webgl_materials_bumpmap.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - bump map [Lee Perry-Smith]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. a { color: #ffffff; }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family:Monospace;
  23. font-size:13px;
  24. text-align:center;
  25. z-index:1000;
  26. }
  27. #oldie {
  28. background:rgb(200,100,0) !important;
  29. color:#fff;
  30. }
  31. #vt { display:none }
  32. #vt, #vt a { color:orange; }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - webgl bump mapping without tangents using <a href="http://mmikkelsen3d.blogspot.sk/2011/07/derivative-maps.html">Morten Mikkelsen's</a> method -
  38. <a href="http://graphics.cs.williams.edu/data/meshes.xml#14" target="_blank">Lee Perry-Smith</a> head
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/Detector.js"></script>
  42. <script src="js/libs/stats.min.js"></script>
  43. <script>
  44. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  45. var statsEnabled = true;
  46. var container, stats, loader;
  47. var camera, scene, renderer;
  48. var mesh;
  49. var spotLight;
  50. var mouseX = 0;
  51. var mouseY = 0;
  52. var targetX = 0;
  53. var targetY = 0;
  54. var windowHalfX = window.innerWidth / 2;
  55. var windowHalfY = window.innerHeight / 2;
  56. init();
  57. animate();
  58. function init() {
  59. container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. //
  62. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
  63. camera.position.z = 1200;
  64. scene = new THREE.Scene();
  65. // LIGHTS
  66. scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
  67. spotLight = new THREE.SpotLight( 0xffffbb, 2 );
  68. spotLight.position.set( 0.5, 0, 1 );
  69. spotLight.position.multiplyScalar( 700 );
  70. scene.add( spotLight );
  71. spotLight.castShadow = true;
  72. spotLight.shadow.mapSize.width = 2048;
  73. spotLight.shadow.mapSize.height = 2048;
  74. spotLight.shadow.camera.near = 200;
  75. spotLight.shadow.camera.far = 1500;
  76. spotLight.shadow.camera.fov = 40;
  77. spotLight.shadow.bias = -0.005;
  78. //
  79. var mapHeight = new THREE.TextureLoader().load( "obj/leeperrysmith/Infinite-Level_02_Disp_NoSmoothUV-4096.jpg" );
  80. mapHeight.anisotropy = 4;
  81. mapHeight.repeat.set( 0.998, 0.998 );
  82. mapHeight.offset.set( 0.001, 0.001 );
  83. mapHeight.wrapS = mapHeight.wrapT = THREE.RepeatWrapping;
  84. mapHeight.format = THREE.RGBFormat;
  85. var material = new THREE.MeshPhongMaterial( {
  86. color: 0x552811,
  87. specular: 0x222222,
  88. shininess: 25,
  89. bumpMap: mapHeight,
  90. bumpScale: 12
  91. } );
  92. loader = new THREE.JSONLoader();
  93. loader.load( "obj/leeperrysmith/LeePerrySmith.js", function( geometry ) { createScene( geometry, 100, material ) } );
  94. renderer = new THREE.WebGLRenderer( { antialias: false } );
  95. renderer.setClearColor( 0x060708 );
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. container.appendChild( renderer.domElement );
  99. renderer.shadowMap.enabled = true;
  100. renderer.shadowMap.renderReverseSided = false;
  101. //
  102. renderer.gammaInput = true;
  103. renderer.gammaOutput = true;
  104. //
  105. if ( statsEnabled ) {
  106. stats = new Stats();
  107. container.appendChild( stats.dom );
  108. }
  109. // EVENTS
  110. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  111. window.addEventListener( 'resize', onWindowResize, false );
  112. }
  113. function createScene( geometry, scale, material ) {
  114. mesh = new THREE.Mesh( geometry, material );
  115. mesh.position.y = - 50;
  116. mesh.scale.set( scale, scale, scale );
  117. mesh.castShadow = true;
  118. mesh.receiveShadow = true;
  119. scene.add( mesh );
  120. }
  121. //
  122. function onWindowResize( event ) {
  123. SCREEN_WIDTH = window.innerWidth;
  124. SCREEN_HEIGHT = window.innerHeight;
  125. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  126. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  127. camera.updateProjectionMatrix();
  128. }
  129. function onDocumentMouseMove( event ) {
  130. mouseX = ( event.clientX - windowHalfX );
  131. mouseY = ( event.clientY - windowHalfY );
  132. }
  133. //
  134. function animate() {
  135. requestAnimationFrame( animate );
  136. render();
  137. if ( statsEnabled ) stats.update();
  138. }
  139. function render() {
  140. targetX = mouseX * .001;
  141. targetY = mouseY * .001;
  142. if ( mesh ) {
  143. mesh.rotation.y += 0.05 * ( targetX - mesh.rotation.y );
  144. mesh.rotation.x += 0.05 * ( targetY - mesh.rotation.x );
  145. }
  146. renderer.render( scene, camera );
  147. }
  148. </script>
  149. </body>
  150. </html>