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- /**
- * @author simonThiele / https://github.com/simonThiele
- */
- module( "InterleavedBufferAttribute" );
- test( "length and count", function() {
- var buffer = new THREE.InterleavedBuffer( new Float32Array( [1, 2, 3, 7, 8 ,9] ), 3 );
- var instance = new THREE.InterleavedBufferAttribute( buffer, 2, 0 );
- ok( instance.count === 2, "count is calculated via array length / stride" );
- });
- test( "setX", function() {
- var buffer = new THREE.InterleavedBuffer( new Float32Array( [1, 2, 3, 7, 8 ,9] ), 3 );
- var instance = new THREE.InterleavedBufferAttribute( buffer, 2, 0 );
- instance.setX( 0, 123 );
- instance.setX( 1, 321 );
- ok( instance.data.array[0] === 123 &&
- instance.data.array[3] === 321, "x was calculated correct based on index and default offset" );
- buffer = new THREE.InterleavedBuffer( new Float32Array( [1, 2, 3, 7, 8 ,9] ), 3 );
- instance = new THREE.InterleavedBufferAttribute( buffer, 2, 1 );
- instance.setX( 0, 123 );
- instance.setX( 1, 321 );
- // the offset was defined as 1, so go one step futher in the array
- ok( instance.data.array[1] === 123 &&
- instance.data.array[4] === 321, "x was calculated correct based on index and default offset" );
- });
- // setY, setZ and setW are calculated in the same way so not testing this
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