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ColladaLoader2.js 68 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'Anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = THREE.Loader.prototype.extractUrlBase( url );
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. options: {
  20. set convertUpAxis( value ) {
  21. console.log( 'THREE.ColladaLoader.options.convertUpAxis: TODO' );
  22. }
  23. },
  24. setCrossOrigin: function ( value ) {
  25. this.crossOrigin = value;
  26. },
  27. parse: function ( text, path ) {
  28. function getElementsByTagName( xml, name ) {
  29. // Non recursive xml.getElementsByTagName() ...
  30. var array = [];
  31. var childNodes = xml.childNodes;
  32. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  33. var child = childNodes[ i ];
  34. if ( child.nodeName === name ) {
  35. array.push( child );
  36. }
  37. }
  38. return array;
  39. }
  40. function parseStrings( text ) {
  41. if ( text.length === 0 ) return [];
  42. var parts = text.trim().split( /\s+/ );
  43. var array = new Array( parts.length );
  44. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  45. array[ i ] = parts[ i ];
  46. }
  47. return array;
  48. }
  49. function parseFloats( text ) {
  50. if ( text.length === 0 ) return [];
  51. var parts = text.trim().split( /\s+/ );
  52. var array = new Array( parts.length );
  53. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  54. array[ i ] = parseFloat( parts[ i ] );
  55. }
  56. return array;
  57. }
  58. function parseInts( text ) {
  59. if ( text.length === 0 ) return [];
  60. var parts = text.trim().split( /\s+/ );
  61. var array = new Array( parts.length );
  62. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  63. array[ i ] = parseInt( parts[ i ] );
  64. }
  65. return array;
  66. }
  67. function parseId( text ) {
  68. return text.substring( 1 );
  69. }
  70. function isEmpty( object ) {
  71. return Object.keys( object ).length === 0;
  72. }
  73. // asset
  74. function parseAsset( xml ) {
  75. return {
  76. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  77. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  78. };
  79. }
  80. function parseAssetUnit( xml ) {
  81. return xml !== undefined ? parseFloat( xml.getAttribute( 'meter' ) ) : 1;
  82. }
  83. function parseAssetUpAxis( xml ) {
  84. return xml !== undefined ? xml.textContent : 'Y_UP';
  85. }
  86. // library
  87. function parseLibrary( xml, libraryName, nodeName, parser ) {
  88. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  89. if ( library !== undefined ) {
  90. var elements = getElementsByTagName( library, nodeName );
  91. for ( var i = 0; i < elements.length; i ++ ) {
  92. parser( elements[ i ] );
  93. }
  94. }
  95. }
  96. function buildLibrary( data, builder ) {
  97. for ( var name in data ) {
  98. var object = data[ name ];
  99. object.build = builder( data[ name ] );
  100. }
  101. }
  102. // get
  103. function getBuild( data, builder ) {
  104. if ( data.build !== undefined ) return data.build;
  105. data.build = builder( data );
  106. return data.build;
  107. }
  108. // animation
  109. function parseAnimation( xml ) {
  110. var data = {
  111. sources: {},
  112. samplers: {},
  113. channels: {}
  114. };
  115. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  116. var child = xml.childNodes[ i ];
  117. if ( child.nodeType !== 1 ) continue;
  118. var id;
  119. switch ( child.nodeName ) {
  120. case 'source':
  121. id = child.getAttribute( 'id' );
  122. data.sources[ id ] = parseSource( child );
  123. break;
  124. case 'sampler':
  125. id = child.getAttribute( 'id' );
  126. data.samplers[ id ] = parseAnimationSampler( child );
  127. break;
  128. case 'channel':
  129. id = child.getAttribute( 'target' );
  130. data.channels[ id ] = parseAnimationChannel( child );
  131. break;
  132. default:
  133. console.log( child );
  134. }
  135. }
  136. library.animations[ xml.getAttribute( 'id' ) ] = data;
  137. }
  138. function parseAnimationSampler( xml ) {
  139. var data = {
  140. inputs: {},
  141. };
  142. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  143. var child = xml.childNodes[ i ];
  144. if ( child.nodeType !== 1 ) continue;
  145. switch ( child.nodeName ) {
  146. case 'input':
  147. var id = parseId( child.getAttribute( 'source' ) );
  148. var semantic = child.getAttribute( 'semantic' );
  149. data.inputs[ semantic ] = id;
  150. break;
  151. }
  152. }
  153. return data;
  154. }
  155. function parseAnimationChannel( xml ) {
  156. var data = {};
  157. var target = xml.getAttribute( 'target' );
  158. // parsing SID Addressing Syntax
  159. var parts = target.split( '/' );
  160. var id = parts.shift();
  161. var sid = parts.shift();
  162. // check selection syntax
  163. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  164. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  165. if ( memberSyntax ) {
  166. // member selection access
  167. parts = sid.split( '.' );
  168. sid = parts.shift();
  169. data.member = parts.shift();
  170. } else if ( arraySyntax ) {
  171. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  172. var indices = sid.split( '(' );
  173. sid = indices.shift();
  174. for ( var i = 0; i < indices.length; i ++ ) {
  175. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  176. }
  177. data.indices = indices;
  178. }
  179. data.id = id;
  180. data.sid = sid;
  181. data.arraySyntax = arraySyntax;
  182. data.memberSyntax = memberSyntax;
  183. data.sampler = parseId( xml.getAttribute( 'source' ) );
  184. return data;
  185. }
  186. function buildAnimation( data ) {
  187. var tracks = [];
  188. var channels = data.channels;
  189. var samplers = data.samplers;
  190. var sources = data.sources;
  191. for ( var target in channels ) {
  192. if ( channels.hasOwnProperty( target ) ) {
  193. var channel = channels[ target ];
  194. var sampler = samplers[ channel.sampler ];
  195. var inputId = sampler.inputs.INPUT;
  196. var outputId = sampler.inputs.OUTPUT;
  197. var interpolationId = sampler.inputs.INTERPOLATION;
  198. var inputSource = sources[ inputId ];
  199. var outputSource = sources[ outputId ];
  200. var interpolationSource = sources[ interpolationId ];
  201. var animation = buildAnimationChannel( channel, inputSource, outputSource, interpolationSource );
  202. createKeyframeTracks( animation, tracks );
  203. }
  204. }
  205. return tracks;
  206. }
  207. function getAnimation( id ) {
  208. return getBuild( library.animations[ id ], buildAnimation );
  209. }
  210. function buildAnimationChannel( channel, inputSource, outputSource, interpolationSource ) {
  211. var node = library.nodes[ channel.id ];
  212. var object3D = getNode( node.id );
  213. var transform = node.transforms[ channel.sid ];
  214. var defaultMatrix = node.matrix.clone().transpose();
  215. var time, stride;
  216. var i, il, j, jl;
  217. var data = {};
  218. // the collada spec allows the animation of data in various ways.
