webvr_sandbox.html 4.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR, origin = https://threejs.org, expires = 2017-05-25 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR" data-expires="2017-05-25" content="Atlrg03BdkeS00YJBz6xcPTMf/Kvm+vc4Mhb0JUzhgCXXe64/YztVsRiOc5dA3OXXPCCaTmY3yVplbeQyGTtmQsAAABKeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUiIsImV4cGlyeSI6MTQ5NTczNjMwN30=">
  9. <style>
  10. body {
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/controls/VRControls.js"></script>
  19. <script src="js/effects/VREffect.js"></script>
  20. <script src="js/vr/WebVR.js"></script>
  21. <script src="js/Mirror.js"></script>
  22. <script>
  23. if ( WEBVR.isAvailable() === false ) {
  24. document.body.appendChild( WEBVR.getMessage() );
  25. }
  26. //
  27. var camera, scene, renderer;
  28. var effect, controls;
  29. var mirror;
  30. init();
  31. animate();
  32. function init() {
  33. scene = new THREE.Scene();
  34. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  35. scene.add( camera );
  36. var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );
  37. var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
  38. var mesh = new THREE.Mesh( geometry, material );
  39. mesh.position.y = 0.75;
  40. mesh.position.z = - 2;
  41. mesh.castShadow = true;
  42. mesh.receiveShadow = true;
  43. scene.add( mesh );
  44. var geometry = new THREE.BoxGeometry( 1.5, 0.1, 1.5 );
  45. var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
  46. var mesh = new THREE.Mesh( geometry, material );
  47. mesh.position.y = - 0.2;
  48. mesh.position.z = - 2;
  49. mesh.castShadow = true;
  50. mesh.receiveShadow = true;
  51. scene.add( mesh );
  52. var light = new THREE.DirectionalLight( 0x8800ff );
  53. light.position.set( - 1, 1.5, - 1.5 );
  54. light.castShadow = true;
  55. light.shadow.camera.zoom = 4;
  56. scene.add( light );
  57. light.target.position.set( 0, 0, - 2 );
  58. scene.add( light.target );
  59. var helper = new THREE.CameraHelper( light.shadow.camera );
  60. // scene.add( helper );
  61. var light = new THREE.DirectionalLight( 0xff0000 );
  62. light.position.set( 1, 1.5, - 2.5 );
  63. light.castShadow = true;
  64. light.shadow.camera.zoom = 4;
  65. scene.add( light );
  66. light.target.position.set( 0, 0, - 2 );
  67. scene.add( light.target );
  68. var helper = new THREE.CameraHelper( light.shadow.camera );
  69. // scene.add( helper );
  70. //
  71. mirror = new THREE.Mirror( 1.4, 1.4, { textureWidth: window.innerWidth, textureHeight: window.innerHeight } );
  72. mirror.position.x = 1;
  73. mirror.position.y = 0.5;
  74. mirror.position.z = -3;
  75. mirror.rotation.y = - Math.PI / 4;
  76. scene.add( mirror );
  77. var geometry = new THREE.BoxGeometry( 1.5, 1.5, 0.1 );
  78. var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
  79. var mesh = new THREE.Mesh( geometry, material );
  80. mesh.position.z = - 0.07;
  81. mesh.castShadow = true;
  82. mesh.receiveShadow = true;
  83. mirror.add( mesh );
  84. //
  85. renderer = new THREE.WebGLRenderer( { antialias: true } );
  86. renderer.setClearColor( 0x101010 );
  87. renderer.setPixelRatio( window.devicePixelRatio );
  88. renderer.setSize( window.innerWidth, window.innerHeight );
  89. renderer.shadowMap.enabled = true;
  90. document.body.appendChild( renderer.domElement );
  91. //
  92. controls = new THREE.VRControls( camera );
  93. effect = new THREE.VREffect( renderer );
  94. WEBVR.getVRDisplay( function ( display ) {
  95. document.body.appendChild( WEBVR.getButton( display, renderer.domElement ) );
  96. } );
  97. //
  98. window.addEventListener( 'resize', onWindowResize, false );
  99. }
  100. function onWindowResize() {
  101. camera.aspect = window.innerWidth / window.innerHeight;
  102. camera.updateProjectionMatrix();
  103. effect.setSize( window.innerWidth, window.innerHeight );
  104. }
  105. function animate() {
  106. effect.requestAnimationFrame( animate );
  107. render();
  108. }
  109. function render() {
  110. var time = performance.now() * 0.0002;
  111. var mesh = scene.children[ 1 ];
  112. mesh.rotation.x = time * 2;
  113. mesh.rotation.y = time * 5;
  114. controls.update();
  115. effect.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>