Geometry.js 4.0 KB

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  1. /**
  2. * @author simonThiele / https://github.com/simonThiele
  3. */
  4. module( "Geometry" );
  5. test( "rotateX", function() {
  6. var geometry = getGeometry();
  7. var matrix = new THREE.Matrix4();
  8. matrix.makeRotationX( Math.PI / 2 ); // 90 degree
  9. geometry.applyMatrix( matrix );
  10. var v0 = geometry.vertices[0], v1 = geometry.vertices[1], v2 = geometry.vertices[2];
  11. ok ( v0.x === -0.5 && v0.y === 0 && v0.z === 0, "first vertex was rotated" );
  12. ok ( v1.x === 0.5 && v1.y === 0 && v1.z === 0, "second vertex was rotated" );
  13. ok ( v2.x === 0 && v2.y < Number.EPSILON && v2.z === 1, "third vertex was rotated" );
  14. });
  15. test( "rotateY", function() {
  16. var geometry = getGeometry();
  17. var matrix = new THREE.Matrix4();
  18. matrix.makeRotationY( Math.PI ); // 180 degrees
  19. geometry.applyMatrix( matrix );
  20. var v0 = geometry.vertices[0], v1 = geometry.vertices[1], v2 = geometry.vertices[2];
  21. ok ( v0.x === 0.5 && v0.y === 0 && v0.z < Number.EPSILON, "first vertex was rotated" );
  22. ok ( v1.x === -0.5 && v1.y === 0 && v1.z < Number.EPSILON, "second vertex was rotated" );
  23. ok ( v2.x === 0 && v2.y === 1 && v2.z === 0, "third vertex was rotated" );
  24. });
  25. test( "rotateZ", function() {
  26. var geometry = getGeometry();
  27. var matrix = new THREE.Matrix4();
  28. matrix.makeRotationZ( Math.PI / 2 * 3 ); // 270 degrees
  29. geometry.applyMatrix( matrix );
  30. var v0 = geometry.vertices[0], v1 = geometry.vertices[1], v2 = geometry.vertices[2];
  31. ok ( v0.x < Number.EPSILON && v0.y === 0.5 && v0.z === 0, "first vertex was rotated" );
  32. ok ( v1.x < Number.EPSILON && v1.y === -0.5 && v1.z === 0, "second vertex was rotated" );
  33. ok ( v2.x === 1 && v2.y < Number.EPSILON && v2.z === 0, "third vertex was rotated" );
  34. });
  35. test( "fromBufferGeometry", function() {
  36. var bufferGeometry = new THREE.BufferGeometry();
  37. bufferGeometry.addAttribute('position', new THREE.BufferAttribute(new Float32Array( [1, 2, 3, 4, 5, 6, 7, 8, 9] ), 3 ) );
  38. bufferGeometry.addAttribute('color', new THREE.BufferAttribute(new Float32Array( [0, 0, 0, 0.5, 0.5, 0.5, 1, 1, 1] ), 3 ) );
  39. bufferGeometry.addAttribute('normal', new THREE.BufferAttribute(new Float32Array( [0, 1, 0, 1, 0, 1, 1, 1, 0] ), 3 ) );
  40. bufferGeometry.addAttribute('uv', new THREE.BufferAttribute(new Float32Array( [0, 0, 0, 1, 1, 1] ), 2 ) );
  41. bufferGeometry.addAttribute('uv2', new THREE.BufferAttribute(new Float32Array( [0, 0, 0, 1, 1, 1] ), 2 ) );
  42. var geometry = new THREE.Geometry().fromBufferGeometry( bufferGeometry );
  43. var colors = geometry.colors;
  44. ok (
  45. colors[0].r === 0 && colors[0].g === 0 && colors[0].b === 0 &&
  46. colors[1].r === 0.5 && colors[1].g === 0.5 && colors[1].b === 0.5 &&
  47. colors[2].r === 1 && colors[2].g === 1 && colors[2].b === 1
  48. , "colors were created well" );
  49. var vertices = geometry.vertices;
  50. ok (
  51. vertices[0].x === 1 && vertices[0].y === 2 && vertices[0].z === 3 &&
  52. vertices[1].x === 4 && vertices[1].y === 5 && vertices[1].z === 6 &&
  53. vertices[2].x === 7 && vertices[2].y === 8 && vertices[2].z === 9
  54. , "vertices were created well" );
  55. var vNormals = geometry.faces[0].vertexNormals;
  56. ok (
  57. vNormals[0].x === 0 && vNormals[0].y === 1 && vNormals[0].z === 0 &&
  58. vNormals[1].x === 1 && vNormals[1].y === 0 && vNormals[1].z === 1 &&
  59. vNormals[2].x === 1 && vNormals[2].y === 1 && vNormals[2].z === 0
  60. , "vertex normals were created well" );
  61. });
  62. test( "normalize", function() {
  63. var geometry = getGeometry();
  64. geometry.computeLineDistances();
  65. var distances = geometry.lineDistances;
  66. ok( distances[0] === 0, "distance to the 1st point is 0" );
  67. ok( distances[1] === 1 + distances[0], "distance from the 1st to the 2nd is sqrt(2nd - 1st) + distance - 1" );
  68. ok( distances[2] === Math.sqrt( 0.5 * 0.5 + 1 ) + distances[1], "distance from the 1st to the 3nd is sqrt(3rd - 2nd) + distance - 1" );
  69. });
  70. function getGeometryByParams( x1, y1, z1, x2, y2, z2, x3, y3, z3 ) {
  71. var geometry = new THREE.Geometry();
  72. // a triangle
  73. geometry.vertices = [
  74. new THREE.Vector3( x1, y1, z1 ),
  75. new THREE.Vector3( x2, y2, z2 ),
  76. new THREE.Vector3( x3, y3, z3 )
  77. ];
  78. return geometry;
  79. }
  80. function getGeometry() {
  81. return getGeometryByParams( -0.5, 0, 0, 0.5, 0, 0, 0, 1, 0 );
  82. }