  219. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  220. switch ( transform ) {
  221. case 'matrix':
  222. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  223. time = inputSource.array[ i ];
  224. stride = i * outputSource.stride;
  225. if ( data[ time ] === undefined ) data[ time ] = {};
  226. if ( channel.arraySyntax === true ) {
  227. var value = outputSource.array[ stride ];
  228. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  229. data[ time ][ index ] = value;
  230. } else {
  231. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  232. data[ time ][ j ] = outputSource.array[ stride + j ];
  233. }
  234. }
  235. }
  236. break;
  237. case 'translate':
  238. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  239. break;
  240. case 'rotate':
  241. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  242. break;
  243. case 'scale':
  244. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  245. break;
  246. }
  247. var keyframes = prepareAnimationData( data, defaultMatrix );
  248. var animation = {
  249. name: object3D.uuid,
  250. keyframes: keyframes
  251. }
  252. return animation;
  253. }
  254. function prepareAnimationData( data, defaultMatrix ) {
  255. var keyframes = [];
  256. // transfer data into a sortable array
  257. for ( var time in data ) {
  258. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  259. }
  260. // ensure keyframes are sorted by time
  261. keyframes.sort( ascending );
  262. // now we clean up all animation data, so we can use them for keyframe tracks
  263. for ( var i = 0; i < 16; i ++ ) {
  264. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  265. }
  266. return keyframes;
  267. // array sort function
  268. function ascending( a, b ) {
  269. return a.time - b.time;
  270. }
  271. }
  272. var position = new THREE.Vector3();
  273. var scale = new THREE.Vector3();
  274. var quaternion = new THREE.Quaternion();
  275. function createKeyframeTracks( animation, tracks ) {
  276. var keyframes = animation.keyframes;
  277. var name = animation.name;
  278. var times = [];
  279. var positionData = [];
  280. var quaternionData = [];
  281. var scaleData = [];
  282. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  283. var keyframe = keyframes[ i ];
  284. var time = keyframe.time;
  285. var value = keyframe.value;
  286. matrix.fromArray( value ).transpose();
  287. matrix.decompose( position, quaternion, scale );
  288. times.push( time );
  289. positionData.push( position.x, position.y, position.z );
  290. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  291. scaleData.push( scale.x, scale.y, scale.z );
  292. }
  293. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  294. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  295. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  296. return tracks;
  297. }
  298. function transformAnimationData( keyframes, property, defaultValue ) {
  299. var keyframe;
  300. var empty = true;
  301. var i, l;
  302. // check, if values of a property are missing in our keyframes
  303. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  304. keyframe = keyframes[ i ];
  305. if ( keyframe.value[ property ] === undefined ) {
  306. keyframe.value[ property ] = null; // mark as missing
  307. } else {
  308. empty = false;
  309. }
  310. }
  311. if ( empty === true ) {
  312. // no values at all, so we set a default value
  313. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  314. keyframe = keyframes[ i ];
  315. keyframe.value[ property ] = defaultValue;
  316. }
  317. } else {
  318. // filling gaps
  319. createMissingKeyframes( keyframes, property );
  320. }
  321. }
  322. function createMissingKeyframes( keyframes, property ) {
  323. var prev, next;
  324. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  325. var keyframe = keyframes[ i ];
  326. if ( keyframe.value[ property ] === null ) {
  327. prev = getPrev( keyframes, i, property );
  328. next = getNext( keyframes, i, property );
  329. if ( prev === null ) {
  330. keyframe.value[ property ] = next.value[ property ];
  331. continue;
  332. }
  333. if ( next === null ) {
  334. keyframe.value[ property ] = prev.value[ property ];
  335. continue;
  336. }
  337. interpolate( keyframe, prev, next, property );
  338. }
  339. }
  340. }
  341. function getPrev( keyframes, i, property ) {
  342. while ( i >= 0 ) {
  343. var keyframe = keyframes[ i ];
  344. if ( keyframe.value[ property ] !== null ) return keyframe;
  345. i --;
  346. }
  347. return null;
  348. }
  349. function getNext( keyframes, i, property ) {
  350. while ( i < keyframes.length ) {
  351. var keyframe = keyframes[ i ];
  352. if ( keyframe.value[ property ] !== null ) return keyframe;
  353. i ++;
  354. }
  355. return null;
  356. }
  357. function interpolate( key, prev, next, property ) {
  358. if ( ( next.time - prev.time ) === 0 ) {
  359. key.value[ property ] = prev.value[ property ];
  360. return;
  361. }
  362. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  363. }
  364. // animation clips
  365. function parseAnimationClip( xml ) {
  366. var data = {
  367. name: xml.getAttribute( 'id' ) || 'default',
  368. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  369. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  370. animations: []
  371. };
  372. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  373. var child = xml.childNodes[ i ];
  374. if ( child.nodeType !== 1 ) continue;
  375. switch ( child.nodeName ) {
  376. case 'instance_animation':
  377. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  378. break;
  379. }
  380. }
  381. library.clips[ xml.getAttribute( 'id' ) ] = data;
  382. }
  383. function buildAnimationClip( data ) {
  384. var tracks = [];
  385. var name = data.name;
  386. var duration = ( data.end - data.start ) || - 1;
  387. var animations = data.animations;
  388. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  389. var animationTracks = getAnimation( animations[ i ] );
  390. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  391. tracks.push( animationTracks[ j ] );
  392. }
  393. }
  394. return new THREE.AnimationClip( name, duration, tracks );
  395. }
  396. function getAnimationClip( id ) {
  397. return getBuild( library.clips[ id ], buildAnimationClip );
  398. }
  399. // controller
  400. function parseController( xml ) {
  401. var data = {};
  402. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  403. var child = xml.childNodes[ i ];
  404. if ( child.nodeType !== 1 ) continue;
  405. switch ( child.nodeName ) {
  406. case 'skin':
  407. // there is exactly one skin per controller
  408. data.id = parseId( child.getAttribute( 'source' ) );
  409. data.skin = parseSkin( child );
  410. break;
  411. }
  412. }
  413. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  414. }
  415. function parseSkin( xml ) {
  416. var data = {
  417. sources: {}
  418. }
  419. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  420. var child = xml.childNodes[ i ];
  421. if ( child.nodeType !== 1 ) continue;
  422. switch ( child.nodeName ) {
  423. case 'bind_shape_matrix':
  424. data.bindShapeMatrix = parseFloats( child.textContent );
  425. break;
  426. case 'source':
  427. var id = child.getAttribute( 'id' );
  428. data.sources[ id ] = parseSource( child );
  429. break;
  430. case 'joints':
  431. data.joints = parseJoints( child );
  432. break;
  433. case 'vertex_weights':
  434. data.vertexWeights = parseVertexWeights( child );
  435. break;
  436. }
  437. }
  438. return data;
  439. }
  440. function parseJoints( xml ) {
  441. var data = {
  442. inputs: {}
  443. }
  444. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  445. var child = xml.childNodes[ i ];
  446. if ( child.nodeType !== 1 ) continue;
  447. switch ( child.nodeName ) {
  448. case 'input':
  449. var semantic = child.getAttribute( 'semantic' );
  450. var id = parseId( child.getAttribute( 'source' ) );
  451. data.inputs[ semantic ] = id;
  452. break;
  453. }
  454. }
  455. return data;
  456. }
  457. function parseVertexWeights( xml ) {
  458. var data = {
  459. inputs: {}
  460. }
  461. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  462. var child = xml.childNodes[ i ];
  463. if ( child.nodeType !== 1 ) continue;
  464. switch ( child.nodeName ) {
  465. case 'input':
  466. var semantic = child.getAttribute( 'semantic' );
  467. var id = parseId( child.getAttribute( 'source' ) );
  468. var offset = parseInt( child.getAttribute( 'offset' ) );
  469. data.inputs[ semantic ] = { id: id, offset: offset };
  470. break;
  471. case 'vcount':
  472. data.vcount = parseInts( child.textContent );
  473. break;
  474. case 'v':
  475. data.v = parseInts( child.textContent );
  476. break;
  477. }
  478. }
  479. return data;
  480. }
  481. function buildController( data ) {
  482. var build = {};
  483. build.id = data.id;
  484. build.skin = buildSkin( data.skin );
  485. // we enhance the 'sources' property of the corresponding geometry with our skin data
  486. var geometry = library.geometries[ build.id ];
  487. geometry.sources.skinIndices = build.skin.indices;
  488. geometry.sources.skinWeights = build.skin.weights;
  489. return build;
  490. }
  491. function buildSkin( data ) {
  492. var BONE_LIMIT = 4;
  493. var build = {
  494. joints: [], // this must be an array to preserve the joint order
  495. indices: {
  496. array: [],
  497. stride: BONE_LIMIT
  498. },
  499. weights: {
  500. array: [],
  501. stride: BONE_LIMIT
  502. }
  503. };
  504. var sources = data.sources;
  505. var vertexWeights = data.vertexWeights;
  506. var vcount = vertexWeights.vcount;
  507. var v = vertexWeights.v;
  508. var jointOffset = vertexWeights.inputs.JOINT.offset;
  509. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  510. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  511. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  512. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  513. var stride = 0;
  514. var i, j, l;
  515. // procces skin data for each vertex
  516. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  517. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  518. var vertexSkinData = [];
  519. for ( j = 0; j < jointCount; j ++ ) {
  520. var skinIndex = v[ stride + jointOffset ];
  521. var weightId = v[ stride + weightOffset ];
  522. var skinWeight = weights[ weightId ];
  523. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  524. stride += 2;
  525. }
  526. // we sort the joints in descending order based on the weights.
