webgl_geometry_normals.html 8.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - Subdivisions with Catmull-Clark</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/libs/stats.min.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, controls, scene, renderer;
  23. var cube, plane;
  24. // Create new object by parameters
  25. var createSomething = function( klass, args ) {
  26. var F = function( klass, args ) {
  27. return klass.apply( this, args );
  28. };
  29. F.prototype = klass.prototype;
  30. return new F( klass, args );
  31. };
  32. // Cube
  33. var materials = [];
  34. for ( var i = 0; i < 6; i ++ ) {
  35. materials.push( [ new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: false } ) ] );
  36. }
  37. var geometriesParams = [
  38. { type: 'BoxGeometry', args: [ 200, 200, 200, 2, 2, 2, materials ] },
  39. { type: 'TorusGeometry', args: [ 100, 60, 12, 12 ] },
  40. { type: 'TorusKnotGeometry', args: [ ] },
  41. { type: 'SphereGeometry', args: [ 100, 12, 12 ] },
  42. { type: 'SphereGeometry', args: [ 100, 5, 5 ] },
  43. { type: 'SphereGeometry', args: [ 100, 13, 13 ] },
  44. { type: 'IcosahedronGeometry', args: [ 100, 1 ] },
  45. { type: 'CylinderGeometry', args: [ 25, 75, 200, 8, 3 ]} ,
  46. { type: 'OctahedronGeometry', args: [200, 0] },
  47. { type: 'LatheGeometry', args: [ [
  48. new THREE.Vector2(0,-100),
  49. new THREE.Vector2(50,-50),
  50. new THREE.Vector2(10,0),
  51. new THREE.Vector2(50,050),
  52. new THREE.Vector2(0,100) ] ]},
  53. { type: 'LatheGeometry', args: [ [
  54. new THREE.Vector2(0,-100),
  55. new THREE.Vector2(50,-50),
  56. new THREE.Vector2(10,0),
  57. new THREE.Vector2(50,050),
  58. new THREE.Vector2(100,100) ], 12, 0, Math.PI ] },
  59. { type: 'LatheGeometry', args: [ [
  60. new THREE.Vector2(10,-100),
  61. new THREE.Vector2(50,-50),
  62. new THREE.Vector2(10,0),
  63. new THREE.Vector2(50,050),
  64. new THREE.Vector2(0,100) ], 12, Math.PI*2/3, Math.PI*3/2 ] },
  65. { type: 'TextGeometry', args: ['&', {
  66. size: 200,
  67. height: 50,
  68. curveSegments: 1
  69. }]},
  70. { type: 'PlaneGeometry', args: [ 200, 200, 4, 4 ] }
  71. ];
  72. var loader = new THREE.FontLoader();
  73. loader.load( 'fonts/helvetiker_regular.typeface.json', function ( font ) {
  74. geometriesParams[ 12 ].args[ 1 ].font = font;
  75. } );
  76. var info;
  77. var geometryIndex = 0;
  78. // start scene
  79. init();
  80. animate();
  81. function nextGeometry() {
  82. geometryIndex ++;
  83. if ( geometryIndex > geometriesParams.length - 1 ) {
  84. geometryIndex = 0;
  85. }
  86. addStuff();
  87. }
  88. function switchGeometry(i) {
  89. geometryIndex = i;
  90. addStuff();
  91. }
  92. function updateInfo() {
  93. var params = geometriesParams[ geometryIndex ];
  94. var dropdown = '<select id="dropdown" onchange="switchGeometry(this.value)">';
  95. for ( i = 0; i < geometriesParams.length; i ++ ) {
  96. dropdown += '<option value="' + i + '"';
  97. dropdown += (geometryIndex == i) ? ' selected' : '';
  98. dropdown += '>' + geometriesParams[i].type + '</option>';
  99. }
  100. dropdown += '</select>';
  101. var text =
  102. 'Drag to spin THREE.' + params.type +
  103. '<br>' +
  104. '<br>Geometry: ' + dropdown + ' <a href="#" onclick="nextGeometry();return false;">next</a>';
  105. text +=
  106. '<br><br><font color="3333FF">Blue Arrows: Face Normals</font>' +
  107. '<br><font color="FF3333">Red Arrows: Vertex Normals before Geometry.mergeVertices</font>' +
  108. '<br>Black Arrows: Vertex Normals after Geometry.mergeVertices';
  109. info.innerHTML = text;
  110. }
  111. function addStuff() {
  112. if ( window.group !== undefined ) {
  113. scene.remove( group );
  114. }
  115. var params = geometriesParams[ geometryIndex ];
  116. geometry = createSomething( THREE[ params.type ], params.args );
  117. // scale geometry to a uniform size
  118. geometry.computeBoundingSphere();
  119. var scaleFactor = 160 / geometry.boundingSphere.radius;
  120. geometry.scale( scaleFactor, scaleFactor, scaleFactor );
  121. var originalGeometry = geometry.clone();
  122. originalGeometry.computeFaceNormals();
