webgl_postprocessing_outline.html 12 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - post processing - Outline Pass</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. }
  17. a {
  18. color:#00ff78;
  19. }
  20. #info {
  21. color: #fff;
  22. position: absolute;
  23. top: 10px;
  24. width: 100%;
  25. text-align: center;
  26. display:block;
  27. }
  28. .dg.ac {
  29. z-index: 1 !important; /* FIX DAT.GUI */
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/loaders/OBJLoader.js"></script>
  37. <script src="js/Detector.js"></script>
  38. <script src="js/shaders/CopyShader.js"></script>
  39. <script src="js/postprocessing/EffectComposer.js"></script>
  40. <script src="js/postprocessing/MaskPass.js"></script>
  41. <script src="js/shaders/CopyShader.js"></script>
  42. <script src="js/postprocessing/RenderPass.js"></script>
  43. <script src="js/postprocessing/ShaderPass.js"></script>
  44. <script src="js/postprocessing/OutlinePass.js"></script>
  45. <script src="js/shaders/FXAAShader.js"></script>
  46. <script src="js/libs/stats.min.js"></script>
  47. <script src='js/libs/dat.gui.min.js'></script>
  48. <div id="info">
  49. <a href="http://threejs.org" target="_blank">three.js</a> - Outline Pass by <a href="http://eduperiment.com" target="_blank">Prashant Sharma</a> and <a href="https://clara.io" target="_blank">Ben Houston</a><br/><br/>
  50. </div>
  51. <script>
  52. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  53. var container, stats;
  54. var camera, scene, renderer, controls;
  55. var mesh, decal;
  56. var raycaster = new THREE.Raycaster();
  57. var mouse = new THREE.Vector2();
  58. var selectedObjects = [];
  59. var composer, effectFXAA, outlinePass;
  60. var obj3d = new THREE.Object3D();
  61. var group = new THREE.Object3D();
  62. var params = {
  63. edgeStrength: 3.0,
  64. edgeGlow: 0.0,
  65. edgeThickness: 1.0,
  66. pulsePeriod: 0,
  67. rotate: false,
  68. usePatternTexture: false
  69. };
  70. // Init gui
  71. var gui = new dat.GUI();
  72. gui.add(params, "edgeStrength", 0.01, 10).onChange(function( value ) {
  73. outlinePass.edgeStrength = Number(value);
  74. });
  75. gui.add(params, "edgeGlow", 0.0, 1).onChange(function( value ) {
  76. outlinePass.edgeGlow = Number(value);
  77. });
  78. gui.add(params, "edgeThickness", 1, 4).onChange(function( value ) {
  79. outlinePass.edgeThickness = Number(value);
  80. });
  81. gui.add(params, "pulsePeriod", 0.0, 5).onChange(function( value ) {
  82. outlinePass.pulsePeriod = Number(value);
  83. });
  84. gui.add(params, "rotate");
  85. gui.add(params, "usePatternTexture").onChange(function( value ) {
  86. outlinePass.usePatternTexture = value;
  87. });
  88. var Configuration = function() {
  89. this.visibleEdgeColor = "#ffffff";
  90. this.hiddenEdgeColor = "#190a05";
  91. };
  92. var conf = new Configuration();
  93. var controladorVisible = gui.addColor( conf, 'visibleEdgeColor');
  94. var controladorHidden = gui.addColor( conf, 'hiddenEdgeColor');
  95. controladorVisible.onChange(function( colorValue ) {
  96. //the return value by the chooser is like as: #ffff
  97. colorValue = colorValue.replace('#', '');
  98. function hexToRgb( hex ) {
  99. var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
  100. return result ? {
  101. r: parseInt(result[ 1 ], 16),
  102. g: parseInt(result[ 2 ], 16),
  103. b: parseInt(result[ 3 ], 16)
  104. } : null;
  105. }
  106. var rgba = hexToRgb(colorValue);
  107. var color = outlinePass.visibleEdgeColor;
  108. color.r = rgba.r / 255;
  109. color.g = rgba.g / 255;
  110. color.b = rgba.b / 255;
  111. });
  112. controladorHidden.onChange(function( colorValue ) {
  113. //the return value by the chooser is like as: #ffff
  114. colorValue = colorValue.replace('#', '');
  115. function hexToRgb( hex ) {
  116. var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
  117. return result ? {
  118. r: parseInt(result[ 1 ], 16),
  119. g: parseInt(result[ 2 ], 16),
  120. b: parseInt(result[ 3 ], 16)
