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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webvr - roller coaster</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
- <style>
- body {
- margin: 0px;
- color: #fff;
- font-family: Monospace;
- background-color: #444;
- overflow: hidden;
- }
- a {
- color: #00f;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/RollerCoaster.js"></script>
- <script src="js/controls/VRControls.js"></script>
- <script src="js/effects/VREffect.js"></script>
- <script src="js/vr/WebVR.js"></script>
- <script>
- if ( WEBVR.isAvailable() === false ) {
- document.body.appendChild( WEBVR.getMessage() );
- }
- //
- var renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setClearColor( 0xf0f0ff );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- var scene = new THREE.Scene();
- var light = new THREE.HemisphereLight( 0xfff0f0, 0x606066 );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- var train = new THREE.Object3D();
- scene.add( train );
- var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
- camera.rotation.y = Math.PI;
- train.add( camera );
- // environment
- var geometry = new THREE.PlaneGeometry( 5000, 5000, 15, 15 );
- geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
- var material = new THREE.MeshLambertMaterial( { color: 0x407000, shading: THREE.FlatShading } );
- for ( var i = 0; i < geometry.vertices.length; i ++ ) {
- var vertex = geometry.vertices[ i ];
- vertex.x += Math.random() * 100 - 50;
- vertex.z += Math.random() * 100 - 50;
- var distance = ( vertex.distanceTo( scene.position ) / 5 ) - 250;
- vertex.y = Math.random() * Math.max( 0, distance );
- }
- geometry.computeFaceNormals();
- var mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- var geometry = new TreesGeometry( mesh );
- var material = new THREE.MeshBasicMaterial( { side: THREE.DoubleSide, vertexColors: THREE.VertexColors } );
- var mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- var geometry = new SkyGeometry();
- var material = new THREE.MeshBasicMaterial( { color: 0xffffff } );
- var mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- //
- var PI2 = Math.PI * 2;
- var curve = ( function () {
- var vector = new THREE.Vector3();
- var vector2 = new THREE.Vector3();
- return {
- getPointAt: function ( t ) {
- t *= Math.PI;
- var x = Math.sin(t * 4) * Math.cos(t * 6) * 1000;
- var y = Math.cos(t * 8) * 80 + Math.cos(t * 20 * Math.sin(t)) * 40 + 200;
- var z = Math.sin(t * 5) * Math.sin(t * 3) * 1000;
- return vector.set( x, y, z );
- },
- getTangentAt: function ( t ) {
- var delta = 0.0001;
- var t1 = Math.max( 0, t - delta );
- var t2 = Math.min( 1, t + delta );
- return vector2.copy( this.getPointAt ( t2 ) ).sub( this.getPointAt( t1 ) ).normalize();
- }
- };
- } )();
- var geometry = new RollerCoasterGeometry( curve, 1500 );
- var material = new THREE.MeshStandardMaterial( {
- roughness: 0.1,
- metalness: 0,
- vertexColors: THREE.VertexColors
- } );
- var mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- var geometry = new RollerCoasterLiftersGeometry( curve, 100 );
- var material = new THREE.MeshStandardMaterial( {
- roughness: 0.1,
- metalness: 0
- } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.y = 1;
- scene.add( mesh );
- var geometry = new RollerCoasterShadowGeometry( curve, 500 );
- var material = new THREE.MeshBasicMaterial( { color: 0x000000, opacity: 0.1, depthWrite: false, transparent: true } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.y = 1;
- scene.add( mesh );
- var funfairs = [];
- //
- var geometry = new THREE.CylinderGeometry( 100, 100, 50, 15 );
- var material = new THREE.MeshLambertMaterial( { color: 0xff8080, shading: THREE.FlatShading } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( - 800, 100, - 700 );
- mesh.rotation.x = Math.PI / 2;
- scene.add( mesh );
- funfairs.push( mesh );
- var geometry = new THREE.CylinderGeometry( 50, 60, 40, 10 );
- var material = new THREE.MeshLambertMaterial( { color: 0x8080ff, shading: THREE.FlatShading } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( 500, 20, 300 );
- scene.add( mesh );
- funfairs.push( mesh );
- //
- var controls = new THREE.VRControls( camera );
- var effect = new THREE.VREffect( renderer );
- if ( WEBVR.isAvailable() === true ) {
- document.body.appendChild( WEBVR.getButton( effect ) );
- }
- //
- window.addEventListener( 'resize', function () {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }, false );
- //
- var position = new THREE.Vector3();
- var tangent = new THREE.Vector3();
- var lookAt = new THREE.Vector3();
- var velocity = 0;
- var progress = 0;
- var clock = new THREE.Clock();
- function animate( time ) {
- effect.requestAnimationFrame( animate );
- var delta = clock.getDelta() * 60;
- for ( var i = 0; i < funfairs.length; i ++ ) {
- funfairs[ i ].rotation.y = time * 0.0002;
- }
- //
- progress += velocity * delta;
- progress = progress % 1;
- position.copy( curve.getPointAt( progress ) );
- position.y += 3;
- train.position.copy( position );
- tangent.copy( curve.getTangentAt( progress ) );
- velocity -= tangent.y * 0.0000015 * delta;
- velocity = Math.max( velocity, 0.00004 );
- train.lookAt( lookAt.copy( position ).sub( tangent ) );
- //
- controls.update();
- effect.render( scene, camera );
- }
- effect.requestAnimationFrame( animate );
- </script>
- </body>
- </html>
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