2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 8043c87810 Merge pull request #10362 from looeee/docs/lights/update 8 жил өмнө
.github 97c27038df Update ISSUE_TEMPLATE.md 8 жил өмнө
build 3ac9be75e2 r83 8 жил өмнө
docs adcfead5be Updated DirectionalLight doc 8 жил өмнө
editor 9c41aee9aa Editor: Minor UI improvement. 8 жил өмнө
examples 00b1846f05 Fixed RectAreaLight. 8 жил өмнө
src 3ac9be75e2 r83 8 жил өмнө
test 6acfc12d61 Clean up. 8 жил өмнө
utils 3e342c1574 Blender exporter: Fix reference to missing constant 8 жил өмнө
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 жил өмнө
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 жил өмнө
LICENSE c2e049403f Update LICENSE 9 жил өмнө
README.md 4704a6e148 add badging to README.md (#9992) 8 жил өмнө
package.json 3ac9be75e2 r83 8 жил өмнө
rollup.config.js d57c586695 Renamed three.modules.js to three.module.js. See #10347. 8 жил өмнө

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases