webgl_loader_mmd_audio.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. z-index: 100;
  22. display:block;
  23. }
  24. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader test<br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank">Model Data</a>
  32. <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank">Dance Data</a><br />
  33. <a href="http://www.nicovideo.jp/watch/sm11938255" target="_blank">Audio Data</a>
  34. <a href="http://www.deviantart.com/art/MMD-Rainbow-Stage-212433590" target="_blank">Stage Data</a><br />
  35. <a href="http://www.nicovideo.jp/watch/sm19168559" target="_blank">Original Camera Data(I've customized this)</a>
  36. </div>
  37. <script src="../build/three.js"></script>
  38. <script src="js/libs/charsetencoder.min.js"></script>
  39. <script src="js/libs/ammo.js"></script>
  40. <script src="js/loaders/TGALoader.js"></script>
  41. <script src="js/loaders/MMDLoader.js"></script>
  42. <script src="js/effects/OutlineEffect.js"></script>
  43. <script src="js/animation/CCDIKSolver.js"></script>
  44. <script src="js/animation/MMDPhysics.js"></script>
  45. <script src="js/Detector.js"></script>
  46. <script src="js/libs/stats.min.js"></script>
  47. <script>
  48. var container, stats;
  49. var mesh, camera, scene, renderer;
  50. var helper;
  51. var ready = false;
  52. var mouseX = 0, mouseY = 0;
  53. var windowHalfX = window.innerWidth / 2;
  54. var windowHalfY = window.innerHeight / 2;
  55. var clock = new THREE.Clock();
  56. init();
  57. animate();
  58. function init() {
  59. container = document.createElement( 'div' );
  60. document.body.appendChild( container );
  61. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  62. // scene
  63. scene = new THREE.Scene();
  64. var ambient = new THREE.AmbientLight( 0x666666 );
  65. scene.add( ambient );
  66. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  67. directionalLight.position.set( -1, 1, 1 ).normalize();
  68. scene.add( directionalLight );
  69. //
  70. renderer = new THREE.WebGLRenderer( { antialias: true } );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. renderer.setClearColor( new THREE.Color( 0xffffff ) );
  74. container.appendChild( renderer.domElement );
  75. // model
  76. var onProgress = function ( xhr ) {
  77. if ( xhr.lengthComputable ) {
  78. var percentComplete = xhr.loaded / xhr.total * 100;
  79. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  80. }
  81. };
  82. var onError = function ( xhr ) {
  83. };
  84. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  85. var vmdFiles = [ 'models/mmd/vmd/wavefile_v2.vmd' ];
  86. var cameraFiles = [ 'models/mmd/vmd/wavefile_camera.vmd' ];
  87. var stageFile = 'models/mmd/stage/stage.pmd';
  88. var audioFile = 'models/mmd/audio/wavefile_short.mp3';
  89. var audioParams = { delayTime: 160 * 1 / 30 };
  90. helper = new THREE.MMDHelper( renderer );
  91. var loader = new THREE.MMDLoader();
  92. loader.setDefaultTexturePath( './models/mmd/default/' );
  93. loader.load( modelFile, vmdFiles, function ( object ) {
  94. mesh = object;
  95. helper.add( mesh );
  96. helper.setAnimation( mesh );
  97. /*
  98. * Note: You must set Physics
  99. * before you add mesh to scene or any other 3D object.
  100. * Note: Physics calculation is pretty heavy.
  101. * It may not be acceptable for most mobile devices yet.
  102. */
  103. if ( ! isMobileDevice() ) {
  104. helper.setPhysics( mesh );
  105. }
  106. loader.loadVmds( cameraFiles, function ( vmd ) {
  107. helper.setCamera( camera );
  108. loader.pourVmdIntoCamera( camera, vmd );
  109. helper.setCameraAnimation( camera );
  110. loader.loadModel( stageFile, function ( stage ) {
  111. loader.loadAudio( audioFile, function ( audio, listener ) {
  112. listener.position.z = 1;
  113. helper.setAudio( audio, listener, audioParams );
  114. /*
  115. * Note: call this method after you set all animations
  116. * including camera and audio.
  117. */
  118. helper.unifyAnimationDuration();
  119. scene.add( audio );
  120. scene.add( listener );
  121. scene.add( stage );
  122. scene.add( mesh );
  123. ready = true;
  124. }, onProgress, onError );
  125. }, onProgress, onError );
  126. }, onProgress, onError );
  127. }, onProgress, onError );
  128. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  129. //
  130. window.addEventListener( 'resize', onWindowResize, false );
  131. }
  132. function onWindowResize() {
  133. windowHalfX = window.innerWidth / 2;
  134. windowHalfY = window.innerHeight / 2;
  135. camera.aspect = window.innerWidth / window.innerHeight;
  136. camera.updateProjectionMatrix();
  137. helper.setSize( window.innerWidth, window.innerHeight );
  138. }
  139. function onDocumentMouseMove( event ) {
  140. mouseX = ( event.clientX - windowHalfX ) / 2;
  141. mouseY = ( event.clientY - windowHalfY ) / 2;
  142. }
  143. //
  144. function animate() {
  145. requestAnimationFrame( animate );
  146. render();
  147. }
  148. function render() {
  149. if ( ready ) {
  150. var delta = clock.getDelta();
  151. helper.animate( delta );
  152. helper.render( scene, camera );
  153. } else {
  154. renderer.render( scene, camera );
  155. }
  156. }
  157. // easy mobile device detection
  158. function isMobileDevice () {
  159. if ( navigator === undefined || navigator.userAgent === undefined ) {
  160. return true;
  161. }
  162. var s = navigator.userAgent;
  163. if ( s.match( /iPhone/i )
  164. // || s.match( /iPad/i )
  165. || s.match( /iPod/i )
  166. || s.match( /webOS/i )
  167. || s.match( /BlackBerry/i )
  168. || ( s.match( /Windows/i ) && s.match( /Phone/i ) )
  169. || ( s.match( /Android/i ) && s.match( /Mobile/i ) ) ) {
  170. return true;
  171. }
  172. return false;
  173. }
  174. </script>
  175. </body>
  176. </html>