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- [page:Object3D] →
- <h1>[name]</h1>
- <div class="desc">
- Abstract base class for cameras. This class should always be inherited when you build a new camera.
- </div>
- <h2>Constructor</h2>
- <h3>[name]()</h3>
- <div>
- Creates a new [name]. Note that this class is not intended to be called directly;
- you probably want a [page:PerspectiveCamera] or [page:OrthographicCamera] instead.
- </div>
- <h2>Properties</h2>
- <div>See the base [page:Object3D] class for common properties.</div>
- <h3>[property:Boolean isCamera]</h3>
- <div>
- Used to check whether this or derived classes are cameras. Default is *true*.<br /><br />
- You should not change this, as it used internally by the renderer for optimisation.
- </div>
- <h3>[property:Layers layers]</h3>
- <div>
- The [page:Layers layers] that the camera is a member of. This is an inherited
- property from [page:Object3D].<br /><br />
- Objects must share at least one layer with the camera to be seen
- when the camera's viewpoint is rendered.
- </div>
- <h3>[property:Matrix4 matrixWorldInverse]</h3>
- <div>
- This is the inverse of matrixWorld. MatrixWorld contains the Matrix which has
- the world transform of the Camera.
- </div>
- <h3>[property:Matrix4 projectionMatrix]</h3>
- <div>This is the matrix which contains the projection.</div>
- <h2>Methods</h2>
- <div>See the base [page:Object3D] class for common methods.</div>
- <h3>[method:Camera clone]( )</h3>
- <div>
- Return a new camera with the same properties as this one.
- </div>
- <h3>[method:Camera copy]( [page:Camera source] )</h3>
- <div>
- Copy the properties from the source camera into this one.
- </div>
- <h3>[method:Vector3 getWorldDirection]( [page:Vector3 optionalTarget] )</h3>
- <div>
- Returns a vector representing the direction in which the camera is looking,
- in world space. If the [page:Vector3 optionalTarget] is set, returns a vector representing the direction
- from the camera's position to the [page:Vector3 optionalTarget].
- </div>
- <h3>[method:null lookAt]( [page:Vector3 target] )</h3>
- <div>
- target — position in 3D space for the camera to point towards<br /><br />
- This makes the camera look at the vector position in the global space as long as
- the parent of this camera is the scene or at position (0,0,0).
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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