  121. } : null;
  122. }
  123. var rgba = hexToRgb(colorValue);
  124. var color = outlinePass.hiddenEdgeColor;
  125. color.r = rgba.r / 255;
  126. color.g = rgba.g / 255;
  127. color.b = rgba.b / 255;
  128. });
  129. init();
  130. animate();
  131. function init() {
  132. container = document.createElement( 'div' );
  133. document.body.appendChild( container );
  134. var width = window.innerWidth || 1;
  135. var height = window.innerHeight || 1;
  136. var devicePixelRatio = window.devicePixelRatio || 1;
  137. renderer = new THREE.WebGLRenderer( { antialias: false } );
  138. renderer.shadowMap.enabled = true;
  139. renderer.setClearColor( 0xa0a0a0 );
  140. renderer.setPixelRatio( 1 );
  141. renderer.setSize( width, height );
  142. document.body.appendChild( renderer.domElement );
  143. camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
  144. camera.position.z = 8;
  145. camera.position.x = 0;
  146. scene = new THREE.Scene();
  147. var manager = new THREE.LoadingManager();
  148. manager.onProgress = function ( item, loaded, total ) {
  149. console.log( item, loaded, total );
  150. };
  151. // model
  152. var loader = new THREE.OBJLoader( manager );
  153. loader.load( 'models/obj/tree.obj', function ( object ) {
  154. var scale = 1.0;
  155. object.traverse( function ( child ) {
  156. if ( child instanceof THREE.Mesh ) {
  157. child.geometry.center();
  158. child.geometry.computeBoundingSphere();
  159. scale = 0.2*child.geometry.boundingSphere.radius;
  160. var phongMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, specular: 0xffffff, shininess: 5 } );
  161. child.material = phongMaterial;
  162. child.material.side = THREE.DoubleSide;
  163. child.receiveShadow = true;
  164. child.castShadow = true;
  165. }
  166. } );
  167. object.position.y = 1;
  168. object.scale.x /= scale;
  169. object.scale.y /= scale;
  170. object.scale.z /= scale;
  171. obj3d.add( object );
  172. } );
  173. group.add(obj3d);
  174. controls = new THREE.OrbitControls( camera, renderer.domElement );
  175. controls.enableDamping = true;
  176. controls.dampingFactor = 0.25;
  177. scene.add( group );
  178. var light = new THREE.DirectionalLight( 0xddffdd, 0.4);
  179. light.position.z = 1;
  180. light.position.y = 1;
  181. light.position.x = 1;
  182. scene.add( light );
  183. light.castShadow = true;
  184. light.shadow.mapSize.width = 1024;
  185. light.shadow.mapSize.height = 1024;
  186. var d = 20;
  187. light.shadow.camera.left = - d;
  188. light.shadow.camera.right = d;
  189. light.shadow.camera.top = d;
  190. light.shadow.camera.bottom = - d;
  191. light.shadow.camera.far = 1000;
  192. var light2 = new THREE.DirectionalLight( 0xaadddd, 0.15 );
  193. light2.position.z = 1;
  194. light2.position.x = -1;
  195. light2.position.y = -1;
  196. scene.add( light2 );
  197. var light3 = new THREE.DirectionalLight( 0xddddaa, 0.1 );
  198. light3.position.z = 1;
  199. light3.position.x = -1;
  200. light3.position.y = 1;
  201. scene.add( light3 );
  202. var light3 = new THREE.AmbientLight( 0xaaaaaa, 0.2 );
  203. scene.add( light3 );
  204. var geometry = new THREE.SphereBufferGeometry( 3, 48, 24 );
  205. for ( var i = 0; i < 20; i ++ ) {
  206. var material = new THREE.MeshLambertMaterial();
  207. material.roughness = 1;//0.5 * Math.random() + 0.25;
  208. material.metalness = 0;
  209. material.color.setHSL( Math.random(), 1.0, 0.3 );
  210. var mesh = new THREE.Mesh( geometry, material );
  211. mesh.position.x = Math.random() * 4 - 2;
  212. mesh.position.y = Math.random() * 4 - 2;
  213. mesh.position.z = Math.random() * 4 - 2;
  214. mesh.rotation.x = Math.random();
  215. mesh.rotation.y = Math.random();
  216. mesh.rotation.z = Math.random();
  217. mesh.receiveShadow = true;
  218. mesh.castShadow = true;
  219. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 0.3 + 0.1;
  220. group.add( mesh );
  221. }
  222. var floorMaterial = new THREE.MeshLambertMaterial();
  223. floorMaterial.side = THREE.DoubleSide;
