  79. }
  80. function onWindowResized( event ) {
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
  83. }
  84. function onDocumentMouseDown( event ) {
  85. event.preventDefault();
  86. onPointerDownPointerX = event.clientX;
  87. onPointerDownPointerY = event.clientY;
  88. onPointerDownLon = lon;
  89. onPointerDownLat = lat;
  90. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  91. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  92. }
  93. function onDocumentMouseMove( event ) {
  94. lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
  95. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  96. }
  97. function onDocumentMouseUp( event ) {
  98. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  99. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  100. }
  101. function onDocumentMouseWheel( event ) {
  102. // WebKit
  103. if ( event.wheelDeltaY ) {
  104. fov -= event.wheelDeltaY * 0.05;
  105. // Opera / Explorer 9
  106. } else if ( event.wheelDelta ) {
  107. fov -= event.wheelDelta * 0.05;
  108. // Firefox
  109. } else if ( event.detail ) {
  110. fov += event.detail * 1.0;
  111. }
  112. camera.projectionMatrix.makePerspective( fov, window.innerWidth / window.innerHeight, 1, 1100 );
  113. }
  114. function animate() {
  115. requestAnimationFrame( animate );
  116. render();
  117. }
  118. function render() {
  119. var time = Date.now();
  120. lon += .15;
  121. lat = Math.max( - 85, Math.min( 85, lat ) );
  122. phi = THREE.Math.degToRad( 90 - lat );
  123. theta = THREE.Math.degToRad( lon );
  124. cube.position.x = Math.cos( time * 0.001 ) * 30;
  125. cube.position.y = Math.sin( time * 0.001 ) * 30;
  126. cube.position.z = Math.sin( time * 0.001 ) * 30;
  127. cube.rotation.x += 0.02;
  128. cube.rotation.y += 0.03;
  129. torus.position.x = Math.cos( time * 0.001 + 10 ) * 30;
  130. torus.position.y = Math.sin( time * 0.001 + 10 ) * 30;
  131. torus.position.z = Math.sin( time * 0.001 + 10 ) * 30;
  132. torus.rotation.x += 0.02;
  133. torus.rotation.y += 0.03;
  134. camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
  135. camera.position.y = 100 * Math.cos( phi );
  136. camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
  137. camera.lookAt( scene.position );
  138. sphere.visible = false; // *cough*
  139. // pingpong
  140. if ( count % 2 === 0 ) {
  141. material.envMap = cubeCamera1.renderTarget.texture;
  142. cubeCamera2.updateCubeMap( renderer, scene );
  143. } else {
  144. material.envMap = cubeCamera2.renderTarget.texture;
  145. cubeCamera1.updateCubeMap( renderer, scene );
  146. }
  147. count ++;
  148. sphere.visible = true; // *cough*
  149. renderer.render( scene, camera );
  150. }
  151. </script>
  152. </body>
  153. </html>