Vector4.js 7.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318
  1. /**
  2. * @author bhouston / http://exocortex.com
  3. */
  4. module( "Vector4" );
  5. test( "constructor", function() {
  6. var a = new THREE.Vector4();
  7. ok( a.x == 0, "Passed!" );
  8. ok( a.y == 0, "Passed!" );
  9. ok( a.z == 0, "Passed!" );
  10. ok( a.w == 1, "Passed!" );
  11. a = new THREE.Vector4( x, y, z, w );
  12. ok( a.x === x, "Passed!" );
  13. ok( a.y === y, "Passed!" );
  14. ok( a.z === z, "Passed!" );
  15. ok( a.w === w, "Passed!" );
  16. });
  17. test( "copy", function() {
  18. var a = new THREE.Vector4( x, y, z, w );
  19. var b = new THREE.Vector4().copy( a );
  20. ok( b.x == x, "Passed!" );
  21. ok( b.y == y, "Passed!" );
  22. ok( b.z == z, "Passed!" );
  23. ok( b.w == w, "Passed!" );
  24. // ensure that it is a true copy
  25. a.x = 0;
  26. a.y = -1;
  27. a.z = -2;
  28. a.w = -3;
  29. ok( b.x == x, "Passed!" );
  30. ok( b.y == y, "Passed!" );
  31. ok( b.z == z, "Passed!" );
  32. ok( b.w == w, "Passed!" );
  33. });
  34. test( "set", function() {
  35. var a = new THREE.Vector4();
  36. ok( a.x == 0, "Passed!" );
  37. ok( a.y == 0, "Passed!" );
  38. ok( a.z == 0, "Passed!" );
  39. ok( a.w == 1, "Passed!" );
  40. a.set( x, y, z, w );
  41. ok( a.x == x, "Passed!" );
  42. ok( a.y == y, "Passed!" );
  43. ok( a.z == z, "Passed!" );
  44. ok( a.w == w, "Passed!" );
  45. });
  46. test( "setX,setY,setZ,setW", function() {
  47. var a = new THREE.Vector4();
  48. ok( a.x == 0, "Passed!" );
  49. ok( a.y == 0, "Passed!" );
  50. ok( a.z == 0, "Passed!" );
  51. ok( a.w == 1, "Passed!" );
  52. a.setX( x );
  53. a.setY( y );
  54. a.setZ( z );
  55. a.setW( w );
  56. ok( a.x == x, "Passed!" );
  57. ok( a.y == y, "Passed!" );
  58. ok( a.z == z, "Passed!" );
  59. ok( a.w == w, "Passed!" );
  60. });
  61. test( "setComponent,getComponent", function() {
  62. var a = new THREE.Vector4();
  63. ok( a.x == 0, "Passed!" );
  64. ok( a.y == 0, "Passed!" );
  65. ok( a.z == 0, "Passed!" );
  66. ok( a.w == 1, "Passed!" );
  67. a.setComponent( 0, 1 );
  68. a.setComponent( 1, 2 );
  69. a.setComponent( 2, 3 );
  70. a.setComponent( 3, 4 );
  71. ok( a.getComponent( 0 ) == 1, "Passed!" );
  72. ok( a.getComponent( 1 ) == 2, "Passed!" );
  73. ok( a.getComponent( 2 ) == 3, "Passed!" );
  74. ok( a.getComponent( 3 ) == 4, "Passed!" );
  75. });
  76. test( "add", function() {
  77. var a = new THREE.Vector4( x, y, z, w );
  78. var b = new THREE.Vector4( -x, -y, -z, -w );
  79. a.add( b );
  80. ok( a.x == 0, "Passed!" );
  81. ok( a.y == 0, "Passed!" );
  82. ok( a.z == 0, "Passed!" );
  83. ok( a.w == 0, "Passed!" );
  84. var c = new THREE.Vector4().addVectors( b, b );
  85. ok( c.x == -2*x, "Passed!" );
  86. ok( c.y == -2*y, "Passed!" );
  87. ok( c.z == -2*z, "Passed!" );
  88. ok( c.w == -2*w, "Passed!" );
  89. });
  90. test( "sub", function() {
  91. var a = new THREE.Vector4( x, y, z, w );
  92. var b = new THREE.Vector4( -x, -y, -z, -w );
  93. a.sub( b );
  94. ok( a.x == 2*x, "Passed!" );
  95. ok( a.y == 2*y, "Passed!" );
  96. ok( a.z == 2*z, "Passed!" );