  527. // this ensures, we only procced the most important joints of the vertex
  528. vertexSkinData.sort( descending );
  529. // now we provide for each vertex a set of four index and weight values.
  530. // the order of the skin data matches the order of vertices
  531. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  532. var d = vertexSkinData[ j ];
  533. if ( d !== undefined ) {
  534. build.indices.array.push( d.index );
  535. build.weights.array.push( d.weight );
  536. } else {
  537. build.indices.array.push( 0 );
  538. build.weights.array.push( 0 );
  539. }
  540. }
  541. }
  542. // setup bind matrix
  543. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  544. // process bones and inverse bind matrix data
  545. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  546. var name = jointSource.array[ i ];
  547. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  548. build.joints.push( { name: name, boneInverse: boneInverse } );
  549. }
  550. return build;
  551. // array sort function
  552. function descending( a, b ) {
  553. return b.weight - a.weight;
  554. }
  555. }
  556. function getController( id ) {
  557. return getBuild( library.controllers[ id ], buildController );
  558. }
  559. // image
  560. function parseImage( xml ) {
  561. var data = {
  562. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  563. };
  564. library.images[ xml.getAttribute( 'id' ) ] = data;
  565. }
  566. function buildImage( data ) {
  567. if ( data.build !== undefined ) return data.build;
  568. return data.init_from;
  569. }
  570. function getImage( id ) {
  571. return getBuild( library.images[ id ], buildImage );
  572. }
  573. // effect
  574. function parseEffect( xml ) {
  575. var data = {};
  576. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  577. var child = xml.childNodes[ i ];
  578. if ( child.nodeType !== 1 ) continue;
  579. switch ( child.nodeName ) {
  580. case 'profile_COMMON':
  581. data.profile = parseEffectProfileCOMMON( child );
  582. break;
  583. }
  584. }
  585. library.effects[ xml.getAttribute( 'id' ) ] = data;
  586. }
  587. function parseEffectProfileCOMMON( xml ) {
  588. var data = {
  589. surfaces: {},
  590. samplers: {}
  591. };
  592. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  593. var child = xml.childNodes[ i ];
  594. if ( child.nodeType !== 1 ) continue;
  595. switch ( child.nodeName ) {
  596. case 'newparam':
  597. parseEffectNewparam( child, data );
  598. break;
  599. case 'technique':
  600. data.technique = parseEffectTechnique( child );
  601. break;
  602. }
  603. }
  604. return data;
  605. }
  606. function parseEffectNewparam( xml, data ) {
  607. var sid = xml.getAttribute( 'sid' );
  608. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  609. var child = xml.childNodes[ i ];
  610. if ( child.nodeType !== 1 ) continue;
  611. switch ( child.nodeName ) {
  612. case 'surface':
  613. data.surfaces[ sid ] = parseEffectSurface( child );
  614. break;
  615. case 'sampler2D':
  616. data.samplers[ sid ] = parseEffectSampler( child );
  617. break;
  618. }
  619. }
  620. }
  621. function parseEffectSurface( xml ) {
  622. var data = {};
  623. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  624. var child = xml.childNodes[ i ];
  625. if ( child.nodeType !== 1 ) continue;
  626. switch ( child.nodeName ) {
  627. case 'init_from':
  628. data.init_from = child.textContent;
  629. break;
  630. }
  631. }
  632. return data;
  633. }
  634. function parseEffectSampler( xml ) {
  635. var data = {};
  636. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  637. var child = xml.childNodes[ i ];
  638. if ( child.nodeType !== 1 ) continue;
  639. switch ( child.nodeName ) {
  640. case 'source':
  641. data.source = child.textContent;
  642. break;
  643. }
  644. }
  645. return data;
  646. }
  647. function parseEffectTechnique( xml ) {
  648. var data = {};
  649. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  650. var child = xml.childNodes[ i ];
  651. if ( child.nodeType !== 1 ) continue;
  652. switch ( child.nodeName ) {
  653. case 'constant':
  654. case 'lambert':
  655. case 'blinn':
  656. case 'phong':
  657. data.type = child.nodeName;
  658. data.parameters = parseEffectParameters( child );
  659. break;
  660. }
  661. }
  662. return data;
  663. }
  664. function parseEffectParameters( xml ) {
  665. var data = {};
  666. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  667. var child = xml.childNodes[ i ];
  668. if ( child.nodeType !== 1 ) continue;
  669. switch ( child.nodeName ) {
  670. case 'emission':
  671. case 'diffuse':
  672. case 'specular':
  673. case 'shininess':
  674. case 'transparent':
  675. case 'transparency':
  676. data[ child.nodeName ] = parseEffectParameter( child );
  677. break;
  678. }
  679. }
  680. return data;
  681. }
  682. function parseEffectParameter( xml ) {
  683. var data = {};
  684. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  685. var child = xml.childNodes[ i ];
  686. if ( child.nodeType !== 1 ) continue;
  687. switch ( child.nodeName ) {
  688. case 'color':
  689. data[ child.nodeName ] = parseFloats( child.textContent );
  690. break;
  691. case 'float':
  692. data[ child.nodeName ] = parseFloat( child.textContent );
  693. break;
  694. case 'texture':
  695. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  696. break;
  697. }
  698. }
  699. return data;
  700. }
  701. function parseEffectParameterTexture( xml ) {
  702. var data = {
  703. technique: {}
  704. };
  705. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  706. var child = xml.childNodes[ i ];
  707. if ( child.nodeType !== 1 ) continue;
  708. switch ( child.nodeName ) {
  709. case 'extra':
  710. parseEffectParameterTextureExtra( child, data );
  711. break;
  712. }
  713. }
  714. return data;
  715. }
  716. function parseEffectParameterTextureExtra( xml, data ) {
  717. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  718. var child = xml.childNodes[ i ];
  719. if ( child.nodeType !== 1 ) continue;
  720. switch ( child.nodeName ) {
  721. case 'technique':
  722. parseEffectParameterTextureExtraTechnique( child, data );
  723. break;
  724. }
  725. }
  726. }
  727. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  728. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  729. var child = xml.childNodes[ i ];
  730. if ( child.nodeType !== 1 ) continue;
  731. switch ( child.nodeName ) {
  732. case 'repeatU':
  733. case 'repeatV':
  734. case 'offsetU':
  735. case 'offsetV':
  736. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  737. break;
  738. case 'wrapU':
  739. case 'wrapV':
  740. // some files have values for wrapU/wrapV which become NaN via parseInt
  741. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  742. data.technique[ child.nodeName ] = 1;
  743. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  744. data.technique[ child.nodeName ] = 0;
  745. } else {
  746. data.technique[ child.nodeName ] = parseInt( child.textContent );
  747. }
  748. break;
  749. }
  750. }
  751. }
  752. function buildEffect( data ) {
  753. return data;
  754. }
  755. function getEffect( id ) {
  756. return getBuild( library.effects[ id ], buildEffect );
  757. }
  758. // material
  759. function parseMaterial( xml ) {
  760. var data = {
  761. name: xml.getAttribute( 'name' )
  762. };
  763. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  764. var child = xml.childNodes[ i ];
  765. if ( child.nodeType !== 1 ) continue;
  766. switch ( child.nodeName ) {
  767. case 'instance_effect':
  768. data.url = parseId( child.getAttribute( 'url' ) );
  769. break;
  770. }
  771. }
  772. library.materials[ xml.getAttribute( 'id' ) ] = data;
  773. }
  774. function buildMaterial( data ) {
  775. var effect = getEffect( data.url );
  776. var technique = effect.profile.technique;
  777. var material;
  778. switch ( technique.type ) {
  779. case 'phong':
  780. case 'blinn':
  781. material = new THREE.MeshPhongMaterial();
  782. break;
  783. case 'lambert':
  784. material = new THREE.MeshLambertMaterial();
  785. break;
  786. default:
  787. material = new THREE.MeshBasicMaterial();
  788. break;
  789. }
  790. material.name = data.name;
  791. function getTexture( textureObject ) {
  792. var sampler = effect.profile.samplers[ textureObject.id ];
  793. if ( sampler !== undefined ) {
