webgl_loader_bvh.html 2.6 KB

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  1. <html>
  2. <head>
  3. <title>three.js webgl - BVHLoader</title>
  4. <style>
  5. body {
  6. color: #fff;
  7. font-family:Monospace;
  8. font-size:13px;
  9. text-align:center;
  10. font-weight: bold;
  11. background-color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. padding: 10px;
  18. width: 100%;
  19. text-align: center;
  20. color: #000000;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="info">
  26. <a href="http://threejs.org" target="_blank">three.js</a> - BVH Loader -
  27. animation from <a href="http://mocap.cs.cmu.edu/">http://mocap.cs.cmu.edu/</a>
  28. </div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/loaders/BVHLoader.js"></script>
  32. <script>
  33. var clock = new THREE.Clock();
  34. var camera, controls, scene, renderer;
  35. var mixer, skeletonHelper;
  36. init();
  37. animate();
  38. var loader = new THREE.BVHLoader();
  39. loader.load( "models/bvh/pirouette.bvh", function( result ) {
  40. skeletonHelper = new THREE.SkeletonHelper( result.skeleton.bones[ 0 ] );
  41. skeletonHelper.skeleton = result.skeleton; // allow animation mixer to bind to SkeletonHelper directly
  42. var boneContainer = new THREE.Group();
  43. boneContainer.add( result.skeleton.bones[ 0 ] );
  44. scene.add( skeletonHelper );
  45. scene.add( boneContainer );
  46. // play animation
  47. mixer = new THREE.AnimationMixer( skeletonHelper );
  48. mixer.clipAction( result.clip ).setEffectiveWeight( 1.0 ).play();
  49. } );
  50. function init() {
  51. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  52. camera.position.set( 0, 200, 400 );
  53. controls = new THREE.OrbitControls( camera );
  54. controls.minDistance = 300;
  55. controls.maxDistance = 700;
  56. scene = new THREE.Scene();
  57. scene.add( new THREE.GridHelper( 200, 10 ) );
  58. // renderer
  59. renderer = new THREE.WebGLRenderer( { antialias: true } );
  60. renderer.setClearColor( 0xeeeeee );
  61. renderer.setPixelRatio( window.devicePixelRatio );
  62. renderer.setSize( window.innerWidth, window.innerHeight );
  63. document.body.appendChild( renderer.domElement );
  64. window.addEventListener( 'resize', onWindowResize, false );
  65. }
  66. function onWindowResize() {
  67. camera.aspect = window.innerWidth / window.innerHeight;
  68. camera.updateProjectionMatrix();
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. }
  71. function animate() {
  72. requestAnimationFrame( animate );
  73. var delta = clock.getDelta();
  74. if ( mixer ) mixer.update( delta );
  75. if ( skeletonHelper ) skeletonHelper.update();
  76. renderer.render( scene, camera );
  77. }
  78. </script>
  79. </body>
  80. </html>