webgl_loader_collada_keyframe.html 4.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - collada - keyframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> -
  33. pump by <a href="http://code.google.com/p/kuda" target="_blank">Kuda</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/loaders/collada/Animation.js"></script>
  37. <script src="js/loaders/collada/AnimationHandler.js"></script>
  38. <script src="js/loaders/collada/KeyFrameAnimation.js"></script>
  39. <script src="js/loaders/ColladaLoader.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var stats;
  45. var scene;
  46. var pointLight;
  47. var camera;
  48. var renderer;
  49. var model;
  50. var animations;
  51. var kfAnimations = [ ];
  52. var kfAnimationsLength = 0;
  53. var loader = new THREE.ColladaLoader();
  54. var lastTimestamp = 0;
  55. var progress = 0;
  56. loader.load( './models/collada/pump/pump.dae', function ( collada ) {
  57. model = collada.scene;
  58. animations = collada.animations;
  59. kfAnimationsLength = animations.length;
  60. model.scale.x = model.scale.y = model.scale.z = 0.125; // 1/8 scale, modeled in cm
  61. init();
  62. start();
  63. animate( lastTimestamp );
  64. } );
  65. function init() {
  66. var container = document.createElement( 'div' );
  67. document.body.appendChild( container );
  68. // Camera
  69. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.01, 1000 );
  70. camera.position.set( -5.00181875, 3.42631375, 11.3102925 );
  71. camera.lookAt( new THREE.Vector3( -1.224774125, 2.18410625, 4.57969125 ) );
  72. // Scene
  73. scene = new THREE.Scene();
  74. // KeyFrame Animations
  75. for ( var i = 0; i < kfAnimationsLength; ++i ) {
  76. var animation = animations[ i ];
  77. var kfAnimation = new THREE.KeyFrameAnimation( animation );
  78. kfAnimation.timeScale = 1;
  79. kfAnimations.push( kfAnimation );
  80. }
  81. // Grid
  82. var grid = new THREE.GridHelper( 20, 20 );
  83. scene.add( grid );
  84. // Add the COLLADA
  85. model.getObjectByName( 'camEye_camera', true ).visible = false;
  86. model.getObjectByName( 'camTarget_camera', true ).visible = false;
  87. scene.add( model );
  88. // Lights
  89. pointLight = new THREE.PointLight( 0xffffff, 1.75 );
  90. scene.add( pointLight );
  91. // Renderer
  92. renderer = new THREE.WebGLRenderer( { antialias: true } );
  93. renderer.setPixelRatio( window.devicePixelRatio );
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. container.appendChild( renderer.domElement );
  96. // Stats
  97. stats = new Stats();
  98. container.appendChild( stats.dom );
  99. //
  100. window.addEventListener( 'resize', onWindowResize, false );
  101. }
  102. function onWindowResize() {
  103. camera.aspect = window.innerWidth / window.innerHeight;
  104. camera.updateProjectionMatrix();
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. function start() {
  108. for ( var i = 0; i < kfAnimationsLength; ++i ) {
  109. var animation = kfAnimations[i];
  110. for ( var h = 0, hl = animation.hierarchy.length; h < hl; h++ ) {
  111. var keys = animation.data.hierarchy[ h ].keys;
  112. var sids = animation.data.hierarchy[ h ].sids;
  113. var obj = animation.hierarchy[ h ];
  114. if ( keys.length && sids ) {
  115. for ( var s = 0; s < sids.length; s++ ) {
  116. var sid = sids[ s ];
  117. var next = animation.getNextKeyWith( sid, h, 0 );
  118. if ( next ) next.apply( sid );
  119. }
  120. obj.matrixAutoUpdate = false;
  121. animation.data.hierarchy[ h ].node.updateMatrix();
  122. obj.matrixWorldNeedsUpdate = true;
  123. }
  124. }
  125. animation.loop = false;
  126. animation.play();
  127. }
  128. }
  129. function animate( timestamp ) {
  130. var frameTime = ( timestamp - lastTimestamp ) * 0.001;
  131. if ( progress >= 0 && progress < 48 ) {
  132. for ( var i = 0; i < kfAnimationsLength; ++i ) {
  133. kfAnimations[ i ].update( frameTime );
  134. }
  135. } else if ( progress >= 48 ) {
  136. for ( var i = 0; i < kfAnimationsLength; ++i ) {
  137. kfAnimations[ i ].stop();
  138. }
  139. progress = 0;
  140. start();
  141. }
  142. pointLight.position.copy( camera.position );
  143. progress += frameTime;
  144. lastTimestamp = timestamp;
  145. renderer.render( scene, camera );
  146. stats.update();
  147. requestAnimationFrame( animate );
  148. }
  149. </script>
  150. </body>
  151. </html>