webgl_loader_sea3d_morph.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / morph</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #fff;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. a { color: white }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank">three.js</a> - asset by <a href="https://github.com/sunag/sea3d" style="color:#FFFFF" target="_blank">sea3d</a>
  29. <div id="description">Flag is Vertex Animation / Teapot is Morpher</div>
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/OrbitControls.js"></script>
  33. <script src="js/postprocessing/EffectComposer.js"></script>
  34. <script src="js/postprocessing/RenderPass.js"></script>
  35. <script src="js/postprocessing/ShaderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/shaders/CopyShader.js"></script>
  38. <script src="js/shaders/ColorCorrectionShader.js"></script>
  39. <script src="js/shaders/VignetteShader.js"></script>
  40. <script src="js/loaders/sea3d/SEA3D.js"></script>
  41. <script src="js/loaders/sea3d/SEA3DLZMA.js"></script>
  42. <script src="js/loaders/sea3d/SEA3DLoader.js"></script>
  43. <script src="js/Detector.js"></script>
  44. <script src="js/libs/stats.min.js"></script>
  45. <script>
  46. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  47. var container, stats;
  48. var camera, scene, renderer, composer, controls, teapot;
  49. var loader;
  50. // Initialize Three.JS
  51. init();
  52. //
  53. // SEA3D Loader
  54. //
  55. loader = new THREE.SEA3D( {
  56. autoPlay : true, // Auto play animations
  57. container : scene // Container to add models
  58. } );
  59. loader.onComplete = function( e ) {
  60. // Get the first camera from SEA3D Studio
  61. // use loader.get... to get others objects
  62. var cam = loader.cameras[0];
  63. camera.position.copy( cam.position );
  64. camera.rotation.copy( cam.rotation );
  65. controls = new THREE.OrbitControls( camera );
  66. // get mesh
  67. teapot = loader.getMesh("Teapot01");
  68. // events
  69. window.addEventListener( 'mousemove', onMouseMove, false );
  70. animate();
  71. };
  72. loader.load( './models/sea3d/morph.tjs.sea' );
  73. //
  74. function init() {
  75. scene = new THREE.Scene();
  76. container = document.createElement( 'div' );
  77. document.body.appendChild( container );
  78. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  79. camera.position.set( 1000, - 300, 1000 );
  80. renderer = new THREE.WebGLRenderer();
  81. renderer.setPixelRatio( window.devicePixelRatio );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. renderer.setClearColor( 0x333333, 1 );
  84. container.appendChild( renderer.domElement );
  85. stats = new Stats();
  86. container.appendChild( stats.dom );
  87. // post-processing
  88. composer = new THREE.EffectComposer( renderer );
  89. var renderPass = new THREE.RenderPass( scene, camera );
  90. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  91. composer.addPass( renderPass );
  92. var vh = 1.4, vl = 1.2;
  93. var colorCorrectionPass = new THREE.ShaderPass( THREE.ColorCorrectionShader );
  94. colorCorrectionPass.uniforms[ "powRGB" ].value = new THREE.Vector3( vh, vh, vh );
  95. colorCorrectionPass.uniforms[ "mulRGB" ].value = new THREE.Vector3( vl, vl, vl );
  96. composer.addPass( colorCorrectionPass );
  97. var vignettePass = new THREE.ShaderPass( THREE.VignetteShader );
  98. vignettePass.uniforms[ "darkness" ].value = 1.0;
  99. composer.addPass( vignettePass );
  100. composer.addPass( copyPass );
  101. copyPass.renderToScreen = true;
  102. // events
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. }
  105. function onMouseMove( e ) {
  106. var mouseX = e.clientX,
  107. mouseY = e.clientY;
  108. // change morph weight: 0 at 1
  109. // names from modifier Morph of 3ds Max
  110. teapot.setWeight("OldTeapot", mouseX / window.innerWidth);
  111. teapot.setWeight("Sphere", mouseY / window.innerHeight);
  112. }
  113. function onWindowResize() {
  114. camera.aspect = window.innerWidth / window.innerHeight;
  115. camera.updateProjectionMatrix();
  116. composer.setSize( window.innerWidth, window.innerHeight );
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. //
  120. var clock = new THREE.Clock();
  121. function animate() {
  122. var delta = clock.getDelta();
  123. requestAnimationFrame( animate );
  124. // Update SEA3D Animations
  125. THREE.SEA3D.AnimationHandler.update( delta );
  126. render( delta );
  127. stats.update();
  128. }
  129. function render( dlt ) {
  130. //renderer.render( scene, camera );
  131. composer.render( dlt );
  132. }
  133. </script>
  134. </body>
  135. </html>