webgl_loader_gltf.html 13 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - glTF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #222222;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. color: #808080;
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. display:block;
  22. }
  23. #container {
  24. position: absolute;
  25. top: 0px;
  26. width:100%;
  27. height:100%;
  28. z-index: -1;
  29. }
  30. #controls {
  31. position: absolute;
  32. width: 200px;
  33. bottom: 0px;
  34. left: 0px;
  35. padding: 10px;
  36. background-color: White;
  37. font: 13px "Lucida Grande", Lucida, Verdana, sans-serif;
  38. }
  39. #controls > div {
  40. margin-bottom: 8px;
  41. }
  42. #controls hr {
  43. border: 0px;
  44. height: 1px;
  45. margin-bottom: 10px;
  46. background-color: #bbb;
  47. }
  48. #info a, .button {
  49. color: #f00;
  50. font-weight: bold;
  51. text-decoration: underline;
  52. cursor: pointer
  53. }
  54. </style>
  55. </head>
  56. <body>
  57. <div id="info">
  58. <a href="http://threejs.org" target="_blank">three.js</a> -
  59. <a href="https://github.com/KhronosGroup/glTF" target="_blank">glTF</a> loader
  60. <br>
  61. monster by <a href="http://www.3drt.com/downloads.htm" target="_blank">3drt</a> - COLLADA duck by Sony -
  62. Cesium models by <a href="http://cesiumjs.org/" target="_blank">Cesium</a>
  63. </div>
  64. <div id="container"></div>
  65. <div id="controls">
  66. <div id="status">Loading...</div>
  67. <hr />
  68. <div>
  69. Model
  70. <select id="scenes_list" size="1" onchange="selectScene();" ondblclick="selectScene();"></select>
  71. </div>
  72. <div>
  73. Camera
  74. <select id="cameras_list" size="1" onchange="selectCamera();" ondblclick="selectCamera();"></select>
  75. </div>
  76. <div>
  77. Animations
  78. <input type="checkbox" checked onclick="toggleAnimations();">Play</input>
  79. </div>
  80. <div>
  81. Extension
  82. <select id="extensions_list" onchange="selectExtension();">
  83. <option value="glTF">None</option>
  84. <option value="glTF-MaterialsCommon">Built-in shaders</option>
  85. <option value="glTF-Binary">Binary</option>
  86. </select>
  87. </div>
  88. </div>
  89. <script src="../build/three.js"></script>
  90. <script src="js/controls/OrbitControls.js"></script>
  91. <script src="js/loaders/GLTFLoader.js"></script>
  92. <script>
  93. var orbitControls = null;
  94. var container, camera, scene, renderer, loader;
  95. var cameraIndex = 0;
  96. var cameras = [];
  97. var cameraNames = [];
  98. var defaultCamera = null;
  99. var gltf = null;
  100. var mixer = null;
  101. var clock = new THREE.Clock();
  102. function onload() {
  103. window.addEventListener( 'resize', onWindowResize, false );
  104. document.addEventListener( 'keydown', function(e) { onKeyDown(e); }, false );
  105. buildSceneList();
  106. switchScene(0);
  107. animate();
  108. }
  109. function initScene(index) {
  110. container = document.getElementById( 'container' );
  111. scene = new THREE.Scene();
  112. defaultCamera = new THREE.PerspectiveCamera( 45, container.offsetWidth / container.offsetHeight, 1, 20000 );
  113. //defaultCamera.up = new THREE.Vector3( 0, 1, 0 );
  114. scene.add( defaultCamera );
  115. camera = defaultCamera;
  116. var sceneInfo = sceneList[index];
  117. var spot1 = null;
  118. if (sceneInfo.addLights) {
  119. var ambient = new THREE.AmbientLight( 0x222222 );
  120. scene.add( ambient );
  121. var directionalLight = new THREE.DirectionalLight( 0xdddddd );
