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- /**
- * @author simonThiele / https://github.com/simonThiele
- */
- module( "InstancedBufferAttribute" );
- test( "can be created", function() {
- var instance = new THREE.InstancedBufferAttribute(new Float32Array(10), 2);
- ok( instance.meshPerAttribute === 1, "ok" );
- instance = new THREE.InstancedBufferAttribute(new Float32Array(10), 2, 123);
- ok( instance.meshPerAttribute === 123, "ok" );
- });
- test( "copy", function() {
- var array = new Float32Array( [1, 2, 3, 7, 8, 9] );
- var instance = new THREE.InstancedBufferAttribute( array, 2, 123 );
- var copiedInstance = instance.copy( instance );
- ok( copiedInstance instanceof THREE.InstancedBufferAttribute, "the clone has the correct type" );
- ok( copiedInstance.itemSize === 2, "itemSize was copied" );
- ok( copiedInstance.meshPerAttribute === 123, "meshPerAttribute was copied" );
- for (var i = 0; i < array.length; i++) {
- ok( copiedInstance.array[i] === array[i], "array was copied" );
- }
- });
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