  97. ok( a.w == 2*w, "Passed!" );
  98. var c = new THREE.Vector4().subVectors( a, a );
  99. ok( c.x == 0, "Passed!" );
  100. ok( c.y == 0, "Passed!" );
  101. ok( c.z == 0, "Passed!" );
  102. ok( c.w == 0, "Passed!" );
  103. });
  104. test( "multiply/divide", function() {
  105. var a = new THREE.Vector4( x, y, z, w );
  106. var b = new THREE.Vector4( -x, -y, -z, -w );
  107. a.multiplyScalar( -2 );
  108. ok( a.x == x*-2, "Passed!" );
  109. ok( a.y == y*-2, "Passed!" );
  110. ok( a.z == z*-2, "Passed!" );
  111. ok( a.w == w*-2, "Passed!" );
  112. b.multiplyScalar( -2 );
  113. ok( b.x == 2*x, "Passed!" );
  114. ok( b.y == 2*y, "Passed!" );
  115. ok( b.z == 2*z, "Passed!" );
  116. ok( b.w == 2*w, "Passed!" );
  117. a.divideScalar( -2 );
  118. ok( a.x == x, "Passed!" );
  119. ok( a.y == y, "Passed!" );
  120. ok( a.z == z, "Passed!" );
  121. ok( a.w == w, "Passed!" );
  122. b.divideScalar( -2 );
  123. ok( b.x == -x, "Passed!" );
  124. ok( b.y == -y, "Passed!" );
  125. ok( b.z == -z, "Passed!" );
  126. ok( b.w == -w, "Passed!" );
  127. });
  128. test( "min/max/clamp", function() {
  129. var a = new THREE.Vector4( x, y, z, w );
  130. var b = new THREE.Vector4( -x, -y, -z, -w );
  131. var c = new THREE.Vector4();
  132. c.copy( a ).min( b );
  133. ok( c.x == -x, "Passed!" );
  134. ok( c.y == -y, "Passed!" );
  135. ok( c.z == -z, "Passed!" );
  136. ok( c.w == -w, "Passed!" );
  137. c.copy( a ).max( b );
  138. ok( c.x == x, "Passed!" );
  139. ok( c.y == y, "Passed!" );
  140. ok( c.z == z, "Passed!" );
  141. ok( c.w == w, "Passed!" );
  142. c.set( -2*x, 2*y, -2*z, 2*w );
  143. c.clamp( b, a );
  144. ok( c.x == -x, "Passed!" );
  145. ok( c.y == y, "Passed!" );
  146. ok( c.z == -z, "Passed!" );
  147. ok( c.w == w, "Passed!" );
  148. });
  149. test( "negate", function() {
  150. var a = new THREE.Vector4( x, y, z, w );
  151. a.negate();
  152. ok( a.x == -x, "Passed!" );
  153. ok( a.y == -y, "Passed!" );
  154. ok( a.z == -z, "Passed!" );
  155. ok( a.w == -w, "Passed!" );
  156. });
  157. test( "dot", function() {
  158. var a = new THREE.Vector4( x, y, z, w );
  159. var b = new THREE.Vector4( -x, -y, -z, -w );
  160. var c = new THREE.Vector4( 0, 0, 0, 0 );
  161. var result = a.dot( b );
  162. ok( result == (-x*x-y*y-z*z-w*w), "Passed!" );
  163. result = a.dot( c );
  164. ok( result == 0, "Passed!" );
  165. });
  166. test( "length/lengthSq", function() {
  167. var a = new THREE.Vector4( x, 0, 0, 0 );
  168. var b = new THREE.Vector4( 0, -y, 0, 0 );
  169. var c = new THREE.Vector4( 0, 0, z, 0 );
  170. var d = new THREE.Vector4( 0, 0, 0, w );
  171. var e = new THREE.Vector4( 0, 0, 0, 0 );
  172. ok( a.length() == x, "Passed!" );
  173. ok( a.lengthSq() == x*x, "Passed!" );
  174. ok( b.length() == y, "Passed!" );
  175. ok( b.lengthSq() == y*y, "Passed!" );
  176. ok( c.length() == z, "Passed!" );
  177. ok( c.lengthSq() == z*z, "Passed!" );
  178. ok( d.length() == w, "Passed!" );
  179. ok( d.lengthSq() == w*w, "Passed!" );
  180. ok( e.length() == 0, "Passed!" );
  181. ok( e.lengthSq() == 0, "Passed!" );
  182. a.set( x, y, z, w );