  794. var surface = effect.profile.surfaces[ sampler.source ];
  795. var texture = textureLoader.load( getImage( surface.init_from ) );
  796. var extra = textureObject.extra;
  797. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  798. var technique = extra.technique;
  799. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  800. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  801. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  802. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  803. } else {
  804. texture.wrapS = THREE.RepeatWrapping;
  805. texture.wrapT = THREE.RepeatWrapping;
  806. }
  807. return texture;
  808. }
  809. console.error( 'THREE.ColladaLoader: Undefined sampler', textureObject.id );
  810. return null;
  811. }
  812. var parameters = technique.parameters;
  813. for ( var key in parameters ) {
  814. var parameter = parameters[ key ];
  815. switch ( key ) {
  816. case 'diffuse':
  817. if ( parameter.color ) material.color.fromArray( parameter.color );
  818. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  819. break;
  820. case 'specular':
  821. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  822. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  823. break;
  824. case 'shininess':
  825. if ( parameter.float && material.shininess )
  826. material.shininess = parameter.float;
  827. break;
  828. case 'emission':
  829. if ( parameter.color && material.emissive )
  830. material.emissive.fromArray( parameter.color );
  831. break;
  832. case 'transparent':
  833. // if ( parameter.texture ) material.alphaMap = getTexture( parameter.texture );
  834. material.transparent = true;
  835. break;
  836. case 'transparency':
  837. if ( parameter.float !== undefined ) material.opacity = parameter.float;
  838. material.transparent = true;
  839. break;
  840. }
  841. }
  842. return material;
  843. }
  844. function getMaterial( id ) {
  845. return getBuild( library.materials[ id ], buildMaterial );
  846. }
  847. // camera
  848. function parseCamera( xml ) {
  849. var data = {
  850. name: xml.getAttribute( 'name' )
  851. };
  852. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  853. var child = xml.childNodes[ i ];
  854. if ( child.nodeType !== 1 ) continue;
  855. switch ( child.nodeName ) {
  856. case 'optics':
  857. data.optics = parseCameraOptics( child );
  858. break;
  859. }
  860. }
  861. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  862. }
  863. function parseCameraOptics( xml ) {
  864. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  865. var child = xml.childNodes[ i ];
  866. switch ( child.nodeName ) {
  867. case 'technique_common':
  868. return parseCameraTechnique( child );
  869. }
  870. }
  871. return {};
  872. }
  873. function parseCameraTechnique( xml ) {
  874. var data = {};
  875. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  876. var child = xml.childNodes[ i ];
  877. switch ( child.nodeName ) {
  878. case 'perspective':
  879. case 'orthographic':
  880. data.technique = child.nodeName;
  881. data.parameters = parseCameraParameters( child );
  882. break;
  883. }
  884. }
  885. return data;
  886. }
  887. function parseCameraParameters( xml ) {
  888. var data = {};
  889. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  890. var child = xml.childNodes[ i ];
  891. switch ( child.nodeName ) {
  892. case 'xfov':
  893. case 'yfov':
  894. case 'xmag':
  895. case 'ymag':
  896. case 'znear':
  897. case 'zfar':
  898. case 'aspect_ratio':
  899. data[ child.nodeName ] = parseFloat( child.textContent );
  900. break;
  901. }
  902. }
  903. return data;
  904. }
  905. function buildCamera( data ) {
  906. var camera;
  907. switch ( data.optics.technique ) {
  908. case 'perspective':
  909. camera = new THREE.PerspectiveCamera(
  910. data.optics.parameters.yfov,
  911. data.optics.parameters.aspect_ratio,
  912. data.optics.parameters.znear,
  913. data.optics.parameters.zfar
  914. );
  915. break;
  916. case 'orthographic':
  917. var ymag = data.optics.parameters.ymag;
  918. var xmag = data.optics.parameters.xmag;
  919. var aspectRatio = data.optics.parameters.aspect_ratio;
  920. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  921. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  922. xmag *= 0.5;
  923. ymag *= 0.5;
  924. camera = new THREE.OrthographicCamera(
  925. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  926. data.optics.parameters.znear,
  927. data.optics.parameters.zfar
  928. );
  929. break;
  930. default:
  931. camera = new THREE.PerspectiveCamera();
  932. break;
  933. }
  934. camera.name = data.name;
  935. return camera;
  936. }
  937. function getCamera( id ) {
  938. return getBuild( library.cameras[ id ], buildCamera );
  939. }
  940. // light
  941. function parseLight( xml ) {
  942. var data = {};
  943. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  944. var child = xml.childNodes[ i ];
  945. if ( child.nodeType !== 1 ) continue;
  946. switch ( child.nodeName ) {
  947. case 'technique_common':
  948. data = parseLightTechnique( child );
  949. break;
  950. }
  951. }
  952. library.lights[ xml.getAttribute( 'id' ) ] = data;
  953. }
  954. function parseLightTechnique( xml ) {
  955. var data = {};
  956. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  957. var child = xml.childNodes[ i ];
  958. if ( child.nodeType !== 1 ) continue;
  959. switch ( child.nodeName ) {
  960. case 'directional':
  961. case 'point':
  962. case 'spot':
  963. case 'ambient':
  964. data.technique = child.nodeName;
  965. data.parameters = parseLightParameters( child );
  966. }
  967. }
  968. return data;
  969. }
  970. function parseLightParameters( xml ) {
  971. var data = {};
  972. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  973. var child = xml.childNodes[ i ];
  974. if ( child.nodeType !== 1 ) continue;
  975. switch ( child.nodeName ) {
  976. case 'color':
  977. var array = parseFloats( child.textContent );
  978. data.color = new THREE.Color().fromArray( array );
  979. break;
  980. case 'falloff_angle':
  981. data.falloffAngle = parseFloat( child.textContent );
  982. break;
  983. case 'quadratic_attenuation':
  984. var f = parseFloat( child.textContent );
  985. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  986. break;
  987. }
  988. }
  989. return data;
  990. }
  991. function buildLight( data ) {
  992. var light;
  993. switch ( data.technique ) {
  994. case 'directional':
  995. light = new THREE.DirectionalLight();
  996. break;
  997. case 'point':
  998. light = new THREE.PointLight();
  999. break;
  1000. case 'spot':
  1001. light = new THREE.SpotLight();
  1002. break;
  1003. case 'ambient':
  1004. light = new THREE.AmbientLight();
  1005. break;
  1006. }
  1007. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1008. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1009. return light;
  1010. }
  1011. function getLight( id ) {
  1012. return getBuild( library.lights[ id ], buildLight );
  1013. }
  1014. // geometry
  1015. function parseGeometry( xml ) {
  1016. var data = {
  1017. name: xml.getAttribute( 'name' ),
  1018. sources: {},
  1019. vertices: {},
  1020. primitives: []
  1021. };
  1022. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1023. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1024. var child = mesh.childNodes[ i ];
  1025. if ( child.nodeType !== 1 ) continue;
  1026. var id = child.getAttribute( 'id' );
  1027. switch ( child.nodeName ) {
  1028. case 'source':
  1029. data.sources[ id ] = parseSource( child );
  1030. break;
  1031. case 'vertices':
  1032. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1033. data.vertices = parseGeometryVertices( child );
  1034. break;
  1035. case 'polygons':
  1036. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1037. break;
  1038. case 'lines':
  1039. case 'linestrips':
  1040. case 'polylist':
  1041. case 'triangles':
  1042. data.primitives.push( parseGeometryPrimitive( child ) );
  1043. break;
  1044. default:
  1045. console.log( child );
  1046. }
  1047. }
  1048. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1049. }
  1050. function parseSource( xml ) {
  1051. var data = {
  1052. array: [],
  1053. stride: 3
  1054. };
  1055. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1056. var child = xml.childNodes[ i ];
