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webgl_geometry_minecraft.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - minecraft</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #bfd1e5;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. #oldie {
  26. background:rgb(100,0,0) !important;
  27. color:#fff !important;
  28. margin-top:10em !important;
  29. }
  30. #oldie a { color:#fff }
  31. </style>
  32. </head>
  33. <body>
  34. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  35. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward)</div>
  36. <script src="../build/three.js"></script>
  37. <script src="js/controls/FirstPersonControls.js"></script>
  38. <script src="js/ImprovedNoise.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. <script>
  42. if ( ! Detector.webgl ) {
  43. Detector.addGetWebGLMessage();
  44. document.getElementById( 'container' ).innerHTML = "";
  45. }
  46. var container, stats;
  47. var camera, controls, scene, renderer;
  48. var mesh;
  49. var worldWidth = 128, worldDepth = 128,
  50. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  51. data = generateHeight( worldWidth, worldDepth );
  52. var clock = new THREE.Clock();
  53. init();
  54. animate();
  55. function init() {
  56. container = document.getElementById( 'container' );
  57. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 20000 );
  58. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
  59. controls = new THREE.FirstPersonControls( camera );
  60. controls.movementSpeed = 1000;
  61. controls.lookSpeed = 0.125;
  62. controls.lookVertical = true;
  63. scene = new THREE.Scene();
  64. // sides
  65. var matrix = new THREE.Matrix4();
  66. var pxGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
  67. pxGeometry.attributes.uv.array[ 1 ] = 0.5;
  68. pxGeometry.attributes.uv.array[ 3 ] = 0.5;
  69. pxGeometry.rotateY( Math.PI / 2 );
  70. pxGeometry.translate( 50, 0, 0 );
  71. var nxGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
  72. nxGeometry.attributes.uv.array[ 1 ] = 0.5;
  73. nxGeometry.attributes.uv.array[ 3 ] = 0.5;
  74. nxGeometry.rotateY( - Math.PI / 2 );
  75. nxGeometry.translate( - 50, 0, 0 );
  76. var pyGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
  77. pyGeometry.attributes.uv.array[ 5 ] = 0.5;
  78. pyGeometry.attributes.uv.array[ 7 ] = 0.5;
  79. pyGeometry.rotateX( - Math.PI / 2 );
  80. pyGeometry.translate( 0, 50, 0 );
  81. var pzGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
  82. pzGeometry.attributes.uv.array[ 1 ] = 0.5;
  83. pzGeometry.attributes.uv.array[ 3 ] = 0.5;
  84. pzGeometry.translate( 0, 0, 50 );
  85. var nzGeometry = new THREE.PlaneBufferGeometry( 100, 100 );
  86. nzGeometry.attributes.uv.array[ 1 ] = 0.5;
  87. nzGeometry.attributes.uv.array[ 3 ] = 0.5;
  88. nzGeometry.rotateY( Math.PI );
  89. nzGeometry.translate( 0, 0, -50 );
  90. //
  91. // BufferGeometry cannot be merged yet.
  92. var tmpGeometry = new THREE.Geometry();
  93. var pxTmpGeometry = new THREE.Geometry().fromBufferGeometry( pxGeometry );
  94. var nxTmpGeometry = new THREE.Geometry().fromBufferGeometry( nxGeometry );
  95. var pyTmpGeometry = new THREE.Geometry().fromBufferGeometry( pyGeometry );
  96. var pzTmpGeometry = new THREE.Geometry().fromBufferGeometry( pzGeometry );
  97. var nzTmpGeometry = new THREE.Geometry().fromBufferGeometry( nzGeometry );
  98. for ( var z = 0; z < worldDepth; z ++ ) {
  99. for ( var x = 0; x < worldWidth; x ++ ) {
  100. var h = getY( x, z );
  101. matrix.makeTranslation(
  102. x * 100 - worldHalfWidth * 100,
  103. h * 100,
  104. z * 100 - worldHalfDepth * 100
  105. );
  106. var px = getY( x + 1, z );
  107. var nx = getY( x - 1, z );
  108. var pz = getY( x, z + 1 );
  109. var nz = getY( x, z - 1 );
  110. tmpGeometry.merge( pyTmpGeometry, matrix );
  111. if ( ( px !== h && px !== h + 1 ) || x === 0 ) {
  112. tmpGeometry.merge( pxTmpGeometry, matrix );
  113. }
  114. if ( ( nx !== h && nx !== h + 1 ) || x === worldWidth - 1 ) {
  115. tmpGeometry.merge( nxTmpGeometry, matrix );
  116. }
  117. if ( ( pz !== h && pz !== h + 1 ) || z === worldDepth - 1 ) {
  118. tmpGeometry.merge( pzTmpGeometry, matrix );
  119. }
  120. if ( ( nz !== h && nz !== h + 1 ) || z === 0 ) {
  121. tmpGeometry.merge( nzTmpGeometry, matrix );
  122. }
  123. }
  124. }
  125. var geometry = new THREE.BufferGeometry().fromGeometry( tmpGeometry );
  126. geometry.computeBoundingSphere();
  127. var texture = new THREE.TextureLoader().load( 'textures/minecraft/atlas.png' );
  128. texture.magFilter = THREE.NearestFilter;
  129. texture.minFilter = THREE.LinearMipMapLinearFilter;
  130. var mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: texture } ) );
  131. scene.add( mesh );
  132. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  133. scene.add( ambientLight );
  134. var directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  135. directionalLight.position.set( 1, 1, 0.5 ).normalize();
  136. scene.add( directionalLight );
  137. renderer = new THREE.WebGLRenderer();
  138. renderer.setClearColor( 0xbfd1e5 );
  139. renderer.setPixelRatio( window.devicePixelRatio );
  140. renderer.setSize( window.innerWidth, window.innerHeight );
  141. container.innerHTML = "";
  142. container.appendChild( renderer.domElement );
  143. stats = new Stats();
  144. container.appendChild( stats.dom );
  145. //
  146. window.addEventListener( 'resize', onWindowResize, false );
  147. }
  148. function onWindowResize() {
  149. camera.aspect = window.innerWidth / window.innerHeight;
  150. camera.updateProjectionMatrix();
  151. renderer.setSize( window.innerWidth, window.innerHeight );
  152. controls.handleResize();
  153. }
  154. function generateHeight( width, height ) {
  155. var data = [], perlin = new ImprovedNoise(),
  156. size = width * height, quality = 2, z = Math.random() * 100;
  157. for ( var j = 0; j < 4; j ++ ) {
  158. if ( j === 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  159. for ( var i = 0; i < size; i ++ ) {
  160. var x = i % width, y = ( i / width ) | 0;
  161. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  162. }
  163. quality *= 4;
  164. }
  165. return data;
  166. }
  167. function getY( x, z ) {
  168. return ( data[ x + z * worldWidth ] * 0.2 ) | 0;
  169. }
  170. //
  171. function animate() {
  172. requestAnimationFrame( animate );
  173. render();
  174. stats.update();
  175. }
  176. function render() {
  177. controls.update( clock.getDelta() );
  178. renderer.render( scene, camera );
  179. }
  180. </script>
  181. </body>
  182. </html>