  183. ok( a.length() == Math.sqrt( x*x + y*y + z*z + w*w ), "Passed!" );
  184. ok( a.lengthSq() == ( x*x + y*y + z*z + w*w ), "Passed!" );
  185. });
  186. test( "normalize", function() {
  187. var a = new THREE.Vector4( x, 0, 0, 0 );
  188. var b = new THREE.Vector4( 0, -y, 0, 0 );
  189. var c = new THREE.Vector4( 0, 0, z, 0 );
  190. var d = new THREE.Vector4( 0, 0, 0, -w );
  191. a.normalize();
  192. ok( a.length() == 1, "Passed!" );
  193. ok( a.x == 1, "Passed!" );
  194. b.normalize();
  195. ok( b.length() == 1, "Passed!" );
  196. ok( b.y == -1, "Passed!" );
  197. c.normalize();
  198. ok( c.length() == 1, "Passed!" );
  199. ok( c.z == 1, "Passed!" );
  200. d.normalize();
  201. ok( d.length() == 1, "Passed!" );
  202. ok( d.w == -1, "Passed!" );
  203. });
  204. /*
  205. test( "distanceTo/distanceToSquared", function() {
  206. var a = new THREE.Vector4( x, 0, 0, 0 );
  207. var b = new THREE.Vector4( 0, -y, 0, 0 );
  208. var c = new THREE.Vector4( 0, 0, z, 0 );
  209. var d = new THREE.Vector4( 0, 0, 0, -w );
  210. var e = new THREE.Vector4();
  211. ok( a.distanceTo( e ) == x, "Passed!" );
  212. ok( a.distanceToSquared( e ) == x*x, "Passed!" );
  213. ok( b.distanceTo( e ) == y, "Passed!" );
  214. ok( b.distanceToSquared( e ) == y*y, "Passed!" );
  215. ok( c.distanceTo( e ) == z, "Passed!" );
  216. ok( c.distanceToSquared( e ) == z*z, "Passed!" );
  217. ok( d.distanceTo( e ) == w, "Passed!" );
  218. ok( d.distanceToSquared( e ) == w*w, "Passed!" );
  219. });
  220. */
  221. test( "setLength", function() {
  222. var a = new THREE.Vector4( x, 0, 0, 0 );
  223. ok( a.length() == x, "Passed!" );
  224. a.setLength( y );
  225. ok( a.length() == y, "Passed!" );
  226. a = new THREE.Vector4( 0, 0, 0, 0 );
  227. ok( a.length() == 0, "Passed!" );
  228. a.setLength( y );
  229. ok( a.length() == 0, "Passed!" );
  230. });
  231. test( "lerp/clone", function() {
  232. var a = new THREE.Vector4( x, 0, z, 0 );
  233. var b = new THREE.Vector4( 0, -y, 0, -w );
  234. ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
  235. ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
  236. ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
  237. ok( a.clone().lerp( b, 0.5 ).x == x*0.5, "Passed!" );
  238. ok( a.clone().lerp( b, 0.5 ).y == -y*0.5, "Passed!" );
  239. ok( a.clone().lerp( b, 0.5 ).z == z*0.5, "Passed!" );
  240. ok( a.clone().lerp( b, 0.5 ).w == -w*0.5, "Passed!" );
  241. ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
  242. });
  243. test( "equals", function() {
  244. var a = new THREE.Vector4( x, 0, z, 0 );
  245. var b = new THREE.Vector4( 0, -y, 0, -w );
  246. ok( a.x != b.x, "Passed!" );
  247. ok( a.y != b.y, "Passed!" );
  248. ok( a.z != b.z, "Passed!" );
  249. ok( a.w != b.w, "Passed!" );
  250. ok( ! a.equals( b ), "Passed!" );
  251. ok( ! b.equals( a ), "Passed!" );
  252. a.copy( b );
  253. ok( a.x == b.x, "Passed!" );
  254. ok( a.y == b.y, "Passed!" );
  255. ok( a.z == b.z, "Passed!" );
  256. ok( a.w == b.w, "Passed!" );
  257. ok( a.equals( b ), "Passed!" );
  258. ok( b.equals( a ), "Passed!" );
  259. });