  1057. if ( child.nodeType !== 1 ) continue;
  1058. switch ( child.nodeName ) {
  1059. case 'float_array':
  1060. data.array = parseFloats( child.textContent );
  1061. break;
  1062. case 'Name_array':
  1063. data.array = parseStrings( child.textContent );
  1064. break;
  1065. case 'technique_common':
  1066. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1067. if ( accessor !== undefined ) {
  1068. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1069. }
  1070. break;
  1071. }
  1072. }
  1073. return data;
  1074. }
  1075. function parseGeometryVertices( xml ) {
  1076. var data = {};
  1077. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1078. var child = xml.childNodes[ i ];
  1079. if ( child.nodeType !== 1 ) continue;
  1080. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1081. }
  1082. return data;
  1083. }
  1084. function parseGeometryPrimitive( xml ) {
  1085. var primitive = {
  1086. type: xml.nodeName,
  1087. material: xml.getAttribute( 'material' ),
  1088. count: parseInt( xml.getAttribute( 'count' ) ),
  1089. inputs: {},
  1090. stride: 0
  1091. };
  1092. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1093. var child = xml.childNodes[ i ];
  1094. if ( child.nodeType !== 1 ) continue;
  1095. switch ( child.nodeName ) {
  1096. case 'input':
  1097. var id = parseId( child.getAttribute( 'source' ) );
  1098. var semantic = child.getAttribute( 'semantic' );
  1099. var offset = parseInt( child.getAttribute( 'offset' ) );
  1100. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1101. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1102. break;
  1103. case 'vcount':
  1104. primitive.vcount = parseInts( child.textContent );
  1105. break;
  1106. case 'p':
  1107. primitive.p = parseInts( child.textContent );
  1108. break;
  1109. }
  1110. }
  1111. return primitive;
  1112. }
  1113. function groupPrimitives( primitives ) {
  1114. var build = {};
  1115. for ( var i = 0; i < primitives.length; i ++ ) {
  1116. var primitive = primitives[ i ];
  1117. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1118. build[ primitive.type ].push( primitive );
  1119. }
  1120. return build;
  1121. }
  1122. function buildGeometry( data ) {
  1123. var build = {};
  1124. var sources = data.sources;
  1125. var vertices = data.vertices;
  1126. var primitives = data.primitives;
  1127. if ( primitives.length === 0 ) return {};
  1128. // our goal is to create one buffer geoemtry for a single type of primitives
  1129. // first, we group all primitives by their type
  1130. var groupedPrimitives = groupPrimitives( primitives );
  1131. for ( var type in groupedPrimitives ) {
  1132. // second, we create for each type of primitives (polylist,triangles or lines) a buffer geometry
  1133. build[ type ] = buildGeometryType( groupedPrimitives[ type ], sources, vertices );
  1134. }
  1135. return build;
  1136. }
  1137. function buildGeometryType( primitives, sources, vertices ) {
  1138. var build = {};
  1139. var position = { array: [], stride: 0 };
  1140. var normal = { array: [], stride: 0 };
  1141. var uv = { array: [], stride: 0 };
  1142. var color = { array: [], stride: 0 };
  1143. var skinIndex = { array: [], stride: 4 };
  1144. var skinWeight = { array: [], stride: 4 };
  1145. var geometry = new THREE.BufferGeometry();
  1146. var materialKeys = [];
  1147. var start = 0, count = 0;
  1148. var array;
  1149. for ( var p = 0; p < primitives.length; p ++ ) {
  1150. var primitive = primitives[ p ];
  1151. var inputs = primitive.inputs;
  1152. var triangleCount = 1;
  1153. if ( primitive.vcount && primitive.vcount[ 0 ] === 4 ) {
  1154. triangleCount = 2; // one quad -> two triangles
  1155. }
  1156. // groups
  1157. if ( primitive.type === 'lines' || primitive.type === 'linestrips' ) {
  1158. count = primitive.count * 2;
  1159. } else {
  1160. count = primitive.count * 3 * triangleCount;
  1161. }
  1162. geometry.addGroup( start, count, p );
  1163. start += count;
  1164. // material
  1165. if ( primitive.material ) {
  1166. materialKeys.push( primitive.material );
  1167. }
  1168. // geometry data
  1169. for ( var name in inputs ) {
  1170. var input = inputs[ name ];
  1171. switch ( name ) {
  1172. case 'VERTEX':
  1173. for ( var key in vertices ) {
  1174. var id = vertices[ key ];
  1175. switch ( key ) {
  1176. case 'POSITION':
  1177. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1178. position.stride = sources[ id ].stride;
  1179. if ( sources.skinWeights && sources.skinIndices ) {
  1180. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1181. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1182. }
  1183. break;
  1184. case 'NORMAL':
  1185. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1186. normal.stride = sources[ id ].stride;
  1187. break;
  1188. case 'COLOR':
  1189. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1190. color.stride = sources[ id ].stride;
  1191. break;
  1192. case 'TEXCOORD':
  1193. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1194. uv.stride = sources[ id ].stride;
  1195. break;
  1196. default:
  1197. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1198. }
  1199. }
  1200. break;
  1201. case 'NORMAL':
  1202. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1203. normal.stride = sources[ input.id ].stride;
  1204. break;
  1205. case 'COLOR':
  1206. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1207. color.stride = sources[ input.id ].stride;
  1208. break;
  1209. case 'TEXCOORD':
  1210. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1211. uv.stride = sources[ input.id ].stride;
  1212. break;
  1213. }
  1214. }
  1215. }
  1216. // build geometry
  1217. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1218. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1219. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1220. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1221. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1222. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1223. build.data = geometry;
  1224. build.type = primitives[ 0 ].type;
  1225. build.materialKeys = materialKeys;
  1226. return build;
  1227. }
  1228. function buildGeometryData( primitive, source, offset, array ) {
  1229. var indices = primitive.p;
  1230. var stride = primitive.stride;
  1231. var vcount = primitive.vcount;
  1232. function pushVector( i ) {
  1233. var index = indices[ i + offset ] * sourceStride;
  1234. var length = index + sourceStride;
  1235. for ( ; index < length; index ++ ) {
  1236. array.push( sourceArray[ index ] );
  1237. }
  1238. }
  1239. var maxcount = 0;
  1240. var sourceArray = source.array;
  1241. var sourceStride = source.stride;
  1242. if ( primitive.vcount !== undefined ) {
  1243. var index = 0;
  1244. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1245. var count = vcount[ i ];
  1246. if ( count === 4 ) {
  1247. var a = index + stride * 0;
  1248. var b = index + stride * 1;
  1249. var c = index + stride * 2;
  1250. var d = index + stride * 3;
  1251. pushVector( a ); pushVector( b ); pushVector( d );
  1252. pushVector( b ); pushVector( c ); pushVector( d );
  1253. } else if ( count === 3 ) {
  1254. var a = index + stride * 0;
  1255. var b = index + stride * 1;
  1256. var c = index + stride * 2;
  1257. pushVector( a ); pushVector( b ); pushVector( c );
  1258. } else {
  1259. maxcount = Math.max( maxcount, count );
  1260. }
  1261. index += stride * count;
  1262. }
  1263. if ( maxcount > 0 ) {
  1264. console.log( 'THREE.ColladaLoader: Geometry has faces with more than 4 vertices.' );
  1265. }
  1266. } else {
  1267. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1268. pushVector( i );
  1269. }
  1270. }
  1271. }
  1272. function getGeometry( id ) {
  1273. return getBuild( library.geometries[ id ], buildGeometry );
  1274. }
  1275. // kinematics
  1276. function parseKinematicsModel( xml ) {
  1277. var data = {
  1278. name: xml.getAttribute( 'name' ) || '',
  1279. joints: [],
  1280. links: []
  1281. };
  1282. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1283. var child = xml.childNodes[ i ];
  1284. if ( child.nodeType !== 1 ) continue;
  1285. switch ( child.nodeName ) {
  1286. case 'technique_common':
  1287. parseKinematicsTechniqueCommon( child, data );
  1288. break;
  1289. }
  1290. }
  1291. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1292. };
