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- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Curve] →
- <h1>[name]</h1>
- <div class="desc">Create a smooth 3d spline curve from a series of points using the
- [link:https://en.wikipedia.org/wiki/Centripetal_Catmull-Rom_spline Catmull-Rom] algorithm.</div>
- <h2>Example</h2>
- <code>
- //Create a closed wavey loop
- var curve = new THREE.CatmullRomCurve3( [
- new THREE.Vector3( -10, 0, 10 ),
- new THREE.Vector3( -5, 5, 5 ),
- new THREE.Vector3( 0, 0, 0 ),
- new THREE.Vector3( 5, -5, 5 ),
- new THREE.Vector3( 10, 0, 10 )
- ] );
- var geometry = new THREE.Geometry();
- geometry.vertices = curve.getPoints( 50 );
- var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
- // Create the final object to add to the scene
- var curveObject = new THREE.Line( geometry, material );
- </code>
- <h3>[example:webgl_geometry_extrude_splines geometry / extrude / splines]</h3>
- <h2>Constructor</h2>
- <h3>[name]( [page:Array points] )</h3>
- <div>points – An array of [page:Vector3] points</div>
- <h2>Properties</h2>
- <div>See the base [page:Curve] class for common properties.</div>
- <h3>[property:Array points]</h3>
- <div>The array of array of [page:Vector3] points that define the curve.</div>
- <h3>[property:Boolean closed]</h3>
- <div>The curve will loop back onto itself when this is true. False by default</div>
- <h3>[property:String type]</h3>
- <div>Possible values are `centripetal` (default), `chordal` and `catmullrom`.</div>
- <h3>[property:float tension]</h3>
- <div>When [page:.type] is `catmullrom`, defines catmullrom's tension. Defaults is *0.5*.</div>
- <h2>Methods</h2>
- <div>See the base [page:Curve] class for common methods.</div>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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