  122. directionalLight.position.set( 0, 0, 1 ).normalize();
  123. scene.add( directionalLight );
  124. spot1 = new THREE.SpotLight( 0xffffff, 1 );
  125. spot1.position.set( 10, 20, 10 );
  126. spot1.angle = 0.25;
  127. spot1.distance = 1024;
  128. spot1.penumbra = 0.75;
  129. if ( sceneInfo.shadows ) {
  130. spot1.castShadow = true;
  131. spot1.shadow.bias = 0.0001;
  132. spot1.shadow.mapSize.width = 2048;
  133. spot1.shadow.mapSize.height = 2048;
  134. }
  135. scene.add( spot1 );
  136. }
  137. // RENDERER
  138. renderer = new THREE.WebGLRenderer({antialias:true});
  139. renderer.setClearColor( 0x222222 );
  140. renderer.setPixelRatio( window.devicePixelRatio );
  141. renderer.setSize( window.innerWidth, window.innerHeight );
  142. if (sceneInfo.shadows) {
  143. renderer.shadowMap.enabled = true;
  144. renderer.shadowMap.type = THREE.PCFSoftShadowMap;
  145. }
  146. container.appendChild( renderer.domElement );
  147. var ground = null;
  148. if (sceneInfo.addGround) {
  149. var groundMaterial = new THREE.MeshPhongMaterial({
  150. color: 0xFFFFFF,
  151. shading: THREE.SmoothShading
  152. });
  153. ground = new THREE.Mesh( new THREE.PlaneBufferGeometry(512, 512), groundMaterial);
  154. if (sceneInfo.shadows) {
  155. ground.receiveShadow = true;
  156. }
  157. if (sceneInfo.groundPos) {
  158. ground.position.copy(sceneInfo.groundPos);
  159. } else {
  160. ground.position.z = -70;
  161. }
  162. ground.rotation.x = -Math.PI / 2;
  163. scene.add(ground);
  164. }
  165. THREE.GLTFLoader.Shaders.removeAll(); // remove all previous shaders
  166. loader = new THREE.GLTFLoader;
  167. for (var i = 0; i < extensionSelect.children.length; i++) {
  168. var child = extensionSelect.children[i];
  169. child.disabled = sceneInfo.extensions.indexOf(child.value) === -1;
  170. if (child.disabled && child.selected) {
  171. extensionSelect.value = extension = 'glTF';
  172. }
  173. }
  174. var url = sceneInfo.url;
  175. var r = eval("/" + '\%s' + "/g");
  176. url = url.replace(r, extension);
  177. if (extension === 'glTF-Binary') {
  178. url = url.replace('.gltf', '.glb');
  179. }
  180. var loadStartTime = performance.now();
  181. var status = document.getElementById("status");
  182. status.innerHTML = "Loading...";
  183. loader.load( url, function(data) {
  184. gltf = data;
  185. var object = gltf.scene !== undefined ? gltf.scene : gltf.scenes[ 0 ];
  186. status.innerHTML = "Load time: " + ( performance.now() - loadStartTime ).toFixed( 2 ) + " ms.";
  187. if (sceneInfo.cameraPos)
  188. defaultCamera.position.copy(sceneInfo.cameraPos);
  189. if (sceneInfo.center) {
  190. orbitControls.target.copy(sceneInfo.center);
  191. }
  192. if (sceneInfo.objectPosition) {
  193. object.position.copy(sceneInfo.objectPosition);
  194. if (spot1) {
  195. spot1.position.set(sceneInfo.objectPosition.x - 100, sceneInfo.objectPosition.y + 200, sceneInfo.objectPosition.z - 100 );
  196. spot1.target.position.copy(sceneInfo.objectPosition);
  197. }
  198. }
  199. if (sceneInfo.objectRotation)
  200. object.rotation.copy(sceneInfo.objectRotation);
  201. if (sceneInfo.objectScale)
  202. object.scale.copy(sceneInfo.objectScale);
  203. cameraIndex = 0;
  204. cameras = [];
  205. cameraNames = [];
  206. if (gltf.cameras && gltf.cameras.length) {
  207. var i, len = gltf.cameras.length;
  208. for (i = 0; i < len; i++) {
  209. var addCamera = true;
  210. var cameraName = gltf.cameras[i].parent.name;