  224. material.roughness = 0.5 * Math.random() + 0.25;
  225. material.metalness = 0;
  226. var floorGeometry = new THREE.PlaneBufferGeometry( 12, 12 );
  227. var floorMesh = new THREE.Mesh( floorGeometry, floorMaterial );
  228. floorMesh.rotation.x -= Math.PI * 0.5;
  229. floorMesh.position.y -= 1.5;
  230. group.add( floorMesh );
  231. floorMesh.receiveShadow = true;
  232. var geometry = new THREE.TorusGeometry( 1, 0.3, 16, 100 );
  233. var material = new THREE.MeshPhongMaterial( { color: 0xffaaff } );
  234. var torus = new THREE.Mesh( geometry, material );
  235. torus.position.z = -4;
  236. group.add( torus );
  237. torus.receiveShadow = true;
  238. torus.castShadow = true;
  239. stats = new Stats();
  240. container.appendChild( stats.dom );
  241. // postprocessing
  242. composer = new THREE.EffectComposer( renderer );
  243. renderPass = new THREE.RenderPass( scene, camera );
  244. composer.addPass( renderPass );
  245. outlinePass = new THREE.OutlinePass( new THREE.Vector2(window.innerWidth, window.innerHeight), scene, camera);
  246. composer.addPass( outlinePass );
  247. var onLoad = function ( texture ) {
  248. outlinePass.patternTexture = texture;
  249. texture.wrapS = THREE.RepeatWrapping;
  250. texture.wrapT = THREE.RepeatWrapping;
  251. };
  252. var loader = new THREE.TextureLoader();
  253. // load a resource
  254. loader.load(
  255. // resource URL
  256. 'textures/tri_pattern.jpg',
  257. // Function when resource is loaded
  258. onLoad
  259. );
  260. effectFXAA = new THREE.ShaderPass(THREE.FXAAShader);
  261. effectFXAA.uniforms['resolution'].value.set(1 / window.innerWidth, 1 / window.innerHeight );
  262. effectFXAA.renderToScreen = true;
  263. composer.addPass( effectFXAA );
  264. window.addEventListener( 'resize', onWindowResize, false );
  265. var moved = false;
  266. controls.addEventListener( 'change', function() {
  267. moved = true;
  268. } );
  269. window.addEventListener( 'mousedown', function () {
  270. moved = false;
  271. }, false );
  272. window.addEventListener( 'mouseup', function() {
  273. if(!moved)
  274. checkIntersection();
  275. } );
  276. window.addEventListener( 'mousemove', onTouchMove );
  277. window.addEventListener( 'touchmove', onTouchMove );
  278. function onTouchMove( event ) {
  279. if ( event.changedTouches ) {
  280. x = event.changedTouches[ 0 ].pageX;
  281. y = event.changedTouches[ 0 ].pageY;
  282. } else {
  283. x = event.clientX;
  284. y = event.clientY;
  285. }
  286. mouse.x = ( x / window.innerWidth ) * 2 - 1;
  287. mouse.y = - ( y / window.innerHeight ) * 2 + 1;
  288. }
  289. function addSelectedObject(object) {
  290. selectedObjects = [];
  291. selectedObjects.push(object);
  292. }
  293. function checkIntersection() {
  294. raycaster.setFromCamera( mouse, camera );
  295. var intersects = raycaster.intersectObjects( [ scene ], true );
  296. if ( intersects.length > 0 ) {
  297. var selectedObject = intersects[ 0 ].object;
  298. addSelectedObject(selectedObject);
  299. outlinePass.selectedObjects = selectedObjects;
  300. }
  301. else {
  302. // outlinePass.selectedObjects = [];
  303. }
  304. }
  305. }
  306. function onWindowResize() {
  307. var width = window.innerWidth || 1;
  308. var height = window.innerHeight || 1;
  309. var devicePixelRatio = window.devicePixelRatio || 1;
  310. camera.aspect = width / height;
  311. camera.updateProjectionMatrix();
  312. renderer.setSize( width, height );
  313. composer.setSize( width, height );
  314. effectFXAA.uniforms['resolution'].value.set(1 / window.innerWidth, 1 / window.innerHeight );
  315. }
  316. function animate() {
  317. requestAnimationFrame( animate );
  318. stats.begin();
  319. var timer = performance.now();
  320. if(params.rotate)
  321. group.rotation.y = timer * 0.0001;
  322. renderer.autoClear = true;
  323. renderer.setClearColor( 0xfff0f0 );
  324. renderer.setClearAlpha( 0.0 );
  325. composer.render();
  326. controls.update();
  327. stats.end();
  328. }
  329. </script>
  330. </body>
  331. </html>