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- [page:Object3D] →
- <h1>[name]</h1>
- <div class="desc">Abstract base class for cameras. This class should always be inherited when you build a new camera.</div>
- <h2>Constructor</h2>
- <h3>[name]()</h3>
- <div>
- This constructor sets the following properties to the correct type: matrixWorldInverse and projectionMatrix.
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- <h2>Properties</h2>
- <h3>[property:Matrix4 matrixWorldInverse]</h3>
- <div>This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has the world transform of the Camera.</div>
- <h3>[property:Matrix4 projectionMatrix]</h3>
- <div>This is the matrix which contains the projection.</div>
- <h2>Methods</h2>
- <h3>[method:Vector3 getWorldDirection]( [page:Vector3 vector] )</h3>
- <div>
- vector — (optional)<br />
- <br />
- It returns a vector representing the direction in which the camera is looking, in world space.
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- <h3>[method:null lookAt]( [page:Vector3 vector] )</h3>
- <div>
- vector — point to look at<br />
- <br />
- This makes the camera look at the vector position in the global space as long as the parent of this camera is the scene or at position (0,0,0).
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- <h3>[method:Camera clone]( [page:Camera camera] )</h3>
- <div>
- camera — camera to clone<br />
- <br />
- It returns a clone of camera.
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- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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