webgl_materials_variations_physical.html 5.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - Physical Material Variations by <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  27. <script src="../build/three.js"></script>
  28. <script src="js/controls/OrbitControls.js"></script>
  29. <script src="js/Detector.js"></script>
  30. <script src="js/libs/stats.min.js"></script>
  31. <script>
  32. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  33. var container, stats;
  34. var camera, scene, renderer, controls, objects = [];
  35. var particleLight;
  36. var loader = new THREE.FontLoader();
  37. loader.load( 'fonts/gentilis_regular.typeface.json', function ( font ) {
  38. init( font );
  39. animate();
  40. } );
  41. function init( font ) {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  45. camera.position.set( 0.0, 400, 400 * 3.5 );
  46. //
  47. var reflectionCube = new THREE.CubeTextureLoader()
  48. .setPath( 'textures/cube/SwedishRoyalCastle/' )
  49. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  50. reflectionCube.format = THREE.RGBFormat;
  51. scene = new THREE.Scene();
  52. scene.background = reflectionCube;
  53. // Materials
  54. var cubeWidth = 400;
  55. var numberOfSphersPerSide = 5;
  56. var sphereRadius = ( cubeWidth / numberOfSphersPerSide ) * 0.8 * 0.5;
  57. var stepSize = 1.0 / numberOfSphersPerSide;
  58. var geometry = new THREE.SphereBufferGeometry( sphereRadius, 32, 16 );
  59. for ( var alpha = 0, alphaIndex = 0; alpha <= 1.0; alpha += stepSize, alphaIndex ++ ) {
  60. var clearCoat = 1.0 - alpha;
  61. for ( var beta = 0; beta <= 1.0; beta += stepSize ) {
  62. var clearCoatRoughness = 1 - beta;
  63. for ( var gamma = 0; gamma <= 1.0; gamma += stepSize ) {
  64. var reflectivity = 1 - gamma;
  65. var material = new THREE.MeshPhysicalMaterial( {
  66. color: 0x880000,
  67. metalness: 0,
  68. roughness: 0.5,
  69. clearCoat: clearCoat,
  70. clearCoatRoughness: clearCoatRoughness,
  71. reflectivity: reflectivity,
  72. envMap: reflectionCube
  73. } );
  74. var mesh = new THREE.Mesh( geometry, material );
  75. mesh.position.x = alpha * 400 - 200;
  76. mesh.position.y = beta * 400 - 200;
  77. mesh.position.z = gamma * 400 - 200;
  78. objects.push( mesh );
  79. scene.add( mesh );
  80. }
  81. }
  82. }
  83. function addLabel( name, location ) {
  84. var textGeo = new THREE.TextGeometry( name, {
  85. font: font,
  86. size: 20,
  87. height: 1,
  88. curveSegments: 1
  89. });
  90. var textMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
  91. var textMesh = new THREE.Mesh( textGeo, textMaterial );
  92. textMesh.position.copy( location );
  93. scene.add( textMesh );
  94. }
  95. addLabel( "+clearCoat", new THREE.Vector3( -350, 0, 0 ) );
  96. addLabel( "-clearCoat", new THREE.Vector3( 350, 0, 0 ) );
  97. addLabel( "+clearCoatRoughness", new THREE.Vector3( 0, -300, 0 ) );
  98. addLabel( "-clearCoatRoughness", new THREE.Vector3( 0, 300, 0 ) );
  99. addLabel( "+reflectivity", new THREE.Vector3( 0, 0, -300 ) );
  100. addLabel( "-reflectivity", new THREE.Vector3( 0, 0, 300 ) );
  101. particleLight = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
  102. scene.add( particleLight );
  103. // Lights
  104. scene.add( new THREE.AmbientLight( 0x222222 ) );
  105. var directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
  106. directionalLight.position.set( 1, 1, 1 ).normalize();
  107. scene.add( directionalLight );
  108. var pointLight = new THREE.PointLight( 0xffffff, 2, 800 );
  109. particleLight.add( pointLight );
  110. //
  111. renderer = new THREE.WebGLRenderer( { antialias: true } );
  112. renderer.setPixelRatio( window.devicePixelRatio );
  113. renderer.setSize( window.innerWidth, window.innerHeight );
  114. container.appendChild( renderer.domElement );
  115. renderer.gammaInput = true;
  116. renderer.gammaOutput = true;
  117. //
  118. stats = new Stats();
  119. container.appendChild( stats.dom );
  120. controls = new THREE.OrbitControls( camera );
  121. controls.target.set( 0, 0, 0 );
  122. controls.update();
  123. window.addEventListener( 'resize', onWindowResize, false );
  124. }
  125. function onWindowResize() {
  126. camera.aspect = window.innerWidth / window.innerHeight;
  127. camera.updateProjectionMatrix();
  128. renderer.setSize( window.innerWidth, window.innerHeight );
  129. }
  130. //
  131. function animate() {
  132. requestAnimationFrame( animate );
  133. render();
  134. stats.update();
  135. }
  136. function render() {
  137. var timer = Date.now() * 0.00025;
  138. //camera.position.x = Math.cos( timer ) * 800;
  139. //camera.position.z = Math.sin( timer ) * 800;
  140. camera.lookAt( scene.position );
  141. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  142. var object = objects[ i ];
  143. object.rotation.y += 0.005;
  144. }
  145. particleLight.position.x = Math.sin( timer * 7 ) * 300;
  146. particleLight.position.y = Math.cos( timer * 5 ) * 400;
  147. particleLight.position.z = Math.cos( timer * 3 ) * 300;
  148. renderer.render( scene, camera );
  149. }
  150. </script>
  151. </body>
  152. </html>