vr.html 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - vr</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #ffffff;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. #info {
  13. position: absolute;
  14. top: 0px; width: 100%;
  15. color: #ffffff;
  16. padding: 5px;
  17. font-family:Monospace;
  18. font-size:13px;
  19. text-align:center;
  20. }
  21. a {
  22. color: #ffffff;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vr demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a></div>
  29. <script type="text/javascript" src="../../build/three.js"></script>
  30. <script type="text/javascript" src="primitives/Plane.js"></script>
  31. <script type="text/javascript">
  32. var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
  33. var camera, scene, renderer;
  34. var texture_placeholder, isUserInteracting = false,
  35. onMouseDownMouseX = 0, onMouseDownMouseY = 0,
  36. lon = 90, onMouseDownLon = 0,
  37. lat = 0, onMouseDownLat = 0,
  38. phi = 0, theta = 0;
  39. init();
  40. function init() {
  41. var container, mesh;
  42. container = document.getElementById('container');
  43. camera = new THREE.Camera();
  44. camera.focus = 300;
  45. scene = new THREE.Scene();
  46. texture_placeholder = document.createElement( 'canvas' );
  47. texture_placeholder.width = 128;
  48. texture_placeholder.height = 128;
  49. var context = texture_placeholder.getContext( '2d' );
  50. context.fillStyle = 'rgba( 200, 200, 200, 1 )';
  51. context.fillRect( 0, 0, texture_placeholder.width, texture_placeholder.height );
  52. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_front1024.jpg' ) );
  53. mesh.position.z = -500;
  54. scene.add( mesh );
  55. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_back1024.jpg' ) );
  56. mesh.position.z = 500;
  57. mesh.rotation.y = 180 * Math.PI / 180;
  58. scene.add( mesh );
  59. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_left1024.jpg' ) );
  60. mesh.position.x = -500;
  61. mesh.rotation.y = 90 * Math.PI / 180;
  62. scene.add( mesh );
  63. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_right1024.jpg' ) );
  64. mesh.position.x = 500;
  65. mesh.rotation.y = -90 * Math.PI / 180;
  66. scene.add( mesh );
  67. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_top1024.jpg' ) );
  68. mesh.position.y = 500;
  69. mesh.rotation.x = 90 * Math.PI / 180;
  70. scene.add( mesh );
  71. mesh = new THREE.Mesh( new Plane( 1000, 1000, 5, 5 ), loadTexture( 'textures/skymap_bottom1024.jpg' ) );
  72. mesh.position.y = -500;
  73. mesh.rotation.x = -90 * Math.PI / 180;
  74. scene.add( mesh );
  75. renderer = new THREE.CanvasRenderer();
  76. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  77. container.appendChild( renderer.domElement );
  78. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  79. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  80. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  81. document.addEventListener('touchstart', onDocumentTouchStart, false);
  82. document.addEventListener('touchmove', onDocumentTouchMove, false);
  83. }
  84. function loadTexture( path ) {
  85. var material = new THREE.BitmapUVMappingMaterial( texture_placeholder );
  86. var texture = new Image();
  87. texture.onload = function () {
  88. material.bitmap = this;
  89. render();
  90. };
  91. texture.src = path;
  92. // return [ material, new THREE.ColorStrokeMaterial(1, Math.random() * 0xffffff, 0.2) ];
  93. return material;
  94. }
  95. function onDocumentMouseDown( event ) {
  96. event.preventDefault();
  97. isUserInteracting = true;
  98. onPointerDownPointerX = event.clientX;
  99. onPointerDownPointerY = event.clientY;
  100. onPointerDownLon = lon;
  101. onPointerDownLat = lat;
  102. }
  103. function onDocumentMouseMove( event ) {
  104. if (isUserInteracting) {
  105. lon = ( onPointerDownPointerX - event.clientX ) * 0.1 + onPointerDownLon;
  106. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  107. render();
  108. }
  109. }
  110. function onDocumentMouseUp( event ) {
  111. isUserInteracting = false;
  112. }
  113. function onDocumentTouchStart( event ) {
  114. if(event.touches.length == 1) {
  115. event.preventDefault();
  116. onPointerDownPointerX = event.touches[0].pageX;
  117. onPointerDownPointerY = event.touches[0].pageY;
  118. onPointerDownLon = lon;
  119. onPointerDownLat = lat;
  120. }
  121. }
  122. function onDocumentTouchMove( event ) {
  123. if(event.touches.length == 1) {
  124. event.preventDefault();
  125. lon = ( onPointerDownPointerX - event.touches[0].pageX ) * 0.1 + onPointerDownLon;
  126. lat = ( event.touches[0].pageY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  127. render();
  128. }
  129. }
  130. function render() {
  131. lat = Math.max( - 85, Math.min( 85, lat ) );
  132. phi = ( 90 - lat ) * Math.PI / 180;
  133. theta = ( lon + 180 ) * Math.PI / 180;
  134. camera.target.position.x = 500 * Math.sin(phi) * Math.cos(theta);
  135. camera.target.position.y = 500 * Math.cos(phi);
  136. camera.target.position.z = 500 * Math.sin(phi) * Math.sin(theta);
  137. renderer.render(scene, camera);
  138. }
  139. </script>
  140. </body>
  141. </html>