  211. if (sceneInfo.cameras && !(cameraName in sceneInfo.cameras)) {
  212. addCamera = false;
  213. }
  214. if (addCamera) {
  215. cameraNames.push(cameraName);
  216. cameras.push(gltf.cameras[i]);
  217. }
  218. }
  219. updateCamerasList();
  220. switchCamera(1);
  221. } else {
  222. updateCamerasList();
  223. switchCamera(0);
  224. }
  225. var animations = gltf.animations;
  226. if ( animations && animations.length ) {
  227. mixer = new THREE.AnimationMixer( object );
  228. for ( var i = 0; i < animations.length; i ++ ) {
  229. var animation = animations[ i ];
  230. // There's .3333 seconds junk at the tail of the Monster animation that
  231. // keeps it from looping cleanly. Clip it at 3 seconds
  232. if ( sceneInfo.animationTime )
  233. animation.duration = sceneInfo.animationTime;
  234. mixer.clipAction( animation ).play();
  235. }
  236. }
  237. scene.add( object );
  238. onWindowResize();
  239. });
  240. orbitControls = new THREE.OrbitControls(defaultCamera, renderer.domElement);
  241. }
  242. function onWindowResize() {
  243. defaultCamera.aspect = container.offsetWidth / container.offsetHeight;
  244. defaultCamera.updateProjectionMatrix();
  245. var i, len = cameras.length;
  246. for (i = 0; i < len; i++) { // just do it for default
  247. cameras[i].aspect = container.offsetWidth / container.offsetHeight;
  248. cameras[i].updateProjectionMatrix();
  249. }
  250. renderer.setSize( window.innerWidth, window.innerHeight );
  251. }
  252. function animate() {
  253. requestAnimationFrame( animate );
  254. if (mixer) mixer.update(clock.getDelta());
  255. THREE.GLTFLoader.Shaders.update(scene, camera);
  256. if (cameraIndex == 0)
  257. orbitControls.update();
  258. render();
  259. }
  260. function render() {
  261. renderer.render( scene, camera );
  262. }
  263. function onKeyDown(event) {
  264. var chr = String.fromCharCode(event.keyCode);
  265. if (chr == ' ') {
  266. index = cameraIndex + 1;
  267. if (index > cameras.length)
  268. index = 0;
  269. switchCamera(index);
  270. } else {
  271. var index = parseInt(chr);
  272. if (!isNaN(index) && (index <= cameras.length)) {
  273. switchCamera(index);
  274. }
  275. }
  276. }
  277. var sceneList = [
  278. {
  279. name : "Monster", url : "./models/gltf/monster/%s/monster.gltf",
  280. cameraPos: new THREE.Vector3(30, 10, 70),
  281. objectScale: new THREE.Vector3(0.4, 0.4, 0.4),
  282. objectPosition: new THREE.Vector3(2, 1, 0),
  283. objectRotation: new THREE.Euler(0, - 3 * Math.PI / 4, 0),
  284. animationTime: 3,
  285. addLights:true,
  286. shadows:true,
  287. addGround:true,
  288. extensions: ["glTF", "glTF-MaterialsCommon", "glTF-Binary"]
  289. },
  290. {
  291. name : "Duck", url : "./models/gltf/duck/%s/duck.gltf",
  292. cameraPos: new THREE.Vector3(0, 3, 5),
  293. addLights:true,
  294. addGround:true,
  295. shadows:true,
  296. extensions: ["glTF", "glTF-MaterialsCommon", "glTF-Binary"]
  297. },
  298. {
  299. name : "Cesium Man", url : "./models/gltf/CesiumMan/%s/Cesium_Man.gltf",
  300. cameraPos: new THREE.Vector3(0, 3, 10),
  301. objectRotation: new THREE.Euler(0, 0, 0),
  302. addLights:true,
  303. addGround:true,
  304. shadows:true,
  305. extensions: ["glTF", "glTF-MaterialsCommon", "glTF-Binary"]
  306. },
  307. {
  308. name : "Cesium Milk Truck",
  309. url : "./models/gltf/CesiumMilkTruck/%s/CesiumMilkTruck.gltf",
  310. cameraPos: new THREE.Vector3(0, 3, 10),
  311. addLights:true,
  312. addGround:true,