  1293. function buildKinematicsModel( data ) {
  1294. if ( data.build !== undefined ) return data.build;
  1295. return data;
  1296. }
  1297. function getKinematicsModel( id ) {
  1298. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1299. }
  1300. function parseKinematicsTechniqueCommon( xml, data ) {
  1301. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1302. var child = xml.childNodes[ i ];
  1303. if ( child.nodeType !== 1 ) continue;
  1304. switch ( child.nodeName ) {
  1305. case 'joint':
  1306. data.joints.push( parseKinematicsJoint( child ) );
  1307. break;
  1308. case 'link':
  1309. data.links.push( parseKinematicsLink( child ) );
  1310. break;
  1311. }
  1312. }
  1313. }
  1314. function parseKinematicsJoint( xml ) {
  1315. var data;
  1316. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1317. var child = xml.childNodes[ i ];
  1318. if ( child.nodeType !== 1 ) continue;
  1319. switch ( child.nodeName ) {
  1320. case 'prismatic':
  1321. case 'revolute':
  1322. data = parseKinematicsJointParameter( child );
  1323. break;
  1324. }
  1325. }
  1326. return data;
  1327. }
  1328. function parseKinematicsJointParameter( xml, data ) {
  1329. var data = {
  1330. sid: xml.getAttribute( 'sid' ),
  1331. name: xml.getAttribute( 'name' ) || '',
  1332. axis: new THREE.Vector3(),
  1333. limits: {
  1334. min: 0,
  1335. max: 0
  1336. },
  1337. type: xml.nodeName,
  1338. static: false,
  1339. zeroPosition: 0,
  1340. middlePosition: 0
  1341. };
  1342. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1343. var child = xml.childNodes[ i ];
  1344. if ( child.nodeType !== 1 ) continue;
  1345. switch ( child.nodeName ) {
  1346. case 'axis':
  1347. var array = parseFloats( child.textContent );
  1348. data.axis.fromArray( array );
  1349. break;
  1350. case 'limits':
  1351. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1352. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1353. data.limits.max = parseFloat( max.textContent );
  1354. data.limits.min = parseFloat( min.textContent );
  1355. break;
  1356. }
  1357. }
  1358. // if min is equal to or greater than max, consider the joint static
  1359. if ( data.limits.min >= data.limits.max ) {
  1360. data.static = true;
  1361. }
  1362. // calculate middle position
  1363. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1364. return data;
  1365. }
  1366. function parseKinematicsLink( xml ) {
  1367. var data = {
  1368. sid: xml.getAttribute( 'sid' ),
  1369. name: xml.getAttribute( 'name' ) || '',
  1370. attachments: [],
  1371. transforms: []
  1372. };
  1373. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1374. var child = xml.childNodes[ i ];
  1375. if ( child.nodeType !== 1 ) continue;
  1376. switch ( child.nodeName ) {
  1377. case 'attachment_full':
  1378. data.attachments.push( parseKinematicsAttachment( child ) );
  1379. break;
  1380. case 'matrix':
  1381. case 'translate':
  1382. case 'rotate':
  1383. data.transforms.push( parseKinematicsTransform( child ) );
  1384. break;
  1385. }
  1386. }
  1387. return data;
  1388. }
  1389. function parseKinematicsAttachment( xml ) {
  1390. var data = {
  1391. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1392. transforms: [],
  1393. links: []
  1394. };
  1395. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1396. var child = xml.childNodes[ i ];
  1397. if ( child.nodeType !== 1 ) continue;
  1398. switch ( child.nodeName ) {
  1399. case 'link':
  1400. data.links.push( parseKinematicsLink( child ) );
  1401. break;
  1402. case 'matrix':
  1403. case 'translate':
  1404. case 'rotate':
  1405. data.transforms.push( parseKinematicsTransform( child ) );
  1406. break;
  1407. }
  1408. }
  1409. return data;
  1410. }
  1411. function parseKinematicsTransform( xml ) {
  1412. var data = {
  1413. type: xml.nodeName
  1414. };
  1415. var array = parseFloats( xml.textContent );
  1416. switch ( data.type ) {
  1417. case 'matrix':
  1418. data.obj = new THREE.Matrix4();
  1419. data.obj.fromArray( array ).transpose();
  1420. break;
  1421. case 'translate':
  1422. data.obj = new THREE.Vector3();
  1423. data.obj.fromArray( array );
  1424. break;
  1425. case 'rotate':
  1426. data.obj = new THREE.Vector3();
  1427. data.obj.fromArray( array );
  1428. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1429. break;
  1430. }
  1431. return data;
  1432. }
  1433. function parseKinematicsScene( xml ) {
  1434. var data = {
  1435. bindJointAxis: []
  1436. };
  1437. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1438. var child = xml.childNodes[ i ];
  1439. if ( child.nodeType !== 1 ) continue;
  1440. switch ( child.nodeName ) {
  1441. case 'bind_joint_axis':
  1442. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1443. break;
  1444. }
  1445. }
  1446. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1447. }
  1448. function parseKinematicsBindJointAxis( xml ) {
  1449. var data = {
  1450. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1451. };
  1452. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1453. var child = xml.childNodes[ i ];
  1454. if ( child.nodeType !== 1 ) continue;
  1455. switch ( child.nodeName ) {
  1456. case 'axis':
  1457. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1458. data.axis = param.textContent;
  1459. data.jointIndex = parseInt( data.axis.split( 'joint' ).pop().split( '.' )[ 0 ] );
  1460. break;
  1461. }
  1462. }
  1463. return data;
  1464. }
  1465. function buildKinematicsScene( data ) {
  1466. if ( data.build !== undefined ) return data.build;
  1467. return data;
  1468. }
  1469. function getKinematicsScene( id ) {
  1470. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1471. }
  1472. function setupKinematics() {
  1473. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1474. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1475. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1476. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1477. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1478. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1479. var visualScene = getVisualScene( visualSceneId );
  1480. var bindJointAxis = kinematicsScene.bindJointAxis;
  1481. var jointMap = {};
  1482. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1483. var axis = bindJointAxis[ i ];
  1484. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1485. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1486. if ( targetElement ) {
  1487. // get the parent of the transfrom element
  1488. var parentVisualElement = targetElement.parentElement;
  1489. // connect the joint of the kinematics model with the element in the visual scene
  1490. connect( axis.jointIndex, parentVisualElement );
  1491. }
  1492. }
  1493. function connect( jointIndex, visualElement ) {
  1494. var visualElementId = visualElement.getAttribute( 'id' );
  1495. var visualElementName = visualElement.getAttribute( 'name' );
  1496. var joint = kinematicsModel.joints[ jointIndex ];
  1497. visualScene.traverse( function( object ) {
  1498. if ( object.name === visualElementName ) {
  1499. jointMap[ jointIndex ] = {
  1500. object: object,
  1501. transforms: buildTransformList( visualElement ),
  1502. joint: joint,
  1503. position: joint.zeroPosition
  1504. };
  1505. }
  1506. } );
  1507. };
  1508. var m0 = new THREE.Matrix4();
  1509. kinematics = {
  1510. joints: kinematicsModel && kinematicsModel.joints,
  1511. getJointValue: function( jointIndex ) {
  1512. var jointData = jointMap[ jointIndex ];
  1513. if ( jointData ) {
  1514. return jointData.position;
  1515. } else {
  1516. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1517. }
  1518. },
  1519. setJointValue: function( jointIndex, value ) {
  1520. var jointData = jointMap[ jointIndex ];
  1521. if ( jointData ) {
  1522. var joint = jointData.joint;
  1523. if ( value > joint.limits.max || value < joint.limits.min ) {
  1524. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1525. } else if ( joint.static ) {
  1526. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1527. } else {
  1528. var object = jointData.object;
  1529. var axis = joint.axis;
  1530. var transforms = jointData.transforms;
  1531. matrix.identity();
  1532. // each update, we have to apply all transforms in the correct order
  1533. for ( var i = 0; i < transforms.length; i ++ ) {