  123. originalGeometry.computeVertexNormals( true );
  124. // in case of duplicated vertices
  125. geometry.mergeVertices();
  126. geometry.computeFaceNormals();
  127. geometry.computeVertexNormals( true );
  128. updateInfo();
  129. var faceABCD = "abcd";
  130. var color, f, p, n, vertexIndex;
  131. for ( i = 0; i < geometry.faces.length; i ++ ) {
  132. f = geometry.faces[ i ];
  133. n = ( f instanceof THREE.Face3 ) ? 3 : 4;
  134. for( var j = 0; j < n; j++ ) {
  135. vertexIndex = f[ faceABCD.charAt( j ) ];
  136. p = geometry.vertices[ vertexIndex ];
  137. color = new THREE.Color( 0xffffff );
  138. color.setHSL( ( p.y ) / 400 + 0.5, 1.0, 0.5 );
  139. f.vertexColors[ j ] = color;
  140. }
  141. }
  142. group = new THREE.Group();
  143. scene.add( group );
  144. var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0xfefefe, wireframe: true, opacity: 0.5 } ) );
  145. group.add( mesh );
  146. var fvNames = [ 'a', 'b', 'c', 'd' ];
  147. var normalLength = 15;
  148. for( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
  149. var face = geometry.faces[ f ];
  150. var centroid = new THREE.Vector3()
  151. .add( geometry.vertices[ face.a ] )
  152. .add( geometry.vertices[ face.b ] )
  153. .add( geometry.vertices[ face.c ] )
  154. .divideScalar( 3 );
  155. var arrow = new THREE.ArrowHelper(
  156. face.normal,
  157. centroid,
  158. normalLength,
  159. 0x3333FF );
  160. mesh.add( arrow );
  161. }
  162. for( var f = 0, fl = originalGeometry.faces.length; f < fl; f ++ ) {
  163. var face = originalGeometry.faces[ f ];
  164. if( face.vertexNormals === undefined ) {
  165. continue;
  166. }
  167. for( var v = 0, vl = face.vertexNormals.length; v < vl; v ++ ) {
  168. var arrow = new THREE.ArrowHelper(
  169. face.vertexNormals[ v ],
  170. originalGeometry.vertices[ face[ fvNames[ v ] ] ],
  171. normalLength,
  172. 0xFF3333 );
  173. mesh.add( arrow );
  174. }
  175. }
  176. for( var f = 0, fl = mesh.geometry.faces.length; f < fl; f ++ ) {
  177. var face = mesh.geometry.faces[ f ];
  178. if( face.vertexNormals === undefined ) {
  179. continue;
  180. }
  181. for( var v = 0, vl = face.vertexNormals.length; v < vl; v ++ ) {
  182. var arrow = new THREE.ArrowHelper(
  183. face.vertexNormals[ v ],
  184. mesh.geometry.vertices[ face[ fvNames[ v ] ] ],
  185. normalLength,
  186. 0x000000 );
  187. mesh.add( arrow );
  188. }
  189. }
  190. }
  191. function init() {
  192. container = document.createElement( 'div' );
  193. document.body.appendChild( container );
  194. info = document.createElement( 'div' );
  195. info.style.position = 'absolute';
  196. info.style.top = '10px';
  197. info.style.width = '100%';
  198. info.style.textAlign = 'center';
  199. info.innerHTML = 'Drag to spin the geometry ';
  200. container.appendChild( info );
  201. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  202. camera.position.z = 500;
  203. scene = new THREE.Scene();
  204. var light = new THREE.PointLight( 0xffffff, 1.5 );
  205. light.position.set( 1000, 1000, 2000 );
  206. scene.add( light );
  207. addStuff();
  208. renderer = new THREE.WebGLRenderer( { antialias: true } ); // WebGLRenderer CanvasRenderer
  209. renderer.setClearColor( 0xf0f0f0 );
  210. renderer.setPixelRatio( window.devicePixelRatio );
  211. renderer.setSize( window.innerWidth, window.innerHeight );
  212. container.appendChild( renderer.domElement );
  213. stats = new Stats();
  214. container.appendChild( stats.dom );
  215. //
  216. controls = new THREE.OrbitControls( camera, renderer.domElement );
  217. window.addEventListener( 'resize', onWindowResize, false );
  218. }
  219. function onWindowResize() {
  220. camera.aspect = window.innerWidth / window.innerHeight;
  221. camera.updateProjectionMatrix();
  222. renderer.setSize( window.innerWidth, window.innerHeight );
  223. }
  224. //
  225. function animate() {
  226. requestAnimationFrame( animate );
  227. controls.update();
  228. render();
  229. stats.update();
  230. }
  231. function render() {
  232. renderer.render( scene, camera );
  233. }
  234. </script>
  235. </body>
  236. </html>