  313. shadows:true,
  314. extensions: ["glTF", "glTF-MaterialsCommon", "glTF-Binary"]
  315. },
  316. {
  317. name : "Snowflake",
  318. url : "./models/gltf/snowflake/snowFlake.gltf",
  319. objectScale: new THREE.Vector3(4, 4, 1),
  320. cameraPos: new THREE.Vector3(0, 100, 5000),
  321. objectPosition: new THREE.Vector3(0, 0, 0),
  322. addLights:false,
  323. addGround:false,
  324. shadows:false,
  325. extensions: ["glTF"]
  326. },
  327. {
  328. name : "Snowflakes",
  329. url : "./models/gltf/snowflakes/snowFlakes.gltf",
  330. cameraPos: new THREE.Vector3(0, 100, 5000),
  331. objectPosition: new THREE.Vector3(-1200, -1200, 0),
  332. addLights:false,
  333. addGround:false,
  334. shadows:false,
  335. extensions: ["glTF"]
  336. }
  337. ];
  338. function buildSceneList() {
  339. var elt = document.getElementById('scenes_list');
  340. while( elt.hasChildNodes() ){
  341. elt.removeChild(elt.lastChild);
  342. }
  343. var i, len = sceneList.length;
  344. for (i = 0; i < len; i++) {
  345. option = document.createElement("option");
  346. option.text=sceneList[i].name;
  347. elt.add(option);
  348. }
  349. }
  350. function switchScene(index) {
  351. cleanup();
  352. initScene(index);
  353. var elt = document.getElementById('scenes_list');
  354. elt.selectedIndex = index;
  355. }
  356. function selectScene() {
  357. var select = document.getElementById("scenes_list");
  358. var index = select.selectedIndex;
  359. if (index >= 0) {
  360. switchScene(index);
  361. }
  362. }
  363. function switchCamera(index) {
  364. cameraIndex = index;
  365. if (cameraIndex == 0) {
  366. camera = defaultCamera;
  367. }
  368. if (cameraIndex >= 1 && cameraIndex <= cameras.length) {
  369. camera = cameras[cameraIndex - 1];
  370. }
  371. var elt = document.getElementById('cameras_list');
  372. elt.selectedIndex = cameraIndex;
  373. }
  374. function updateCamerasList() {
  375. var elt = document.getElementById('cameras_list');
  376. while( elt.hasChildNodes() ){
  377. elt.removeChild(elt.lastChild);
  378. }
  379. option = document.createElement("option");
  380. option.text="[default]";
  381. elt.add(option);
  382. var i, len = cameraNames.length;
  383. for (i = 0; i < len; i++) {
  384. option = document.createElement("option");
  385. option.text=cameraNames[i];
  386. elt.add(option);
  387. }
  388. }
  389. function selectCamera() {
  390. var select = document.getElementById("cameras_list");
  391. var index = select.selectedIndex;
  392. if (index >= 0) {
  393. switchCamera(index);
  394. }
  395. }
  396. function toggleAnimations() {
  397. var i, len = gltf.animations.length;
  398. for (i = 0; i < len; i++) {
  399. var clip = gltf.animations[i];
  400. var action = mixer.existingAction( clip );
  401. if (action.isRunning()) {
  402. action.stop();
  403. } else {
  404. action.play();
  405. }
  406. }
  407. }
  408. var extensionSelect = document.getElementById("extensions_list");
  409. var extension = extensionSelect.value;
  410. function selectExtension()
  411. {
  412. extension = extensionSelect.value;
  413. selectScene();
  414. }
  415. function cleanup() {
  416. if (container && renderer) {
  417. container.removeChild(renderer.domElement);
  418. }
  419. cameraIndex = 0;
  420. cameras = [];
  421. cameraNames = [];
  422. defaultCamera = null;
  423. if (!loader || !mixer)
  424. return;
  425. mixer.stopAllAction();
  426. }
  427. onload();
  428. </script>
  429. </body>
  430. </html>