  1534. var transform = transforms[ i ];
  1535. // if there is a connection of the transform node with a joint, apply the joint value
  1536. if ( transform.sid && transform.sid.indexOf( 'joint' + jointIndex ) !== -1 ) {
  1537. switch ( joint.type ) {
  1538. case 'revolute':
  1539. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1540. break;
  1541. case 'prismatic':
  1542. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1543. break;
  1544. default:
  1545. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1546. break;
  1547. }
  1548. } else {
  1549. switch ( transform.type ) {
  1550. case 'matrix':
  1551. matrix.multiply( transform.obj );
  1552. break;
  1553. case 'translate':
  1554. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1555. break;
  1556. case 'scale':
  1557. matrix.scale( transform.obj );
  1558. break;
  1559. case 'rotate':
  1560. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1561. break;
  1562. }
  1563. }
  1564. }
  1565. object.matrix.copy( matrix );
  1566. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1567. jointMap[ jointIndex ].position = value;
  1568. }
  1569. } else {
  1570. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1571. }
  1572. }
  1573. };
  1574. }
  1575. function buildTransformList( node ) {
  1576. var transforms = [];
  1577. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1578. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1579. var child = xml.childNodes[ i ];
  1580. if ( child.nodeType !== 1 ) continue;
  1581. switch ( child.nodeName ) {
  1582. case 'matrix':
  1583. var array = parseFloats( child.textContent );
  1584. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1585. transforms.push( {
  1586. sid: child.getAttribute( 'sid' ),
  1587. type: child.nodeName,
  1588. obj: matrix
  1589. } );
  1590. break;
  1591. case 'translate':
  1592. case 'scale':
  1593. var array = parseFloats( child.textContent );
  1594. var vector = new THREE.Vector3().fromArray( array );
  1595. transforms.push( {
  1596. sid: child.getAttribute( 'sid' ),
  1597. type: child.nodeName,
  1598. obj: vector
  1599. } );
  1600. break;
  1601. case 'rotate':
  1602. var array = parseFloats( child.textContent );
  1603. var vector = new THREE.Vector3().fromArray( array );
  1604. var angle = THREE.Math.degToRad( array[ 3 ] );
  1605. transforms.push({
  1606. sid: child.getAttribute( 'sid' ),
  1607. type: child.nodeName,
  1608. obj: vector,
  1609. angle: angle
  1610. } );
  1611. break;
  1612. }
  1613. }
  1614. return transforms;
  1615. }
  1616. // nodes
  1617. var matrix = new THREE.Matrix4();
  1618. var vector = new THREE.Vector3();
  1619. function parseNode( xml ) {
  1620. var data = {
  1621. name: xml.getAttribute( 'name' ),
  1622. type: xml.getAttribute( 'type' ),
  1623. id: xml.getAttribute( 'id' ),
  1624. sid: xml.getAttribute( 'sid' ),
  1625. matrix: new THREE.Matrix4(),
  1626. nodes: [],
  1627. instanceCameras: [],
  1628. instanceControllers: [],
  1629. instanceLights: [],
  1630. instanceGeometries: [],
  1631. instanceNodes: [],
  1632. transforms: {}
  1633. };
  1634. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1635. var child = xml.childNodes[ i ];
  1636. if ( child.nodeType !== 1 ) continue;
  1637. switch ( child.nodeName ) {
  1638. case 'node':
  1639. if ( child.hasAttribute( 'id' ) ) {
  1640. data.nodes.push( child.getAttribute( 'id' ) );
  1641. parseNode( child );
  1642. }
  1643. break;
  1644. case 'instance_camera':
  1645. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1646. break;
  1647. case 'instance_controller':
  1648. data.instanceControllers.push( parseNodeInstance( child ) );
  1649. break;
  1650. case 'instance_light':
  1651. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1652. break;
  1653. case 'instance_geometry':
  1654. data.instanceGeometries.push( parseNodeInstance( child ) );
  1655. break;
  1656. case 'instance_node':
  1657. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1658. break;
  1659. case 'matrix':
  1660. var array = parseFloats( child.textContent );
  1661. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1662. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1663. break;
  1664. case 'translate':
  1665. var array = parseFloats( child.textContent );
  1666. vector.fromArray( array );
  1667. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1668. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1669. break;
  1670. case 'rotate':
  1671. var array = parseFloats( child.textContent );
  1672. var angle = THREE.Math.degToRad( array[ 3 ] );
  1673. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1674. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1675. break;
  1676. case 'scale':
  1677. var array = parseFloats( child.textContent );
  1678. data.matrix.scale( vector.fromArray( array ) );
  1679. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1680. break;
  1681. case 'extra':
  1682. break;
  1683. default:
  1684. console.log( child );
  1685. }
  1686. }
  1687. if ( xml.hasAttribute( 'id' ) ) {
  1688. library.nodes[ xml.getAttribute( 'id' ) ] = data;
  1689. }
  1690. return data;
  1691. }
  1692. function parseNodeInstance( xml ) {
  1693. var data = {
  1694. id: parseId( xml.getAttribute( 'url' ) ),
  1695. materials: {},
  1696. skeletons: []
  1697. };
  1698. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1699. var child = xml.childNodes[ i ];
  1700. switch ( child.nodeName ) {
  1701. case 'bind_material':
  1702. var instances = child.getElementsByTagName( 'instance_material' );
  1703. for ( var j = 0; j < instances.length; j ++ ) {
  1704. var instance = instances[ j ];
  1705. var symbol = instance.getAttribute( 'symbol' );
  1706. var target = instance.getAttribute( 'target' );
  1707. data.materials[ symbol ] = parseId( target );
  1708. }
  1709. break;
  1710. case 'skeleton':
  1711. data.skeletons.push( parseId( child.textContent ) );
  1712. break;
  1713. default:
  1714. break;
  1715. }
  1716. }
  1717. return data;
  1718. }
  1719. function buildSkeleton( skeletons, joints ) {
  1720. var boneData = [];
  1721. var sortedBoneData = [];
  1722. var i, j, data;
  1723. // a skeleton can have multiple root bones. collada expresses this
  1724. // situtation with multiple "skeleton" tags per controller instance
  1725. for ( i = 0; i < skeletons.length; i ++ ) {
  1726. var skeleton = skeletons[ i ];
  1727. var root = getNode( skeleton );
  1728. // setup bone data for a single bone hierarchy
  1729. buildBoneHierarchy( root, joints, boneData );
  1730. }
  1731. // sort bone data (the order is defined in the corresponding controller)
  1732. for ( i = 0; i < joints.length; i ++ ) {
  1733. for ( j = 0; j < boneData.length; j ++ ) {
  1734. data = boneData[ j ];
  1735. if ( data.bone.name === joints[ i ].name ) {
  1736. sortedBoneData[ i ] = data;
  1737. data.processed = true;
  1738. break;
  1739. }
  1740. }
  1741. }
  1742. // add unprocessed bone data at the end of the list
  1743. for ( i = 0; i < boneData.length; i ++ ) {
  1744. data = boneData[ i ];
  1745. if ( data.processed === false ) {
  1746. sortedBoneData.push( data );
  1747. data.processed = true;
  1748. }
  1749. }
  1750. // setup arrays for skeleton creation
  1751. var bones = [];
  1752. var boneInverses = [];
  1753. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1754. data = sortedBoneData[ i ];
  1755. bones.push( data.bone );
  1756. boneInverses.push( data.boneInverse );
  1757. }
  1758. return new THREE.Skeleton( bones, boneInverses );
  1759. }
  1760. function buildBoneHierarchy( root, joints, boneData ) {
  1761. // setup bone data from visual scene
  1762. root.traverse( function( object ) {
  1763. if ( object.isBone === true ) {
  1764. var boneInverse;
  1765. // retrieve the boneInverse from the controller data
  1766. for ( var i = 0; i < joints.length; i ++ ) {
  1767. var joint = joints[ i ];
  1768. if ( joint.name === object.name ) {
  1769. boneInverse = joint.boneInverse;
  1770. break;
  1771. }
  1772. }
  1773. if ( boneInverse === undefined ) {
  1774. // Unfortunately, there can be joints in the visual scene that are not part of the
  1775. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  1776. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  1777. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  1778. // ensure a correct animation of the model.
  1779. boneInverse = new THREE.Matrix4();
  1780. }
  1781. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  1782. }
  1783. } );
  1784. }
  1785. function buildNode( data ) {
  1786. var objects = [];
  1787. var matrix = data.matrix;
  1788. var nodes = data.nodes;
  1789. var type = data.type;
  1790. var instanceCameras = data.instanceCameras;
  1791. var instanceControllers = data.instanceControllers;
  1792. var instanceLights = data.instanceLights;
  1793. var instanceGeometries = data.instanceGeometries;
  1794. var instanceNodes = data.instanceNodes;
  1795. // nodes
  1796. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1797. objects.push( getNode( nodes[ i ] ) );
  1798. }
  1799. // instance cameras
  1800. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  1801. objects.push( getCamera( instanceCameras[ i ] ).clone() );
  1802. }
  1803. // instance controllers
  1804. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  1805. var instance = instanceControllers[ i ];
  1806. var controller = getController( instance.id );
  1807. var geometries = getGeometry( controller.id );
  1808. var newObjects = buildObjects( geometries, instance.materials );
  1809. var skeletons = instance.skeletons;
  1810. var joints = controller.skin.joints;
  1811. var skeleton = buildSkeleton( skeletons, joints );
  1812. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1813. var object = newObjects[ j ];
  1814. if ( object.isSkinnedMesh ) {
  1815. object.bind( skeleton, controller.skin.bindMatrix );
  1816. object.normalizeSkinWeights();
  1817. }
  1818. objects.push( object );
  1819. }
  1820. }
  1821. // instance lights
  1822. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  1823. objects.push( getLight( instanceLights[ i ] ).clone() );
  1824. }
  1825. // instance geometries
  1826. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  1827. var instance = instanceGeometries[ i ];
  1828. // a single geometry instance in collada can lead to multiple object3Ds.
  1829. // this is the case when primitives are combined like triangles and lines
  1830. var geometries = getGeometry( instance.id );
  1831. var newObjects = buildObjects( geometries, instance.materials );
  1832. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  1833. objects.push( newObjects[ j ] );
  1834. }
  1835. }
  1836. // instance nodes
  1837. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  1838. objects.push( getNode( instanceNodes[ i ] ).clone() );
  1839. }
  1840. var object;
  1841. if ( nodes.length === 0 && objects.length === 1 ) {
  1842. object = objects[ 0 ];
  1843. } else {
  1844. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  1845. for ( var i = 0; i < objects.length; i ++ ) {
  1846. object.add( objects[ i ] );
  1847. }
  1848. }
  1849. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  1850. object.matrix.copy( matrix );
  1851. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1852. return object;
  1853. }
  1854. function resolveMaterialBinding( keys, instanceMaterials ) {
  1855. var materials = [];
  1856. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  1857. var id = instanceMaterials[ keys[ i ] ];
  1858. materials.push( getMaterial( id ) );
  1859. }
  1860. return materials;
  1861. }
  1862. function buildObjects( geometries, instanceMaterials ) {
  1863. var objects = [];
  1864. for ( var type in geometries ) {
  1865. var geometry = geometries[ type ];
  1866. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  1867. // handle case if no materials are defined
  1868. if ( materials.length === 0 ) {
  1869. if ( type === 'lines' || type === 'linestrips' ) {
  1870. materials.push( new THREE.LineBasicMaterial() );
  1871. } else {
  1872. materials.push( new THREE.MeshPhongMaterial() );
  1873. }
  1874. }
  1875. // regard skinning
  1876. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  1877. if ( skinning ) {
  1878. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  1879. materials[ i ].skinning = true;
  1880. }
  1881. }
  1882. // choose between a single or multi materials (material array)
  1883. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  1884. // now create a specific 3D object
  1885. var object;
  1886. switch ( type ) {
  1887. case 'lines':
  1888. object = new THREE.LineSegments( geometry.data, material );
  1889. break;
  1890. case 'linestrips':
  1891. object = new THREE.Line( geometry.data, material );
  1892. break;
  1893. case 'triangles':
  1894. case 'polylist':
  1895. if ( skinning ) {
  1896. object = new THREE.SkinnedMesh( geometry.data, material );
  1897. } else {
  1898. object = new THREE.Mesh( geometry.data, material );
  1899. }
  1900. break;
  1901. }
  1902. objects.push( object );
  1903. }
  1904. return objects;
  1905. }
  1906. function getNode( id ) {
  1907. return getBuild( library.nodes[ id ], buildNode );
  1908. }
  1909. // visual scenes
  1910. function parseVisualScene( xml ) {
  1911. var data = {
  1912. name: xml.getAttribute( 'name' ),
  1913. children: []
  1914. };
  1915. var elements = getElementsByTagName( xml, 'node' );
  1916. for ( var i = 0; i < elements.length; i ++ ) {
  1917. data.children.push( parseNode( elements[ i ] ) );
  1918. }
  1919. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  1920. }
  1921. function buildVisualScene( data ) {
  1922. var group = new THREE.Group();
  1923. group.name = data.name;
  1924. var children = data.children;
  1925. for ( var i = 0; i < children.length; i ++ ) {
  1926. var child = children[ i ];
  1927. if ( child.id === null ) {
  1928. group.add( buildNode( child ) );
  1929. } else {
  1930. // if there is an ID, let's try to get the finished build (e.g. joints are already build)
  1931. group.add( getNode( child.id ) );
  1932. }
  1933. }
  1934. return group;
  1935. }
  1936. function getVisualScene( id ) {
  1937. return getBuild( library.visualScenes[ id ], buildVisualScene );
  1938. }
  1939. // scenes
  1940. function parseScene( xml ) {
  1941. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  1942. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  1943. }
  1944. function setupAnimations() {
  1945. var clips = library.clips;
  1946. if ( isEmpty( clips ) === true ) {
  1947. if ( isEmpty( library.animations ) === false ) {
  1948. // if there are animations but no clips, we create a default clip for playback
  1949. var tracks = [];
  1950. for ( var id in library.animations ) {
  1951. var animationTracks = getAnimation( id );
  1952. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  1953. tracks.push( animationTracks[ i ] );
  1954. }
  1955. }
  1956. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  1957. }
  1958. } else {
  1959. for ( var id in clips ) {
  1960. animations.push( getAnimationClip( id ) );
  1961. }
  1962. }
  1963. }
  1964. console.time( 'THREE.ColladaLoader' );
  1965. if ( text.length === 0 ) {
  1966. return { scene: new THREE.Scene() };
  1967. }
  1968. console.time( 'THREE.ColladaLoader: DOMParser' );
  1969. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  1970. console.timeEnd( 'THREE.ColladaLoader: DOMParser' );
  1971. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  1972. // metadata
  1973. var version = collada.getAttribute( 'version' );
  1974. console.log( 'THREE.ColladaLoader: File version', version );
  1975. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  1976. var textureLoader = new THREE.TextureLoader( this.manager );
  1977. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  1978. //
  1979. var animations = [];
  1980. var kinematics = {};
  1981. //
  1982. var library = {
  1983. animations: {},
  1984. clips: {},
  1985. controllers: {},
  1986. images: {},
  1987. effects: {},
  1988. materials: {},
  1989. cameras: {},
  1990. lights: {},
  1991. geometries: {},
  1992. nodes: {},
  1993. visualScenes: {},
  1994. kinematicsModels: {},
  1995. kinematicsScenes: {}
  1996. };
  1997. console.time( 'THREE.ColladaLoader: Parse' );
  1998. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  1999. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2000. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2001. parseLibrary( collada, 'library_images', 'image', parseImage );
  2002. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2003. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2004. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2005. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2006. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2007. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2008. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2009. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2010. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2011. console.timeEnd( 'THREE.ColladaLoader: Parse' );
  2012. console.time( 'THREE.ColladaLoader: Build' );
  2013. buildLibrary( library.animations, buildAnimation );
  2014. buildLibrary( library.clips, buildAnimationClip );
  2015. buildLibrary( library.controllers, buildController );
  2016. buildLibrary( library.images, buildImage );
  2017. buildLibrary( library.effects, buildEffect );
  2018. buildLibrary( library.materials, buildMaterial );
  2019. buildLibrary( library.cameras, buildCamera );
  2020. buildLibrary( library.lights, buildLight );
  2021. buildLibrary( library.geometries, buildGeometry );
  2022. buildLibrary( library.visualScenes, buildVisualScene );
  2023. console.timeEnd( 'THREE.ColladaLoader: Build' );
  2024. setupAnimations();
  2025. setupKinematics();
  2026. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2027. if ( asset.upAxis === 'Z_UP' ) {
  2028. scene.rotation.x = - Math.PI / 2;
  2029. }
  2030. scene.scale.multiplyScalar( asset.unit );
  2031. console.timeEnd( 'THREE.ColladaLoader' );
  2032. return {
  2033. animations: animations,
  2034. kinematics: kinematics,
  2035. library: library,
  2036. scene: scene
  2037. };
  2038. }
  2039. };